Orrin Grey's Blog: Shovel Murders & Monologues, page 19

August 8, 2020

Lizard’s Leg and Owlet’s Wing

“If it can happen to the gerenuk, it can happen to you.”





In case you were concerned that I was abandoning my core brand with all this recent talk about Dungeons & Dragons and board games, I lately learned that there was a 1962 episode of the show Route 66 in which Boris Karloff, Peter Lorre, and Lon Chaney, Jr. guest star as themselves.





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Better still, I learned that it’s currently on Prime. So, today I watched it. Please bear in mind that I have never seen even a single other episode of Route 66 – which a little sleuthing tells me was a show in the same “semi-anthology” format as series-creator Stirling Silliphant’s other famous series, The Naked City, with a couple of recurring characters but stand-alone stories driven by the guest stars – and, indeed, didn’t even know the basic plot of the show before I sat down to watch this episode.





The episode, which is set and shot outside Chicago, originally showed on October 26, 1962. Its dual plots involve our two ostensible protagonists (played by Martin Milner and George Maharis) taking jobs as “junior executives in charge of convention liaison” at a hotel where a secretary’s convention is being held along with a secret meeting between Karloff, Lorre, and Chaney (as well as Martita Hunt from Brides of Dracula playing their legal advisor) so that the trio can plan a new series of horror films they will be producing.





Peter Lorre is convinced that the old ways are the best ways and wants to create new movies in the classic gothic style, arguing in favor of monsters in which people can see themselves. Karloff, on the other hand, doesn’t think that anyone will be afraid of the creaky old monsters, and wants to create new, “adult” horror. (“My kind of horror is not horror anymore,” Karloff would lament just six years later in Peter Bogdanovich’s Targets. “No one is afraid of a painted monster.”)





In fact, this episode of Route 66 makes a good thematic double-feature with the much more serious Targets, which tackles a similar question with regards to the efficacy of classic horror and comes to very different conclusions. Dedicated readers no doubt remember me writing about Targets in the past, and recognize the above quote as the source of the title of my second collection.





This episode, titled “Lizard’s Leg and Owlet’s Wing,” came out just six years before Bogdanovich’s film, but a world of difference has elapsed in those six years. If Targets is a film about how horror cinema – and the nation – changed from before the ’60s to after, then “Lizard’s Leg and Owlet’s Wing” is an episode that sees that change coming, but still takes refuge in the comforts of what was.





Not that this is a thematically-dense episode. It’s a confection, and mostly an excuse for Karloff, Lorre, and Chaney to have a blast – which they do, from Chaney’s weepy temper tantrums when people aren’t afraid of him to the recurring gag that people are afraid of Peter Lorre, even when he’s not trying.





“You’re the spitting image of Peter Lorre,” the desk clerk tells him, as he’s checking in incognito. “A bit insulting, isn’t it?” Lorre replies, as only Lorre can. Later, as Chaney in his wolf-man getup is frightening the secretaries and causing them to faint, three of them faint dead away upon catching sight of Lorre just standing there like normal.





“I think I resent that,” Lorre quips, aridly.





It’s also a piece of horror history – even while it’s really nothing more than a piece of horror ephemera. Karloff dons a cut-rate version of the Frankenstein’s monster makeup for the first time since 1939, and we get to see Chaney done up as the mummy, the wolf-man, and even a take on his late father’s Hunchback of Notre Dame.

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Published on August 08, 2020 13:06

August 2, 2020

Now is the August of Our Discontent

It’s hard to believe that it’s August 2nd already, as I write this. The pandemic – and with it the rest of the garbage fire that is 2020 – has been … having an effect on my overall life and output, to be sure, and rarely an altogether positive one. (When I told my therapist – via a Zoom call, of course – that I had spent a few days freaking out the prior week, she was like, “Only a few days?! Bravo!”)





As someone who already worked from home, I am far from the hardest hit by this slow-motion apocalypse, but it’s also impossible to be an even remotely empathetic human being and not feel the miasma of strain that currently grips the world.





I am proud and envious of the folks who have turned this time toward productive ends by writing their novel, carving through their to-be-read pile, or even just watching a lot more movies; even while my own TBR pile gathers an ever-deepening layer of dust and the very notion of putting words on the page carries a kind of low-key existential dread.





To my own surprise, I haven’t even watched that many movies during the lockdown. In fact, June was the lightest month since I started keeping score several years ago, with only ten movies watched. Part of that can be chalked up to the (hopefully temporary) death of movie theaters and breakdowns in the supply chain for new review titles, but a part of it is just how I’m coping with [gestures at everything].





