Gamify Books

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The Art of Game Design: A Book of Lenses The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 2 times as gamify)
avg rating 4.38 — 3,430 ratings — published 2008
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Dungeon Crawler Carl (Dungeon Crawler Carl, #1) Dungeon Crawler Carl (Dungeon Crawler Carl, #1)
by (shelved 1 time as gamify)
avg rating 4.47 — 324,762 ratings — published 2020
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How to Make a Video Game All By Yourself: 10 steps, just you and a computer How to Make a Video Game All By Yourself: 10 steps, just you and a computer (Kindle Edition)
by (shelved 1 time as gamify)
avg rating 3.95 — 213 ratings — published 2022
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A Playful Production Process: For Game Designers (and Everyone) A Playful Production Process: For Game Designers (and Everyone)
by (shelved 1 time as gamify)
avg rating 4.34 — 127 ratings — published
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Actionable Gamification: Beyond Points, Badges, and Leaderboards Actionable Gamification: Beyond Points, Badges, and Leaderboards (Kindle Edition)
by (shelved 1 time as gamify)
avg rating 4.13 — 1,532 ratings — published 2015
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 1 time as gamify)
avg rating 4.11 — 514 ratings — published 2008
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The Nerdist Way: How to Reach the Next Level (In Real Life) The Nerdist Way: How to Reach the Next Level (In Real Life)
by (shelved 1 time as gamify)
avg rating 3.68 — 5,871 ratings — published 2011
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Gamificación: Motivar jugando Gamificación: Motivar jugando (Paperback)
by (shelved 1 time as gamify)
avg rating 3.67 — 9 ratings — published
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¿Jugamos? ¿Jugamos? (Unknown Binding)
by (shelved 1 time as gamify)
avg rating 3.95 — 43 ratings — published
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Gamificación: fundamentos y aplicaciones Gamificación: fundamentos y aplicaciones (Paperback)
by (shelved 1 time as gamify)
avg rating 4.33 — 9 ratings — published
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Escapa y aprende Escapa y aprende (Paperback)
by (shelved 1 time as gamify)
avg rating 4.11 — 9 ratings — published
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Serious Games: Foundations, Concepts and Practice Serious Games: Foundations, Concepts and Practice (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.67 — 3 ratings — published
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Wonderland: How Play Made the Modern World Wonderland: How Play Made the Modern World (Paperback)
by (shelved 1 time as gamify)
avg rating 3.84 — 1,439 ratings — published 2016
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The Gameful World: Approaches, Issues, Applications The Gameful World: Approaches, Issues, Applications (Hardcover)
by (shelved 1 time as gamify)
avg rating 4.32 — 19 ratings — published 2014
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Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
by (shelved 1 time as gamify)
avg rating 3.96 — 48 ratings — published 2009
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This Is Not a Game: A Guide to Alternate Reality Gaming This Is Not a Game: A Guide to Alternate Reality Gaming (Paperback)
by (shelved 1 time as gamify)
avg rating 3.84 — 81 ratings — published 2005
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Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.17 — 573 ratings — published 2016
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The Gamification Toolkit The Gamification Toolkit (ebook)
by (shelved 1 time as gamify)
avg rating 3.52 — 130 ratings — published 2015
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Gamify Gamify (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.44 — 523 ratings — published 2014
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Simulations, Serious Games and Their Applications (Gaming Media and Social Effects) Simulations, Serious Games and Their Applications (Gaming Media and Social Effects)
by (shelved 1 time as gamify)
avg rating 2.50 — 2 ratings — published 2013
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For the Win: How Game Thinking Can Revolutionize Your Business For the Win: How Game Thinking Can Revolutionize Your Business (Paperback)
by (shelved 1 time as gamify)
avg rating 3.75 — 1,076 ratings — published 2012
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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 1 time as gamify)
avg rating 3.65 — 490 ratings — published 2011
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Reality is Broken: Why Games Make Us Better and How They Can Change the World Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 1 time as gamify)
avg rating 3.79 — 8,375 ratings — published 2010
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Serious Games Serious Games (Paperback)
by (shelved 1 time as gamify)
avg rating 3.36 — 22 ratings — published 1970
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Serious Games: Games That Educate, Train, and Inform Serious Games: Games That Educate, Train, and Inform (Paperback)
by (shelved 1 time as gamify)
avg rating 3.69 — 35 ratings — published 2005
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Games People Play Games People Play (Mass Market Paperback)
by (shelved 1 time as gamify)
avg rating 3.72 — 41,819 ratings — published 1964
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Persuasive Games: The Expressive Power of Videogames Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.84 — 361 ratings — published 2007
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A Theory Of Fun For Game Design A Theory Of Fun For Game Design (Paperback)
by (shelved 1 time as gamify)
avg rating 3.90 — 3,482 ratings — published 2004
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“Behind every screen there is someone controlling you. And he is not your father.”
Vineet Raj Kapoor

“Gamification is at the core of revolutions”
Vineet Raj Kapoor

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