Cameron Moll's Blog, page 16

July 27, 2011

Daniel Loves Sharon

Daniel Loves Sharon:

Daniel Loves Sharon



Now that's how you do an engagement site. Designed by none other than Daniel Burka, the brilliance behind Glitch (and groom to be). What the home page lacks in accessibility, the secondary pages delightfully make up for. Nicely done.

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Published on July 27, 2011 11:53

July 26, 2011

Hiring: Front-End Designer/Developer at Roland

Hiring: Front-End Designer/Developer at Roland:

I've played a number of Roland keyboards over the years (I play only a little piano, and mostly by ear). The touch-sensitivity nearly rivals that of a real piano. And I swoon over their V-Drum kits every time I'm in a music shop, equally matching the sensitivity and touch of a "real" kit.



This is a contract position in Los Angeles and involves work on the company's web properties, including mobile. jQuery/HTML/CSS know-how a must.

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Published on July 26, 2011 10:00

Andy Rutledge: Redesigning NYTimes.com

Andy Rutledge: Redesigning NYTimes.com:

Redesigning NYTimes.com



Andy Rutledge:




Regarding content strategy and mechanism, today's 'news' is rife with irrelevancies and distractions. Part of this is due to the news industry's abandonment of actual journalism, but much of it is due to thoughtless promotional strategy and pathetic pandering. I suggest that digital news acquire a responsible and more usable approach.




Andy's arguments and mockups are both very well-conceived — I would love to see online journalism (all of it, not just NYT) head in this direction. His design concepts are fabulous.



I do believe, however, there should be an affordance for social components in news media, as the context of others' opinions as to what is news and what isn't, and what is more important news for that matter, can be helpful in sifting through the daily deluge of reported information. Not that peers are more discerning than editors, mind you, but that their voices (ours, that is) should be allowed to influence society's understanding of the world around us.

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Published on July 26, 2011 08:19

The Village

The Village:

You already know I'm a sucker for timelapse tilt-shift. This short piece by Pedro Sousa reminds of the HO scale train sets I made as a kid.



/via Paul Mayne

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Published on July 26, 2011 07:52

"You Interact with the Content, Not the OS"

"You Interact with the Content, Not the OS":

Joseph Cohen:




They reversed the direction of mouse scrolling! Crazy! But really, they needed to. With Lion, Apple is trying to change the user experience metaphor that has governed OS design since the 80s. It was a symbolic move, but one, to me, that ties together the new interaction paradigm — you interact with the content, not the OS.



Lion — at $29 — seems like an incremental upgrade. But I guarantee that it will prove to be one of Apple's boldest moves in defining how we interact with computers of the future.


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Published on July 26, 2011 06:39

July 21, 2011

HOW Interactive Design Conference, November 2-4

HOW Interactive Design Conference, November 2-4:

HOW Interactive Conference



HOW Magazine, synonymous with excellent graphic design and the exposition thereof, understands the challenges facing the modern print designer. Many have begun embracing interactive design, whether by choice or necessity.



In a major way this Fall, HOW will broaden its coverage of all things design and assist traditional graphic designers in making a successful transition to (or simply adoption of) web design. The HOW Interactive Design Conference is a three-day event in San Francisco. I'm honored to not only be on the speaker roster but on the advisory board for the event, as well.



Please consider joining us, or pass this along to a design friend who's ready to make the leap. Register by September 1 and use code CAMERON to save a total of $150. (Disclaimer: I get no kickback on that code, yo.)

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Published on July 21, 2011 10:10

July 20, 2011

The Momentus Project

The Momentus Project:

MOMENTUS



This is a clever idea. Round up a bunch of top-notch designers and illustrators and have them visually interpret some of the most defining moments in United States history. Created and curated by Evan Stremke.



Speaking of, today is the anniversary of the first moon landing, and there's an illustration for that. It's a lovely piece by Mark Weaver.

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Published on July 20, 2011 12:56

iPad Outsells Mac

iPad Outsells Mac:

iPad Outsells Mac



Dan Frommer:




During the June quarter, Apple sold 9.2 million iPads for $6 billion in revenue. It also sold 3.9 million Macs for $5.1 billion in revenue.



Apple even admitted that some of the iPad's success was at the Mac's expense: 'We do believe that some customers chose to purchase an iPad instead of a new Mac during the quarter,' Apple COO Tim Cook said on the company's earnings call, 'but we also believe that even more customers chose to purchase an iPad over a Windows PC.'




This is astounding.

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Published on July 20, 2011 09:01

July 19, 2011

Creatiplicity, Episode Six

Creatiplicity, Episode Six:

Chris Bowler, Shawn Blanc, and myself sat down for 35 minutes to chat about work-life balance and family life, distractions, freelancing, Authentic Jobs, my letterpress posters, and the formerly glorious CoolHomepages.com.



Check for the podcast on the iTunes subscription page soonly.

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Published on July 19, 2011 08:54

July 18, 2011

Content Choreography

Content Choreography:

Content Choreography



I'm a little late linking to this, but no matter. Trent Walton, on the topic of responsive/adaptive layouts and how content architecture should be examined with scrutiny by all team members:




The production model of passing a site down the assembly line from design to development to launch seems to be an inefficient approach for responsive & adaptive site design. I think the Paravel method of gathering around a table & slugging every decision out until launch lends itself to the level of reiteration necessary for these projects. We've found that the best way forward is to pull all members of a team together to design, build, test and evaluate in multiple quick rounds.




And of course, Trent's editorial artwork is terrific, as always.

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Published on July 18, 2011 10:38

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