Orrin Grey's Blog: Shovel Murders & Monologues, page 16
July 16, 2021
I Have Arrived
When you become a writer of spooky weird stories, something you resign yourself to early on is that you’re never going to have the kinds of career milestones that most people can even understand. Sure, there are the obvious ones like your first professional sale, your first book coming out, when you break into a long-coveted market, the first time you get featured in The Best Horror of the Year, the hypothetical future date when maybe you win an award, when you make the bestseller list, those kinds of things. But there are some milestones that you just accept that you’ll probably never hit. Like getting lampooned on the Midnight Society Twitter.
Still, a skeleton can dream.
July 12, 2021
Down and Down
For various reasons, I’ve had dungeons (and possibly also, to a lesser extent, dragons) on my mind of late, which I’ve already posted a bit about on here. While I’m known today as a horror writer, to those who know of me at all, I grew up with sword and sorcery every bit as much as I did with horror, and especially sword and sorcery as filtered through D&D, Warhammer, and various adjacent games – not to mention countless JRPGs played on the Nintendo, Sega Genesis, Playstation, and so on.
Those who have been following my aesthetic thread on Twitter or my board game coverage at Unwinnable, or, indeed, just following along around these parts, may not find any of this surprising, especially since, over on Twitter, I posted some art from some particularly formative JRPGs such as the various Shining Force games.
Indeed, this may also not be news to anyone who follows my writing closely, as, even before I started working on the new, 5e-compatible Iron Kingdoms: Requiem books, I had already done a considerable amount of work for Privateer Press over the years on their Warmachine and Hordes games, as well as their previous Iron Kingdoms RPG. In fact, my first ever novel – and, until recently, the only one I had ever published, though my occult cyberpunk (another perhaps unlikely subgenre) novel is currently being serialized on the Broken Eye Books Patreon – was a fantasy tome written for Privateer Press, set in their Warmachine universe.
Which is all a long-winded way of saying that, while you won’t find much “gothic fantasy” in the Ravenloft vein in a lot of my work, my fascination with pulp horror and pulp fantasy has always existed side-by-side and intertwined, even while I tend to like my fantasy brighter even as I like my horror fun – not that there aren’t exceptions, after all, as Castlevania (the video games, not the Netflix cartoon) remains one of my favorite things ever.
Recently, for various reasons, I’ve been crossing the wires a little more often, resulting in things like my column in the latest issue of Weird Horror from Undertow Publications, in which I discuss a few of my favorite recurring themes, such as dungeon crawls, hollow earths, and, of course, the monsters that call both home.
Dedicated readers will probably also remember that I wrote a few stories in what I called a “story cycle” dealing with the Hollow Earth and other things, one of which was “No Exit,” which made it into the Best Horror of the Year. I’m not done with that cycle just yet, though COVID and other things have delayed the planned timeline a bit. There’s still more stories coming, though, and I have plans. Just you wait.
In the meantime, I’ve been playing games more, sometimes solo and sometimes just with one other person (thanks again, COVID) but as vaccinations have all happened ’round these parts, we can start getting together in groups more, playing actual D&D and the like. All this, along with other factors, including that aforementioned board game coverage at Unwinnable, has led me to a few conclusions about the dungeon crawl and my relationship to it.
The dungeon crawl is, at its base, colonialist. We have to grapple with this, just as we have to acknowledge the fact that Lovecraft was a fucking racist if we’re going to enjoy his work responsibly. But it has an undeniable appeal, even to (some of) those of us who oppose colonialism and its various fruits. There’s something about that subterranean ecosystem – something that I tried to capture in that Weird Horror essay, something that I’ve tried to capture in some of those “Hollow Earth” stories – that keeps my monster-loving heart circling back to it time and again.
In some ways, this can be epitomized by a video game I haven’t previously mentioned here: Torchlight, which I became taken with some years back. Its first sequel provided an improvement in pretty much every aspect of gameplay while also adding in overworld areas that opened up the setting considerably. In so doing, however, it also lost a little something: that idea of a multi-level dungeon beneath the eponymous town, each level something entirely different from the one before, all buried in sedimentary layers beneath the small burg with its adventurer-centric economy. There’s a magic there.
Plenty of board games have been made that explore this idea in various ways, some better than others. And I’ve been infatuated them since before I ever even tried to roll the dice in a game of actual D&D. Since the days of HeroQuest, whose box art and board decorate my writing space, I have been dreaming of taking journeys in the dark.
One thing I’ve noticed, though, is that in spite of this, I seem to not be the target audience for most modern dungeon crawl board games. More and more, these games seem to try to get as close as possible to the experience of playing a campaign of D&D, without (in some cases) the need for a dungeon master. But if I want to just play a game of D&D, I’ll do that. No, when I come to a board game dungeon crawl, I want something else.
Thanks in part to Massive Darkness, which I wrote up for Unwinnable a while back, and in part to Warhammer Quest: Cursed City, which I was thrilled to pick up when it came out, I think I’ve nailed down what it is. Most of these games advertise their wares by offering increasingly lengthy and immersive experiences. If they’re offering a single campaign that lasts 30 hours, what I actually want is 30 different adventures that are less than an hour each.
I don’t want the commitment and the time sink. I don’t want to sort through a thousand cards and a million tokens, playing the same game across a dozen nights. I want something that’s ready to plug-and-play. Earlier games of Warhammer Quest (mainly Silver Tower, and its previous un-subtitled incarnation) nail that in ways that Blackstone Fortress and Cursed City have moved away from. Massive Darkness, with its on-the-run leveling, nails it in some ways even more.
But, again, I seem to be in the minority in a climate where most games are striving to be the massive boxed experience that is, say, Gloomhaven. And there’s nothing whatsoever wrong with that experience – it merely isn’t, I’m coming to learn, what draws me to the game. Of course, the great thing about the moment we live in is that it’s got Massive Darknesses and Gloomhavens (and everything in-betweens) rubbing shoulders, so there’s something out there for everyone.
If you’re willing to dig for it…