July picked up a bit, thanks, in no small part, to Arrow Video’s Shinya Tsukamoto collection, my review of which should be dropping any day now. At ten movies all by itself, it basically guaranteed that I was going to at least eclipse June’s paltry sum.





I’ve still been writing, of course, just not a lot of fiction. My last post was partly about my new gaming column for Unwinnable, and I also wrote about getting into Dungeons & Dragons during the plague times for our local dirtbag/cool kid newspaper The Pitch. (Observant readers may recognize a thinly-veiled version of The Pitch as The Current in my story “The Red Church.”)





This is probably my first byline in an actual print newspaper since college. Like most writers my age, I entertained some fantasies about one day being a journalist, mostly when I was in high school and later a bit in college. Even by the time I was in college, though, the future of print newspapers was already pretty close to utter collapse, so I kinda wrote off the notion of that ever coming to pass. Every once in a while, we get a nice surprise, instead of just a box full of the plague.





As you may be able to gather from that, I’ve been spending a lot of the pandemic getting really into games that I mostly can’t play right now. In addition to D&D, I finally took the plunge on Descent: Journeys in the Dark, a game I’ve been wanting to try for years, just in time for it to probably go out of print, it looks like? (Speaking of, if anyone happens to have the Stewards of the Secret expansion for it, I would love to take that off your hands.)





So far, for a game that I basically haven’t played, I’ve really been enjoying my time looking at and thinking about playing Descent, anyway. I guess there are worse ways of coping…





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Published on August 02, 2020 13:46

July 26, 2020

I Played It, Like, Twice …

Apparently, I am a writer of nonfiction these days.





That’s not completely fair. I’ve had new stories in The Weird Fiction Review and The Willows already this year, and It Came from the Multiplex is coming soon, not to mention my story “The All-Night Horror Show,” which went live at The Dark and got a “recommended” from Paula Guran in Locus. I’ve got new stories coming out in Ben Thomas’ OmniPark anthology and some other places I can’t yet name.





But I also can’t deny that I’ve been publishing a lot more nonfiction of late. Besides my usual movie reviews – which, for various reasons, have actually dried up a bit due to the pandemic, but there are more in the wings – I’ve also got a column in Michael Kelly’s forthcoming digest-sized Weird Horror mag, the first installment of which is about those Crestwood House monster books.





And that’s not even my only new column! Those regular readers of this here blog may remember a while back my mentioning a new monthly column that I had coming out over at Unwinnable called “I Played It, Like, Twice,” in which I discussed the joys and sorrows of really wanting to be into board games, but hardly ever playing them.





As it did with most everything else in the entire damn world, the pandemic changed plans for that column somewhat, but I’ve still been writing it, and given that the announcement was a few months ago, I’ve written a few of them!





The first installment discussed playing Horrified during the pandemic, while later installments covered the difficulties I ran into with the rules for the otherwise-admirable Vast: The Mysterious Manor and the pleasures and perils of Rum & Bones, a pirate-themed game of shoving piles of minis around.





Though playing board games is necessarily a different proposition in this brave (?) new world we find ourselves in, I’m still plowing ahead with the column and also I’ve recently gotten really into Descent, in spite of not having yet played it even once, so expect some more about that in the future …





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Published on July 26, 2020 20:22

July 2, 2020

The Way Forward

It would be easy – altogether far too easy – not to post this. The events I’m talking about are a week old and, with the world on fire, a week may as well be a thousand years in internet time. But not posting something like this is what helps it to keep happening, so here it is…





For longer than I’ve been a published writer, Mike Mignola has been the biggest influence there was on my work. His own work on Hellboy changed the way I thought about horror, folklore, weird fiction, and what I could accomplish with all of the above. If it weren’t for Mignola, I would have a very different career, to say the least.





What’s more, over the years, I was lucky enough to get to know him a little, and we became, if not friends, then at least friendly. He commented on my Facebook, we chatted at conventions and sometimes talked via Messenger. He has always been nice to me, and has always seemed like a genuinely decent person.





All of which makes what is going on right now so much more difficult. Last week, Shawna Gore came forward with a brave testimony about Scott Allie’s mistreatment, harassment, and sexual assault of her while they were both editors at Dark Horse.





For those who don’t follow the Mignolaverse doings as closely as I do, Scott Allie was Mike’s editor on pretty much everything he did for nearly a quarter of a century, and continued to work on Mignolaverse titles after he was no longer acting as an editor at Dark Horse.





