Monte Cook's Blog, page 123

May 1, 2014

Character Development

For most of us, when we sit down to play a character in […]
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Published on May 01, 2014 08:39

April 24, 2014

Using Real-World Photography As Adventure Prompts

GMs are always on the lookout for good adventure prompt […]
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Published on April 24, 2014 09:08

April 22, 2014

Cyphers, Creatures, and XP on the Fly!

The Cypher System was built from the ground up to be ea […]
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Published on April 22, 2014 08:23

April 17, 2014

Timekeeping in Numenera

Keeping track of time is one of the more important GM d […]
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Published on April 17, 2014 09:07

April 15, 2014

Numenera Character Sheets in Print

A character sheet is a character sheet–right? Not […]
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Published on April 15, 2014 12:29

April 10, 2014

How Story Gives Life to Mechanics

Game mechanics are meant to simulate and model elements […]
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Published on April 10, 2014 10:23

April 8, 2014

Companions in Numenera

A character with the focus Controls Beasts gains a beas […]
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Published on April 08, 2014 10:10

April 2, 2014

Celebrating Life, the Universe, and EVERYTHING!

It’s April second. 4/2. The day that is the answer to l […]
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Published on April 02, 2014 03:44

March 6, 2014

Ordering Art for Games

I’ve written many art orders over the last two decades. […]
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Published on March 06, 2014 12:11

March 4, 2014

The Strange: Moving Toward Completion!

March has just gotten started, and August is a long way […]
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Published on March 04, 2014 12:50

Monte Cook's Blog

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