Gamify Books
Showing 1-32 of 32
The Art of Game Design: A Book of Lenses (Paperback)
by (shelved 2 times as gamify)
avg rating 4.38 — 3,430 ratings — published 2008
Dungeon Crawler Carl (Dungeon Crawler Carl, #1)
by (shelved 1 time as gamify)
avg rating 4.47 — 324,762 ratings — published 2020
How to Make a Video Game All By Yourself: 10 steps, just you and a computer (Kindle Edition)
by (shelved 1 time as gamify)
avg rating 3.95 — 213 ratings — published 2022
A Playful Production Process: For Game Designers (and Everyone)
by (shelved 1 time as gamify)
avg rating 4.34 — 127 ratings — published
Actionable Gamification: Beyond Points, Badges, and Leaderboards (Kindle Edition)
by (shelved 1 time as gamify)
avg rating 4.13 — 1,532 ratings — published 2015
Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Paperback)
by (shelved 1 time as gamify)
avg rating 4.11 — 514 ratings — published 2008
The Nerdist Way: How to Reach the Next Level (In Real Life)
by (shelved 1 time as gamify)
avg rating 3.68 — 5,871 ratings — published 2011
Gamificación: Motivar jugando (Paperback)
by (shelved 1 time as gamify)
avg rating 3.67 — 9 ratings — published
Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners (Paperback)
by (shelved 1 time as gamify)
avg rating 4.32 — 79 ratings — published
Gamificación: fundamentos y aplicaciones (Paperback)
by (shelved 1 time as gamify)
avg rating 4.33 — 9 ratings — published
Serious Games: Foundations, Concepts and Practice (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.67 — 3 ratings — published
Wonderland: How Play Made the Modern World (Paperback)
by (shelved 1 time as gamify)
avg rating 3.84 — 1,439 ratings — published 2016
Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology)
by (shelved 1 time as gamify)
avg rating 3.58 — 12 ratings — published
The Gameful World: Approaches, Issues, Applications (Hardcover)
by (shelved 1 time as gamify)
avg rating 4.32 — 19 ratings — published 2014
Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
by (shelved 1 time as gamify)
avg rating 3.96 — 48 ratings — published 2009
The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.69 — 16 ratings — published 2009
This Is Not a Game: A Guide to Alternate Reality Gaming (Paperback)
by (shelved 1 time as gamify)
avg rating 3.84 — 81 ratings — published 2005
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.17 — 573 ratings — published 2016
The Gamification Toolkit (ebook)
by (shelved 1 time as gamify)
avg rating 3.52 — 130 ratings — published 2015
Simulations, Serious Games and Their Applications (Gaming Media and Social Effects)
by (shelved 1 time as gamify)
avg rating 2.50 — 2 ratings — published 2013
For the Win: How Game Thinking Can Revolutionize Your Business (Paperback)
by (shelved 1 time as gamify)
avg rating 3.75 — 1,076 ratings — published 2012
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.83 — 305 ratings — published 2012
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Paperback)
by (shelved 1 time as gamify)
avg rating 3.65 — 490 ratings — published 2011
Reality is Broken: Why Games Make Us Better and How They Can Change the World (Paperback)
by (shelved 1 time as gamify)
avg rating 3.79 — 8,375 ratings — published 2010
Serious Games (Paperback)
by (shelved 1 time as gamify)
avg rating 3.36 — 22 ratings — published 1970
Serious Games: Games That Educate, Train, and Inform (Paperback)
by (shelved 1 time as gamify)
avg rating 3.69 — 35 ratings — published 2005
Games People Play (Mass Market Paperback)
by (shelved 1 time as gamify)
avg rating 3.72 — 41,819 ratings — published 1964
Persuasive Games: The Expressive Power of Videogames (Hardcover)
by (shelved 1 time as gamify)
avg rating 3.84 — 361 ratings — published 2007
A Theory Of Fun For Game Design (Paperback)
by (shelved 1 time as gamify)
avg rating 3.90 — 3,482 ratings — published 2004
“Behind every screen there is someone controlling you. And he is not your father.”
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“Gamification is at the core of revolutions”
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