Everyone, including Mike, immediately did the thing you do when something like this happens, which is, unfortunately, all too frequent nowadays: They posted that they believed Shawna, that they had no idea how bad things were, that they were severing all ties with Allie going forward, the whole nine yards.





You can read Mike’s post about the matter on his website at the moment, and the official response from Dark Horse on their Twitter. As almost always happens when this happens, though, Shawna’s testimony wasn’t the end of the story. Instead, it opened the floodgates.





That’s the thing about these situations. There are always floodgates. The hand-wringers and the whatabouters will fret endlessly about a false accusation (which are vanishingly rare anyway) destroying the career of a “good man.” But when these things come to light, it almost always exposes, not a single instance of poor judgement or misconduct, but a known pattern of behavior stretching back years.





John Arcudi and Guy Davis both came forward, publicly stating that Mike and Dark Horse knew about Allie’s behavior and chose to do nothing. Those aren’t just random names. They’re both folks who had worked closely with Mike and, by extension, Allie for years. Guy Davis even says that he quit comics over it, and his timeline certainly adds up.





What’s more, this isn’t the first time that Allie has gotten into trouble about this. Back in 2015, he sexually assaulted comic writer Joe Harris – who readers of this site may know as the guy who wrote the 2003 movie Darkness Falls – while drunk at a convention.





When that story broke, Allie’s history of misbehavior and harassment burst out of the whisper network and became public knowledge. Allie blamed alcoholism and went into rehab, or so the story goes, and everyone seems to have been all-too-willing to accept that explanation, and assume that Allie had done enough to make amends. Until, of course, it all came out again.





When confronted with these things, Mike has unfortunately either remained silent thus far or dug down behind his website statement. There are people saying that Mike absolutely knew more than he’s letting on, and other people saying that he was intentionally kept from the truth by Allie and others. For every person saying, “you knew, I told you,” there is someone else saying, “I kept it from you because you and he were friends.”





Even if we believe – as I am inclined to do, because of my own biases and blind spots – that Mike didn’t realize the extent of the problem because he couldn’t see it due to his biases and blind spots, as he claims in his website statement, we are still faced with a serious problem.





This sort of situation is exactly what allows these crimes to continue year after year, claiming victim after victim. The good ol’ boy network that makes it too easy to turn a blind eye when the rumors are about someone with whom you are on friendly terms, or who has always treated you well. It’s a set of biases and blind spots that we all have to work harder to interrogate and avoid.





I’ve also seen a number of people who worked with Allie saying that he was – as so many predators and abusers are – good at hiding and manipulating. “And he was so, SO good at using us against each other. And at cultivating relationships he could use as shields,” Jay Edidin posted on Twitter. “If you worked with him and didn’t see this: that’s not your fault.”





Creator Michael Avon Oeming shared a lengthy thread about being manipulated and lied to by Allie, about his regret over not realizing how bad things were sooner. Colorist Dave Stewart – who is nearly as synonymous with the Hellboy books as Mike himself – posted that he had to “dig around” to learn about Allie’s transgressions.





So, maybe Mike genuinely didn’t have any idea. I want to believe that he didn’t, so badly. But even if that’s true, we’re still left with this: cutting ties with Allie now just isn’t enough.





“Comics need to do better,” Mike writes in his website statement. “We all need to be more accountable.” That starts here and now, not the next time.





As one of the most successful independent creators in the business, Mike had – and still has – the power and position to help make a real difference in this toxic culture of enabling predation that exists throughout comics. He chose not to act earlier. He needs to take drastic action to help now.





What’s more, however culpable Mike may or may not have been, Dark Horse is much more so. If Mike probably knew – or turned a blind eye without knowing what he was turning it to – then Dark Horse had to know, and willingly covered for Allie, continuing to employ him for years after his behavior was already public knowledge in 2015.





As part of their public statement, Dark Horse said that they were going to have a “zero tolerance” policy going forward, to which someone on Twitter immediately pointed out the name of another known harasser who works for them and said, “So they’re fired now, right?”





Here’s the thing about adopting a “zero tolerance” policy: it implies that you previously had a “tolerance” policy, which, in this instance, was obviously the case. A zero tolerance policy, like firing Scott Allie and not working with him again, is the bare minimum here. Both Dark Horse and Mike need to do more than the minimum.





We want to believe the very best about those companies and people who create the stuff that we love, the stuff that means the most to us. But we need to base those beliefs on who they actually are and what they actually do, not any affection we have for them. They need to be worthy of our admiration.





