Level Design Books

Showing 1-32 of 32
An Architectural Approach to Level Design An Architectural Approach to Level Design (Paperback)
by (shelved 8 times as level-design)
avg rating 4.31 — 134 ratings — published 2014
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The Image of the City The Image of the City (Paperback)
by (shelved 4 times as level-design)
avg rating 4.05 — 4,176 ratings — published 1960
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A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production (ebook)
by (shelved 2 times as level-design)
avg rating 4.17 — 6 ratings — published
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101 Things I Learned in Urban Design School 101 Things I Learned in Urban Design School (Kindle Edition)
by (shelved 2 times as level-design)
avg rating 4.23 — 305 ratings — published
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101 Things I Learned in Architecture School 101 Things I Learned in Architecture School (Hardcover)
by (shelved 2 times as level-design)
avg rating 4.08 — 5,731 ratings — published 2006
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Architecture: Form, Space, & Order Architecture: Form, Space, & Order (Paperback)
by (shelved 2 times as level-design)
avg rating 4.29 — 4,037 ratings — published 1979
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A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series) A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by (shelved 2 times as level-design)
avg rating 4.42 — 5,417 ratings — published 1977
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Let's Design: Combat Let's Design: Combat (Paperback)
by (shelved 2 times as level-design)
avg rating 3.67 — 3 ratings — published
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Level Design: Processes and Experiences Level Design: Processes and Experiences (Paperback)
by (shelved 2 times as level-design)
avg rating 3.93 — 14 ratings — published
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Level Design: Concept, Theory, and Practice Level Design: Concept, Theory, and Practice (Paperback)
by (shelved 2 times as level-design)
avg rating 3.73 — 51 ratings — published 2009
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Level Design for Games: Creating Compelling Game Experiences Level Design for Games: Creating Compelling Game Experiences (Paperback)
by (shelved 2 times as level-design)
avg rating 3.50 — 38 ratings — published 2006
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Building Imaginary Worlds: The Theory and History of Subcreation Building Imaginary Worlds: The Theory and History of Subcreation (Kindle Edition)
by (shelved 1 time as level-design)
avg rating 4.11 — 133 ratings — published 2012
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Phantasmal Spaces: Archetypical Venues in Computer Games Phantasmal Spaces: Archetypical Venues in Computer Games (Hardcover)
by (shelved 1 time as level-design)
avg rating 4.00 — 3 ratings — published
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Level Up!: The Guide to Great Video Game Design Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 1 time as level-design)
avg rating 4.09 — 1,128 ratings — published 2010
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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 1 time as level-design)
avg rating 4.39 — 3,395 ratings — published 2008
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Quests: Design, Theory, and History in Games and Narratives Quests: Design, Theory, and History in Games and Narratives (Paperback)
by (shelved 1 time as level-design)
avg rating 3.50 — 42 ratings — published 2008
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Virtual World Design Virtual World Design (Paperback)
by (shelved 1 time as level-design)
avg rating 4.60 — 5 ratings — published 2014
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Extending Virtual Worlds Extending Virtual Worlds (Paperback)
by (shelved 1 time as level-design)
avg rating 4.50 — 2 ratings — published
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Preproduction Blueprint: How to Plan Game Environments and Level Designs Preproduction Blueprint: How to Plan Game Environments and Level Designs (Kindle Edition)
by (shelved 1 time as level-design)
avg rating 3.94 — 32 ratings — published
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Procedural Content Generation in Games Procedural Content Generation in Games (Unknown Binding)
by (shelved 1 time as level-design)
avg rating 4.00 — 40 ratings — published
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Neufert Architects' Data, Third Edition Neufert Architects' Data, Third Edition (Paperback)
by (shelved 1 time as level-design)
avg rating 4.40 — 1,854 ratings — published 1936
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A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability) A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 1 time as level-design)
avg rating 3.93 — 135 ratings — published 2013
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Collaborative Worldbuilding for Video Games Collaborative Worldbuilding for Video Games (ebook)
by (shelved 1 time as level-design)
avg rating 4.14 — 14 ratings — published
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Preproduction Blueprint Preproduction Blueprint (ebook)
by (shelved 1 time as level-design)
avg rating 4.33 — 12 ratings — published
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Spelunky (Boss Fight Books, #11) Spelunky (Boss Fight Books, #11)
by (shelved 1 time as level-design)
avg rating 4.44 — 1,697 ratings — published 2015
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Ultimate level design guide Ultimate level design guide (ebook)
by (shelved 1 time as level-design)
avg rating 4.15 — 13 ratings — published
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Museums at Play: Games, Interaction and Learning Museums at Play: Games, Interaction and Learning (Paperback)
by (shelved 1 time as level-design)
avg rating 3.75 — 4 ratings — published 2011
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Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real (Hardcover)
by (shelved 1 time as level-design)
avg rating 4.52 — 579 ratings — published 2010
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Designing Disney Designing Disney (Paperback)
by (shelved 1 time as level-design)
avg rating 4.08 — 1,180 ratings — published 2003
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