June 30, 2021
When Comes Kaijune
For those not familiar with the hashtag, #kaijune is for artists to draw illustrations of kaiju, as one might well imagine; one a day, for the entire month of June. This year, in spite of drowning in a deluge of work, I decided to play along. Except that I can’t draw my way out of a wet paper sack, so instead, I wrote a piece of Twitter-length flash fiction every day for the entire month, working off the list of prompts that Alan Cortes posted.
Thanks to anyone and everyone who followed along as I worked through the month, and for those who missed it, here are all my #kaijune pieces:
1. Brute
It came out of the sea, huge and indestructible. When it rose first, just eye stalks, we thought maybe, but as the battleships rolled off its chitinous shoulders, we knew better. Then we saw the first claw…
2. Fortress
Even when the planes and the tanks finally brought it down, what were we to do with it? The city was rubble beneath its bulk and there was no hope of a machine big enough to ever shift it, so we moved into what was left and made new homes within its bones.
3. Shell
I remember my son, asking how mountains form, as I tried to explain things like magma and plate tectonics. Looking out the window now, at the shell that rises up like a new peak from the sea, I wonder which of our other mountains are just waiting to move…
4. Burrow
When we finally defeated the thing that the leader of the mole people called Burrox, a ragged cheer went up from what remained of the defenders. Then we felt the rumbling of all the others beneath us…
5. Frozen
“How would you know a god if you saw one?” she had asked me. Looking up at the expanse of the thing, where it curled in the glacier, I finally knew why.
6. Apex
We thought we had seen the worst of it when they came, like trilobites large enough to bulldoze cities. Then the big one appeared – the new one, the different one – and began hunting the others…
7. Leech
It came from the swamp; black and green, yellow and red. They saw the top of it first, the suckers like eyes, the moving mouth parts, then it came up onto land. “I just didn’t expect it to have legs,” Toby said, as it waded into the city.
8. Colossal
The metallic purple worm crashed down into the Gulf of Mexico. Eyeless, blind, but so big around you couldn’t seen one side of it from the other, even with planes and choppers. Another followed, then another, and we realized they weren’t worms, but fingers.
9. Poison
“Sir,” he said, “the latest reports are in. It’s stopped moving but sir, that isn’t the main thing.”
“Out with it, private.”
“All the people who’ve come into contact with it; who’ve come into contact with places it passed over. Sir … they’re changing.”
10. Brittle
The rocks grew with the rain until they formed massive towers so tall they fell and shattered, littering the desert floor with more rocks that all began to grow in turn. The people in their path watched the weather report with horror.
(A nod to one of my favorite of the “big bug” and adjacents subgenre of movies popular in the ’50s.)
11. Insect
“How did you make the sound?” Tara was asking, her finger pressed up against the screen of the portable TV showing THEY CRAWL.
“You’ll hear soon enough,” was all the director said, his dark green raincoat hunched around his shoulders. He was right.
12. Shadow
It started at 115th Street. A pool of dark gathering between the buildings, growing, stretching, in spite of the noonday sun.
It wasn’t until it reached 87th Street that the buildings began to fall into it.
13. Amphibious
Frogor, King of Toads, crawls forth from the swamp. With three bulbous eyes, he scans his surroundings, where housing developments have grown up while he slumbered. Their tiny, pink inhabitants run and shriek as they spot him, and Frogor licks his lips…
14. Mutant