The last line of Mike’s website statement says, “As a creator I need to do better, I need to set a better example, both in the stories I tell and the people I choose to tell them with.” He’s right. Let’s hope that starts now.

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Published on July 02, 2020 14:11

June 25, 2020

Dungeons & Other Things

I recently got super into 5e D&D. Because, if I’m going to get really into a socially-focused role playing game, I’m going to pick the middle of a pandemic, when I can’t be around other people, to do it. (And no, I haven’t yet tried Roll20 or its ilk, though I’m sure it’s on the horizon at this point.)





I have played, to some greater or lesser extent, every version of D&D since at least 2nd edition, but that doesn’t mean I liked most of them. I think 3.5 is probably the one I played the most, and I hated it, which is why I never got into Pathfinder, in spite of all the fun art by Wayne Reynolds that graces their covers, which have always had the energy that I feel like a D&D encounter needs.





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(Please note, I don’t mean to diss 3.5 or Pathfinder. I know a lot of people love them. 3.5 was just very much not my particular cup of tea.)





In some ways, I picked a good time. I’m here just in time for Wizards of the Coast (the folks who make D&D) to finally catch up with how I (and every other GM I’ve ever played with) have always run games since forever, by getting rid of “evil” races, among other changes.





Here’s the thing that plenty of people who have thought and read and written way more about this topic than me have already talked about at great length: D&D has some problems that are baked into it from its very core.





Those of us who play the game and aren’t horrid bigots tend to ignore them or create homebrew workarounds or just not play the game that way, but the core ideas of D&D are based in colonialism and the “othering” of different peoples, and it’s hard to unring that bell. But it’s good that they’re trying.





Something I’ve seen Pathfinder doing in recent editions is to refer to player character options as “ancestries” rather than “races,” which I like. The word “race” is so fraught, and it’s so easy for things to fall into gross stereotypes in games like this anyway, that the way “race” has been deployed in D&D to, say, give bonuses or penalties to certain traits like Intelligence, leaves a bad taste in the mouth. And that’s not even getting into the idea of having whole races that are “evil.”





Word is that D&D is looking to make some changes to how they do ability score increases at character creation, which is probably not the worst idea. But it’s really a band-aid on the bigger problem of how ideas of “race” are often used in this kind of fantasy world-building, and have been since Tolkien, at least.





I’m not predominantly a fantasy writer, and though I’ve worked in tabletop gaming a bit, I’m far from an expert in the field. As I said before, lots of people much smarter than me have written extensively about this, and I recommend that you go read some of them, if you’re interested.





None of this is meant to denigrate D&D, a game that I’ve been trying to love for most of my life, and finally managed with 5e, its best incarnation yet. The way I ultimately got into 5e is actually kind of a funny story…





I was approached about doing some work for a possible product that would use 5e’s system (via the Open Gaming License), but I had, at that time, basically never played 5e. So I started doing some research, and found that I really enjoyed the new system.





(Whether that side project will ever come to pass or not it’s too early days to tell, and COVID-19 has disrupted, y’know, everything.)





As I was digging into the system and setting, the protests around the murder of George Floyd were happening all over the country, and so it felt like high time that the makers of D&D finally stepped up to try to address some of the colonialism and baked-in racism of the game.





None of this is really going anywhere. I’m just writing to say that, hey, I finally found a version of D&D I like, and that I’m glad to see probably the world’s biggest tabletop gaming platform at least trying to address some problems that have needed addressing for a long time now.

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Published on June 25, 2020 15:44

June 12, 2020

Black Lives Matter

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I’ve said it before and elsewhere, but mine is not the voice that you should be listening to right now. Seek out black voices, and the voices of those directly affected by police brutality. Seek out those who have studied the problem and its solutions.





If you want to know why I’ve been quiet of late, both here and on social media, that’s why, at least in part. With all that’s going on in the world, I needed space to let it be going on, and I didn’t feel the need to add my own noise to the signal.





There’s a different between being quiet and being silent, however, and in case it needs to be said: Black lives matter. I stand with protests and protesters. “Strip all oppressors of the weapons of war and hold them accountable for their brutality.”





The police, as they currently exist, are clearly not there to “protect and serve,” and they are far from the whole of the problem. Our entire “criminal justice” system is rotten. Its foundations are rotten. And until it is stripped down to those rotten foundations, and they are torn up, we will never have true peace.





As a friend said on Facebook, “Eat the rich, burn down the oppressive, racist system we have, and build something new and beautiful from the ashes.” A better world is possible. The protests are showing us that.





