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Procedural Content Generation in Games

4.38  ·  Rating details ·  21 ratings  ·  3 reviews
235 pages
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JP
Oct 25, 2019 rated it really liked it
It's been a while since I've read a textbook. :) This is exactly the sort I would have lost myself in during undergrad (and to some extent did even now).

On one level, there is a lot more summary and general content that I could probably have done without. But on the other, the few concrete examples were intriguing and even the summary sections gave me other papers and terms to search for and read more.

If you're into procedural content, it's worth a read (for games or not). You can buy a copy o
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Mahdi Dibaiee
Jan 26, 2019 rated it it was amazing
I didn't read the whole book, but only parts relevant to my research. Those parts were pretty fleshed out and while detailed enough to give you a good perspective, they were also not too overwhelming. A good book if you want to get an introduction to the topic and get a sense of where research is at.
David
Oct 27, 2017 rated it really liked it
An uneven, but ultimately worthwhile read. 4.5 stars.
I had bought the hardback, not realizing that the book is available for free online: http://pcgbook.com/
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