What came out of the portal was like a mass of chewed bubblegum, its surfaced studded with strange, metallic protrusions. “What is it?” Jiro asked, but even as he said it he thought he recognized a name on what he now realized were helmets…
15. Free Space
“It looks like… I don’t even know how to describe it, folks. Like geometry and trigonometry come to life. It’s making a sound that seems like talking, but not in any language I know. And everything it touches just disappears.”
16. Feathered
We once believed Venus to be a planet of lush jungles. We later learned that it rains sulfuric acid. What we were not prepared for was the serpent that came when our mining robots cracked open the planet’s core, its body shining with jeweled feathers.
17. Cosmic
Movies and video games had taught me to expect giant reptiles, mutated insects, anime robots. This… it was like a tear in the picture of reality lurching through the city, through which I could see only unfamiliar stars.
18. Prehistoric
Over time I guess we kind of got used to the occasional rampages of the atomic lizards, the titanic insects, the giant apes. It never occurred to us that there would be something that was to them as dinosaurs were to our modern chickens…
19. Mimic
I was walking down 117th, I guess, and the edge of the Warren Building just… peeled off, like. The shadows changed and we looked up and what had been windows were now a wing, and beneath that a mouth opening wider and wider…
20. Fungal
One needn’t cook up a giant fungus for #kaijune. It already exists, larger than 200 whales, spreading its hyphae beneath the west coast, waiting for the world above to die so it can feed.
21. Crowned
When the Summer Queen expired, the faerie folk all gathered to see who among their number would manifest the glowing crown. None expected the enormous gator that crawled from the swamp, exhaling butterflies as she came.
22. Laser
“What is a laser,” Professor Shimizu was saying, “but light applied to a minute point? Why not, then, light applied to something much larger?”
By then, however, no one was listening, because the Laser Beast was already blazing its way out of the warehouse.
23. Beast
Dr. Bradus had convinced me it was the only way to defeat the invaders. Transfer my intellect into the body of the giant ape he had created. Once inside that huge frame, however, I found myself wanting nothing but to destroy…
24. Atomic
We didn’t design 8-6, five meters of metal wrapped around a compact atomic core, to fight the trolls. We didn’t really design it for anything. But when the trolls invaded from Jotunheim, we hoped that maybe it had found its purpose, after all.
25. Horror
We knew we had killed it. The experimental bomb Dr. Kozen developed had done its job. So when the waters began to boil we wondered: did it have a child?
The truth was much worse. We had killed it, but we hadn’t stopped it…
26. Savage
“I thought that magnetic collar of yours was supposed to make it more docile,” General Murphy shouted over the carnage.
“Believe me, General,” I replied, “compared to its normal behavior, this is docile.”
27. Ablaze
Robo-17 threw Mozura into the reactors and in the explosion that followed we thought, we hoped, that would be the end of it.
What came out of the blaze, enraged and burning, was so much worse than what had gone in…
28. Conjoined
There is a hush as the two giants finally clash. Our last hope is that they will somehow crush one another.
Instead, their flesh begins to flow like wax as they come together, merge, become one, bigger and more destructive than the sum of its parts.
29. Maw
We always figured that there was something special about the big, red sandstone formation on grandpa’s land.
Then, one day, it opened its eyes, hinged upward from the ground, and revealed its teeth.
30. Transform
“I am Gorgoth,” it bellowed, its wings folding into its body as a second head sprouted above the mouth in its stomach, “the Master of the Id. I can be anything.”
And it was.