The police, as they currently exist, need to be replaced with things that actually protect and serve the public – all of the public. Social services that can give people the help they need and address the injustices and inequities that result in crime. And that is just the beginning.





Change like this takes time, but it’s also been a long time coming. I’m looking forward to it. If you’re not, well, in the words of Games Workshop’s “Warhammer is for everyone” message, “you will not be missed.”





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Published on June 12, 2020 17:53

May 29, 2020

Working for the Clampdown

So, it’s been a minute. (Approximately 28,800 of them, actually.) What have I been doing with myself during quarantine? Not what I would have expected, necessarily.





For example, unlike a great many people, I haven’t been watching a lot more movies or television, though, like, I gather, a great many other people, I also haven’t been reading any more books than I was before, maybe less.





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Mostly, I’ve been working, and while that’s occasionally been on fiction, more often it’s been on, more or less, the same kind of freelance stuff that I was doing before the pandemic. I’ve also increased the frequency of my appearances on the Horror Pod Class, where we’ve been doing weekly episodes due to the lockdown.





Recent episodes have included talking with author Max Brooks about bigfoots and the reassuring quality of Peter Graves, chatting with Pitch editor and semi-professional podcast haver Brock Wilbur about how, where we’re going, we won’t need eyes to see, and just our usual bullshit about cursed films.





None of that new fiction stuff is in any fit state for public consumption just yet, but that doesn’t mean there isn’t some news on that front, too. My story “Screen Haunt” will be showing up in mailboxes and bookstores (if there are still such things) later this year in It Came from the Multiplex, a fun-looking antho from Hex Publishers themed around ’80s horror. My contributor’s copy came the other day, and the book looks fantastic, even if I haven’t had a chance to read it yet.





Speaking of reading, I somehow managed to swallow down my anxiety enough to perform the narration of my story “Dream House” for Pseudopod recently. (Listen to the story and you’ll hear why.) You have my apologies for the narration, but the story has always been a favorite, and it brings back good memories.





The lockdown means that I haven’t been out to the theater in a while, and there’s been a commensurate slowdown in my reviews of other titles, as well. But I haven’t been idle! Earlier this month, I kicked off the first in a new recurring column that I’ll be writing at Unwinnable in which I talk about the eternal allure of board games … especially those that we pretty much never play.





The first installment talks about playing Horrified in the midst of a global pandemic, which has naturally limited my playing options. I have plans for future installments that will hopefully include, y’know, playing them with actual other people. We’ll see.





On a similar note, I’ve also been digging into 5e D&D for the first time in a while and … enjoying it a lot more than I would have expected. While the lockdown has put certain necessary constraints on my actual playing options, I’ve really been enjoying what we have done, and just paging through the books and acquainting myself with setting and rules. I’m surprised, but happy to be so.





Oh, and I did that Penguin Classics cover generator thing that was going around for a minute there with my books, too. So that’s fun.

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Published on May 29, 2020 18:45

May 9, 2020

“It will all be over before you know it…”

No one knows where he comes from or where he’ll show up next, but apparently he’s been around for a long time and is to blame for all manner of trouble and problems.   Attempts to capture or kill him have been unsuccessful, so he remains on the loose and citizens are cautioned about approaching him or attempting to engage him in conversation. 

– “Skeleton Key No. 28: Death,” by Richard Sala


I don’t know how to put this into words in a way that won’t sound more heartless than I mean it to sound, but: it’s one thing to lose someone whose work meant a lot to you, but who hadn’t been doing much work for a while.


Just yesterday, I posted a sort of reminiscence about the passing of Ray Harryhausen. It hit me hard when it happened, but he was also 92 years old, and he hadn’t done work that I had seen in a long time. That doesn’t make it any less tragic that he died; but it made the news less immediate for me.


I can’t say the same for Richard Sala. It would be stretching the word to say that he and I were actual friends, but it would be even more disingenuous to say that he was merely a hero of mine, an inspiration.


Certainly, he started out that way, but thanks to the magic of social media, I actually got to know him a little bit. He would sometimes comment on my posts; I would sometimes comment on his. We usually talked old, weird movies, because he frequently turned me on to titles that I otherwise might have missed.


(Flip through Monsters from the Vault or Revenge of Monsters from the Vault and you’ll see his name more than once.)


This evening, I saw via the Fantagraphics Twitter account that he had passed away at the age of 61. For one thing, 61 is a lot younger than, say, 92. For another, Richard was working right up until the last. His latest book (an art book that you should really buy) came out just last year, and he was posting about his process on the next book as recently as last week.


