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Monte Cook's Blog, page 123
May 1, 2014
Character Development
For most of us, when we sit down to play a character in […]
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Published on
May 01, 2014 08:39
April 24, 2014
Using Real-World Photography As Adventure Prompts
GMs are always on the lookout for good adventure prompt […]
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Published on
April 24, 2014 09:08
April 22, 2014
Cyphers, Creatures, and XP on the Fly!
The Cypher System was built from the ground up to be ea […]
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Published on
April 22, 2014 08:23
April 17, 2014
Timekeeping in Numenera
Keeping track of time is one of the more important GM d […]
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Published on
April 17, 2014 09:07
April 15, 2014
Numenera Character Sheets in Print
A character sheet is a character sheet–right? Not […]
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Published on
April 15, 2014 12:29
April 10, 2014
How Story Gives Life to Mechanics
Game mechanics are meant to simulate and model elements […]
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Published on
April 10, 2014 10:23
April 8, 2014
Companions in Numenera
A character with the focus Controls Beasts gains a beas […]
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Published on
April 08, 2014 10:10
April 2, 2014
Celebrating Life, the Universe, and EVERYTHING!
It’s April second. 4/2. The day that is the answer to l […]
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Published on
April 02, 2014 03:44
March 6, 2014
Ordering Art for Games
I’ve written many art orders over the last two decades. […]
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Published on
March 06, 2014 12:11
March 4, 2014
The Strange: Moving Toward Completion!
March has just gotten started, and August is a long way […]
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Published on
March 04, 2014 12:50
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