June 20, 2021
Bloodstone
A while back, I got briefly really obsessed with Bloodstone Gnomes miniatures from Reaper, which I gather are ostensibly for Warlord, a game I both don’t play and don’t know anything about. Indeed, I’m not even terribly positive about the name, or that said gnomes are actually for it.
I picked them up as generic goblin/gnome-size critters for games of D&D or whatever. At least, that was the justification I gave myself. Really, I just picked them up because I thought they looked great. One of them is even riding a beetle! Only later did I realize why I liked the look of them so much: it turns out they were designed by Wayne Reynolds.

Anyone who has ever picked up a Pathfinder book or, indeed, looked at an RPG-adjacent tome in the past twenty years or so is familiar with Reynolds’ artwork. Around the same time I learned this fact about the Bloodstone Gnomes, I was also posting a string of RPG-related artworks to my year-long daily aesthetic thread over on Twitter, including a couple of pieces by Reynolds.
In the process, I learned that a lot of folks really don’t like his stuff – though the ubiquity of it would suggest that those folks are probably in the minority. I like his work for a number of reasons, with perhaps the most significant being his knack for absolutely layering his characters in bits and bobs while still making the art feel clean and sharp. His adventurers look like what I think adventurers ought to look like. He’s got an immediately recognizable style, and draws great gribbly monsters – witness the popularity of his Pathfinder goblins – which also endears him to me more than a little.
All those traits combine in the Bloodstone Gnomes, which probably helps to explain why I like them so much, even if the models lose some of that crisp definition. They also make good stand-ins for goblins. And I do love goblins.
June 4, 2021
it never rains but it pours
Ever since the pandemic started, just about the first question anyone asks who hasn’t talked to me in a while is, “Have you been keeping busy?” To some extent, that’s a time-honored placeholder question, but in my case, it’s also often a question about my overall stability, since I freelance full time and work tends to happen either in drips or in floods.
Happily for me, pretty much ever since the pandemic started, it’s been the latter, rather than the former. There were a few months in there where clients were tightening their belts and I saw some lean moments, but for the most part it’s been feast, rather than famine, when it honestly could have gone either way. Turns out, when everyone is stuck at home consuming content, it can be a good time for the content creators.
Or “good,” anyway. I haven’t churned out a lot of fiction in this time because, let’s face it, my productivity, indeed my general habits and life cycle, have taken a weird hit from all of this, like they have for everyone. But I’ve kept busy with freelance work, the kind that pays the bills, and that’s not nothing.
Right now, I’m buried under one big project that I can’t really talk about, in addition to the usual stuff, and it’s only going to get heavier as its looming deadline continues to loom ever nearer. It’s good stuff – the kind of work that is both fun to do and will be fun to announce, when that’s possible – but it’s also stressful, as any big project always is.
Add to that a number of other factors – most of them secret identity stuff that I don’t really want to get into here right now – and, well, see the subject line of this post. You can see it on my Letterboxd, where May was the lightest month of the year so far, with only 13 movies clocked in the whole month. Unlucky, for some…
And I can feel it in, well, just about everything – a weight that presses down without surcease, a exhaustion that sleep can only do so much to cure. Insert that panel from Watchmen, about being tired of Earth and of these people, the tangle of their lives, etc. It’s not as bad as all that, though. Some of those external frustrations I was talking about are just putting extra weight on what is already a busy period – not only adding stress on top of stress, but making work harder to focus on, harder to do.
Which is all a long way of saying that I might be a little scarce; not that my being a little scarce looks, honestly, all that much different from my being here a lot. I’m still posting to Twitter every day, continuing my year-long daily aesthetic thread, sure, but also posting daily tweet-length flash pieces about giant monsters for the entire month of June. My usual columns and reviews will be popping up, and I’ll be doing other things. Movies at the movie theatre are becoming a thing again, which means the triumphant return of #AnalogSunday, the thing that I missed most of all the many things I missed during the pandemic.
In short, I’m not going anywhere. I’ll just be under the gun a bit, is all.
May 24, 2021
Do You Know the Mushroom Man?

