37 books
—
6 voters
Level Design Books
Showing 1-32 of 32
An Architectural Approach to Level Design (Paperback)
by (shelved 8 times as level-design)
avg rating 4.31 — 134 ratings — published 2014
The Image of the City (Paperback)
by (shelved 4 times as level-design)
avg rating 4.05 — 4,176 ratings — published 1960
A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production (ebook)
by (shelved 2 times as level-design)
avg rating 4.17 — 6 ratings — published
101 Things I Learned in Urban Design School (Kindle Edition)
by (shelved 2 times as level-design)
avg rating 4.23 — 305 ratings — published
101 Things I Learned in Architecture School (Hardcover)
by (shelved 2 times as level-design)
avg rating 4.08 — 5,731 ratings — published 2006
Architecture: Form, Space, & Order (Paperback)
by (shelved 2 times as level-design)
avg rating 4.29 — 4,037 ratings — published 1979
A Pattern Language: Towns, Buildings, Construction (Center for Environmental Structure Series)
by (shelved 2 times as level-design)
avg rating 4.42 — 5,417 ratings — published 1977
Let's Design: Combat (Paperback)
by (shelved 2 times as level-design)
avg rating 3.67 — 3 ratings — published
Level Design: Processes and Experiences (Paperback)
by (shelved 2 times as level-design)
avg rating 3.93 — 14 ratings — published
Level Design: Concept, Theory, and Practice (Paperback)
by (shelved 2 times as level-design)
avg rating 3.73 — 51 ratings — published 2009
Level Design for Games: Creating Compelling Game Experiences (Paperback)
by (shelved 2 times as level-design)
avg rating 3.50 — 38 ratings — published 2006
Building Imaginary Worlds: The Theory and History of Subcreation (Kindle Edition)
by (shelved 1 time as level-design)
avg rating 4.11 — 133 ratings — published 2012
Phantasmal Spaces: Archetypical Venues in Computer Games (Hardcover)
by (shelved 1 time as level-design)
avg rating 4.00 — 3 ratings — published
Level Up!: The Guide to Great Video Game Design (Paperback)
by (shelved 1 time as level-design)
avg rating 4.09 — 1,128 ratings — published 2010
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 1 time as level-design)
avg rating 4.39 — 3,395 ratings — published 2008
Quests: Design, Theory, and History in Games and Narratives (Paperback)
by (shelved 1 time as level-design)
avg rating 3.50 — 42 ratings — published 2008
Virtual World Design (Paperback)
by (shelved 1 time as level-design)
avg rating 4.60 — 5 ratings — published 2014
Extending Virtual Worlds (Paperback)
by (shelved 1 time as level-design)
avg rating 4.50 — 2 ratings — published
Preproduction Blueprint: How to Plan Game Environments and Level Designs (Kindle Edition)
by (shelved 1 time as level-design)
avg rating 3.94 — 32 ratings — published
Архитектура видеоигровых миров: Уровень пройден! (Hardcover)
by (shelved 1 time as level-design)
avg rating 4.04 — 28 ratings — published
Procedural Content Generation in Games (Unknown Binding)
by (shelved 1 time as level-design)
avg rating 4.00 — 40 ratings — published
Video Game Level Design: How to Create Video Games with Emotion, Interaction, and Engagement (Required Reading Range)
by (shelved 1 time as level-design)
avg rating 3.78 — 9 ratings — published
Neufert Architects' Data, Third Edition (Paperback)
by (shelved 1 time as level-design)
avg rating 4.40 — 1,854 ratings — published 1936
Проектирование виртуальных миров: Теория и практика дизайна уровней (Russian Edition)
by (shelved 1 time as level-design)
avg rating 4.20 — 15 ratings — published
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design (Game Design/Usability)
by (shelved 1 time as level-design)
avg rating 3.93 — 135 ratings — published 2013
Collaborative Worldbuilding for Video Games (ebook)
by (shelved 1 time as level-design)
avg rating 4.14 — 14 ratings — published
Preproduction Blueprint (ebook)
by (shelved 1 time as level-design)
avg rating 4.33 — 12 ratings — published
Spelunky (Boss Fight Books, #11)
by (shelved 1 time as level-design)
avg rating 4.44 — 1,697 ratings — published 2015
Ultimate level design guide (ebook)
by (shelved 1 time as level-design)
avg rating 4.15 — 13 ratings — published
Museums at Play: Games, Interaction and Learning (Paperback)
by (shelved 1 time as level-design)
avg rating 3.75 — 4 ratings — published 2011
Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real (Hardcover)
by (shelved 1 time as level-design)
avg rating 4.52 — 579 ratings — published 2010
Designing Disney (Paperback)
by (shelved 1 time as level-design)
avg rating 4.08 — 1,180 ratings — published 2003





