Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
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Yes, it’s true that a team at Google couldn’t decide between two blues, so they’re testing 41 shades between each blue to see which one performs better.
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we never staged any A/B tests for any of the software on the iPhone.
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The results of Scott’s game showed that if we placed a box on the screen that was fifty-seven pixels square, then we could put it at any location—high, low, left, or right. If we did that, then everybody could tap the box comfortably, with near 100 percent accuracy.
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How long should it take for an app icon to animate up from its place on the home screen to fill the entire display? How far should you have to drag your finger on the screen for it to be possible to interpret the touch as a swipe gesture? How much should a two-finger pinch gesture allow you to zoom in on an image in the Photos app? The answers to all of these questions were numbers, and might be 0.35 seconds for the app animation, or 30 pixels for the swipe gesture, or 4x for photo zooming, but the number was never the point. The values themselves weren’t provably better in any engineering ...more