As an aficionado of fungal horror and co-editor (with Silvia Moreno-Garcia) of Fungi, I have long wanted to get my hands on the first issue of Tales of Ghost Castle, a short-lived DC horror anthology comic from 1975, intended as a companion to House of Mystery and House of Secrets. The reason? Just check out that cover.
It turns out that the story that goes along with the cover is, as is often the case with these old horror comics, considerably more prosaic than what that promises, but it’s still of interest to the connoisseur of fungal terror.
A fairly standard “revenge from beyond the grave” tale, “The Mushroom Man” sees a gourmet who raises rare mushrooms strangled to death by his ne’er-do-well nephew Brian in search of an inheritance.

You can tell that Brian is a decadent layabout because he dresses like a mod version of Dr. Strange. He initially comes to his uncle looking for a loan to pay off his gambling debts before some dangerous Las Vegas bruisers show up to “[mess] up th’ rug with yer blood!”

His uncle refuses to pay, on the grounds that Brian is the aforementioned ne’er-do-well and layabout, but the breaking point comes after Uncle Jannis discovers a formula to grow the rarest mushrooms in the world, called “Nightdreamers,” which are impossible to market because they’re only ripe for three hours.

Brian wants to use the new formula to go into business, but his uncle wants to give it away. “Would you sell a cure for cancer?” he asks. “Make a blind man pay to have his sight restored?”
Not sure Uncle Jannis is familiar with the United States healthcare system.
Brian snaps and strangles his uncle to death with that fancy scarf, then buries him in one of his own flower beds. Months later, Brian is in charge of his uncle’s business, and living in his “palatial mansion,” which, since this is an old horror comic, is some sort of spooky old plantation house.

In the intervening months, the fungal beds in the basement have lain fallow, and now only one is sprouting any fruiting bodies – the one, naturally, where Brian buried his uncle.
The mushrooms growing from it are huge and red and ominous, so of course the cook puts some in Brian’s crab Oregonian (a dish that had no results when I tried to Google it) that night.

Upon eating the fateful mushrooms, Brian becomes terribly sick and, when the maid comes to clean his room the next morning, she finds a suitably frightful sight…

The rest of the issue is pretty standard fare for mainstream horror comics at the time; filled with jokey interludes and well-earned comeuppances and featuring art by Nestor Redondo among others. (Art chores in “The Mushroom Man” are handled by Buddy Gernale.) There’s a jab at dentists that I’m sure dentists don’t appreciate and a story of adoption horror that makes Jaume Collet-Serra’s Orphan seem positively buoyant by comparison.
Tales of Ghost Castle only ran for three issues before being discontinued, but I’m very happy to have added this one to my collection, finally.