On top of that, we were, as I said, something approximating friends – at least more-than-casual acquaintances. He was someone I turned to for his enthusiasm about old movies, especially, and as much as I’ll always remember him for his art and writing, I’ll also remember him because there are movies I would never have seen without his recommendation. Those movies will always be his, to me.


He was someone I hoped to work with someday. Someone whose work was so near-and-dear to my heart – and so close to my own aesthetics and obsessions – that I dreamed it might one day decorate one of my own books. But more than that, he was a person whose own dreams and passions glowed in the dark, and provided a creepily cozy light for all us other weirdos to gather ’round.


Hopefully someday we’ll meet on the astral plane. For tonight, I’m going to go read one of his books or watch one of those movies and remember.


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Published on May 09, 2020 17:47

May 8, 2020

Stop/Motion

“If you make things too real, sometimes you bring it down to the mundane.”

– Ray Harryhausen


Seven years ago today, I was home from a very pleasant trip to Portland for an off-season H. P. Lovecraft Film Festival, which had ended with me hearing about the passing of Ray Harryhausen. I was watching It Came from Beneath the Sea to mark the event.


A little less than three years ago, on December 2nd, 2017, I was in Oklahoma City for an exhibit of Harryhausen’s work, thanks to lots of help and patience from my wonderful spouse and partner. I made it on literally the last day of the exhibition, and barely that, due to recovering from emergency surgery that year.


The exhibit was life changing, and not just because I came so close to not being alive to experience it. Harryhausen has always been one of my biggest inspirations and, for my money, one of the greatest monster designers to ever live. It may be weird for a writer to cite such a visual artist, but Harryhausen was a storyteller, as well as an animator, even if his name wasn’t on the director or screenplay lines.


A little under two months from now would have been Harryhausen’s 100th birthday. In a century, cinema has changed a great deal, but its debt to Harryhausen hasn’t slackened one bit – nor has the debt that my own work owes to his.


[image error]While my licensed novel was dedicated to him, the place where his influence is probably most obviously felt is in my story, “Baron von Werewolf Presents: Frankenstein Against the Phantom Planet,” which is available in Guignol & Other Sardonic Tales.


It’s there in less-obvious places, too, though. In the way that the monster moves at the end of The Cult of Headless Men, also available in Guignol.  In the dinosaur statues of “Prehistoric Animals,” my recent tale in the latest Weird Fiction Review.


Like so many of my inspirations, Harryhausen is also part of a thread that runs backward and forward. His own work is heavily inspired by King Kong and the engravings of Gustave Dore, and in his recent series of daily quarantine sketches, Mike Mignola drew a host of Harryhausen creatures, not to mention some other sketches that obviously owe a debt to Ray.


I’m not really sure where I’m going with any of this, save to mark Ray Harryhausen’s passing on what should have been his hundredth year on this plane. He is seven years gone now and, to the best of my knowledge, he still hasn’t gotten a tribute anthology. Maybe I need to start talking to someone about that…


 

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Published on May 08, 2020 11:36

April 30, 2020

Halfway to Halloween

As we all grope blindly in the dark for silver linings amid all the peeled grapes and cold spaghetti of the coronavirus pandemic, I’ve seen a lot of people excited that we’re halfway around to Halloween – though I’ve seen an equal number wondering just what Halloween is going to look like this year, with a plague on and all.


In fact, we’re excited enough about the date that we did a special “halfway to Halloween” episode of the Horror Pod Class, where Tyler and I talked about the 2019 movie Haunt and he history of commercial haunted houses. It’s honestly worth it just for the bit from a pamphlet for parents organizing haunted houses back in the ’30s, which suggests, among other things, nailing raw liver to the walls.


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Whatever happens with the pox and all that, we keep Halloween alive in our hearts as much as in our celebrations, right? And we can all watch scary movies and read spooky books anytime, even when we’re in quarantine.


Speaking of which, since this is also Walpurgisnacht, I usually take this evening to talk a bit about the story I wrote of that name, which originally appeared in The Children of Old Leech and can also be found in my second collection, Painted Monsters & Other Strange Beasts – both from Word Horde.


It’s a night for revels and devilry and old, black-and-white witchy movies like Night/Curse of the DemonCity of the Dead, or Haxan. Over on Facebook, I saw someone watching The Devil Rides Out, and that’ll also do.


* Image from a manga that I don’t know the name of, courtesy of Haunted Horror‘s Steve Banes.

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Published on April 30, 2020 20:31