May 11, 2021
Cursed with Bones!
It’s all-too-easy to get drawn into the soft undertow of minutia and lose track of how much time has passed, how much has happened, what has changed. The sediment shifts so gradually that it seems like each day is largely the same as the one before, even when they aren’t. So, what’s been going on?
I got my second jab of the Pfizer vaccine a week ago and so far there’s nothing much to report. I was tired right after, and my arm hurt for a day or two, but no other ill effects, save for a disappointing lack of monsterism, as I reported on social media. It’s a surprising weight off my shoulders, honestly, given how low-risk my lifestyle is generally, which is good because my shoulders are going to need that extra weight freed up to hold the giant eyeball I’m hoping to get there.
While the production of new fiction remains throttled, I’ve been working on various freelance stuff apace, including forthcoming game writing projects that, for now, have to remain under wraps. (In case you missed the last game writing stuff I was doing, you can read a bit about it here.) I’ve been doing my usual stuff, too, watching weirdo movies and occasionally reviewing them at Signal Horizon and Unwinnable, as well as continuing to write my regular columns various places, ranging from my column on Friday the 13th: The Series at Signal Horizon to my column on board games at Unwinnable to my column on … whatever the hell at Weird Horror.
I’m also continuing to sort of accidentally co-host the Horror Pod Class at Signal with Tyler Unsell, where we talk about horror movies chosen more-or-less at random and try to apply their lessons haphazardly to the classroom. You can watch it live at the Facebook group or stream it wherever you get podcasts. Speaking of which, I recently bought a new permanent addition to my ensemble from 1000 Dead Draculas, which will be making its Horror Pod Class debut on the upcoming Viy (1967) episode.
In hobby-related news, I’ve played a few games of Warcry and more than a few of Warhammer Underworlds, and I’ve continued collecting the various Underworlds warbands as they’re released. Which means that I’m very excited about the recent announcement of the final warband for this season, Elathain’s Soulraid, because it involves a giant crab!

I’ve said before that Mollog’s Mob is never going to be unseated as my favorite band, and that’s still true. It is basically impossible to top a big, doofy monster with mushrooms growing out of his back who is followed into battle by a gaggle of squiggly beasts. But these guys might end up being a close second. Only time will tell…
I also finally got in my first (solo) game of Cursed City, and while nothing may ever quite top Silver Tower for me in the Warhammer Quest category, Cursed City was fun at first blush and, as with Blackstone Fortress (which I’ve owned for months and still haven’t played), the dynamite miniatures absolutely make it worth it, even without playing.
April 30, 2021
Night of Walpurgis
This time, two years ago, I had recently been a guest on the Nightmare Junkhead podcast to talk about the then-new 2019 Hellboy movie from director Neil Marshall. Since then, I have not revisited the movie even once, which probably tells you all about the flick’s quality that you’ll ever need to know.
As has been a recurring theme of late, it feels indescribably surreal to discuss events at once so temporally near and yet which feel so impossibly distant. I saw Greg and Jenius (altogether too briefly) at Panic Fest, for the first time since October of last year and, before that, the last time I had seen them might well have been the October before.

This is all coming up because tonight is Walpurgisnacht, perhaps the closest thing we have to a second Halloween in the middle of the spring. “Walpurgisnacht” is also the title of one of my more popular stories, which originally saw print in the Laird Barron tribute antho Children of Old Leech and was later reprinted in my second collection, Painted Monsters & Other Strange Beasts, which came out lo these six years gone by.
Interestingly, I was reminded of that story recently for reasons other than the date. I’ve been reading the latest Junji Ito manga to receive English-language release, Lovesickness, and the title story in that volume discusses the phenomenon of the Brocken spectre, which figures heavily in my tale, taking place, as it does, atop the peak from which the phenomenon takes its name.
I don’t have any big plans for the occasion this year. Maybe I’ll play a solo game of Cursed City if I become extremely ambitious. More likely, I’ll just work until late and then watch a witchy devil movie like Curse of the Demon, City of the Dead, or Curse of the Crimson Altar. How are you celebrating witch’s night?
April 19, 2021
Panic in Year 2021!
So, Panic Fest happened without a lot of fanfare from yours truly – sorry about that. I did get out to a (very) few movies, for my first excursion to a (socially distanced) movie theater since October. Call it a celebration of my also getting the first jab of the vaccine (Pfizer, if it matters) with no discernable ill-effects save a marked absence of any eyeballs in my shoulder, more’s the pity.
I saw three whole movies this year, which is down considerably from last year, when I saw something like thirteen in a single weekend. But also it’s virtually impossible to imagine that last year was only last year. It feels like a lifetime ago.
Of those three, only one was a miss for me, and the other two were movies about watching movies, which I obviously love. Censor was my first night out at the Fest – a feverish flick about a film censor working during the “Video Nasty” era in Britain, who stumbles upon a film that mirrors the disappearance of her sister. It performs several impressive conjuring tricks, including successfully lulling you into some misplaced identification, before delivering a last act coup de grace that serves as a cautionary reminder to be wary of even the best intentions of those who wish to protect us from ourselves.
The highlight of the Fest, though, I saved for last – The Last Matinee, in point of fact, a giallo-throwback set in 1993 about a killer menacing a mostly-empty screening of a crappy Frankenstein flick at an aging Italian movie theater. The gore and stalking are all handled well, but what really sells the movie is the heart that it puts into its sense of place. I said on Letterboxd that I could have just watched these people watch a crappy Frankenstein movie for 90 minutes and been happy, and I wasn’t kidding.

The Last Matinee was also a reminder that the magic of Panic Fest – especially this year – isn’t really the movies at all. It was getting to see some of my Screenland family again, both those who so often go to movies there with me, and those who work behind the bar. As movie theaters themselves have experienced a new constriction in the midst of the COVID-19 pandemic, the pathos of a film like Last Matinee, that is, as much as anything, a love letter to going to the movies, has a special resonance.
Here in Kansas City, our local Alamo Drafthouse has closed down (and good riddance to it, honestly, as it was apparently a wretched hive of scum and worker exploitation) and I’m sure even the bigger chain theaters are feeling the pinch. So far, though, the Screenland has managed to … not thrive, but at least drag itself on. I hope it will continue, because honestly, when it dies, a part of me truly will die with it.
April 8, 2021
“I have unleashed a madness beyond my control.” – Cthulhu Mansion (1990)
Long ago, I owned this movie on VHS, where I had bought it, sight unseen, because it had the word “Cthulhu” in the title. (Those were simpler, stupider times.)
I remembered basically nothing about it besides the cover, which featured a spooky house in the eye socket of a skull, and one half-recollected gloppy makeup effect. What I did remember was that it didn’t have Cthulhu in it and that it was more than a little disappointing. So, of course, I also picked it up when Vinegar Syndrome recently put it out on Blu.

When I posted shots of the spine and an image of the carnival opening sequence to Instagram, I got a variety of responses, including one person who just replied, “Oof.” That was more-or-less in keeping with what I was expecting when I delved into Cthulhu Mansion. Adam Cesare, however, in true Adam Cesare fashion, tweeted at me, “This movie rules.”
To my own surprise, I found myself more in agreement with Adam than with that “oof.” Not that there isn’t a lot of oof in Cthulhu Mansion – far more of it than there is of Lovecraft, to be sure.
The unlikeable gang of petty criminals who take the aging magician and his daughter hostage in the eponymous mansion (it even has the word “Cthulhu” above the gate) are generally as mono-dimensional as one might expect, though one guy (Paul Birchard, who had previously shown up in Tim Burton’s Batman as a reporter and would reappear in The Dark Knight as a cop) spends pretty much all of his screen time making the weirdest goddamn faces and also, at one point, rubbing a chili dog all over his mouth.
One review on Letterboxd called the flick “all mansion, no Cthulhu,” which is also accurate enough. Fortunately, as much as I may like Cthulhu, I probably like mansions even more. And when that mansion belongs to a stage magician (played by Frank Finlay) with a tragic past and a supernatural secret, well, I am far beyond sold.
Is it good, though? I was all prepared with an “of course not” kind of response here, but it comes closer than I was expecting. If it doesn’t quite grab the brass ring, well, it pretty much does for me, and that’s all that really counts. Sure, the film’s best creature effect is in a dark ride at the beginning and the closest we get to Cthulhu is a water-damaged book with a drawing of a pentagram inside, but this is a flick that starts out in a carnival and ends up in a magician’s creepy mansion during a thunderstorm. How could I do anything but love it?
Director J. P. Simon also made Slugs (unsurprising), The Rift (unsurprising), Pieces (not incredibly surprising), Mystery on Monster Island (getting a little bit more surprising), and the MST3K “classic” Pod People (okay, what the hell?), among others, so … yeah, do with that information what you will. Of that bunch of movies, I haven’t actually seen Pieces but otherwise this would definitely be my favorite.
Do with that information what you will, too.