MN Lisa’s
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(group member since Jul 20, 2023)
MN Lisa’s
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from the Hooked on Books group.
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5. Sci-Fi Throttle – Read a book tagged as science fiction.

7. Stuck in 2005 – Read a book published in 2005 or with all digits 2, 0, 0, 5 in the publication date.

Use the text not the image for the task. It should be 2005 in the Publication Date
8. Black Hole Detected – Read a book that’s emotionally heavy or slow-burning.



The toys don’t like to explain themselves too soon.
“Cleansing tasks” are… special. When it’s time, you’ll know.
And if you don’t? Well. The toys will make sure you find out.
—Toymaker Lisa

The doll tilted her head, glassy eyes catching the light.
“Ragdoll counts… of course it does. A doll by any other name is still watching you.”
—Toymaker Lisa

I'm not sure what is going on. In the mean time, Each person should roll the D12 dice 3 times. Should be in the lower left hand side of the screen.
Once you’ve rolled the dice, report to the Occult Museum (Check-In Thread) with:
Your Team Name/Your Name
The 3 numbers you pulled
A link to your team’s spreadsheet


The Zathura board game is a mysterious, intergalactic counterpart to Jumanji, first introduced in the children’s book Zathura by Chris Van Allsburg and popularized by the 2005 film adaptation.
At first glance, Zathura looks like an old-fashioned, tin wind-up space-themed board game. Its box opens like a briefcase to reveal a retro-futuristic metal board adorned with rockets, stars, planets, and a winding track leading to a black hole. At the center is a wind-up key and a small slot that spits out cards with each turn, which announce new events in bold lettering—many of which immediately come to life.
But Zathura is no harmless game. Once started, it launches players and their house into outer space, forcing them to navigate meteor showers, rogue robots, gravity wells, and hostile aliens—all while drifting deeper into the unknown. The only way to survive and return home is to finish the game, no matter how dangerous the journey becomes.
Unlike Jumanji, which brings the jungle to Earth, Zathura takes the players away from Earth entirely. It is a test of bravery, teamwork, and resilience, wrapped in a perilous sci-fi adventure with real consequences. The game is unpredictable, relentless, and refuses to let go until it's over, making it a thrilling and dangerous ride through the cosmos.
🚀 ZATHURA: A Cosmic Reading Detour
A game for those who seek to leave their world behind…
You were just minding your own business, flipping pages, living your best bookish life—when suddenly, the board opened. The stars shifted. And now you’re orbiting a mysterious side quest with no way out… except through.
This is a mini-challenge within our main challenge, inspired by the intergalactic chaos of Zathura. You’ve been pulled into the game. And like the movie says: You have to finish.
🌌 Your Mission:
Each reader must:
- Click three numbers (1–12) on the Zathura Event Card deck.
- Read one book per card, completing the specific task listed.
Survive long enough to say “ZATHURA” and rejoin the main challenge.
Tasks are mysterious, spacey, weird, and sometimes… cruel. But you can handle it. Probably.
💀 Optional Chaos Mode:
Think you’re built for deep space?
Once you finish your 3 tasks, you may draw a 4th bonus card.
If you do… you must complete it. The game doesn't forgive curiosity.
🪐 Prepare for rogue robots, zero-g chaos, black holes, and maybe a stowaway or two. The galaxy doesn’t play fair.
Your adventure starts now.
Click to draw your first card… if you dare. 😈
https://www.online-stopwatch.com/rand...
Once you’ve drawn your cards, report to the Occult Museum (Check-In Thread) with:
Your Team Name/Your Name
The 3 numbers you pulled
A link to your team’s spreadsheet
The stars are watching. Good luck.

An ancient, cursed spinning wheel with an eerie, hypnotic rhythm that draws in anyone who comes near. When touched or used, it traps the user’s soul within a never-ending dreamscape, a labyrinth of shadows and illusions spun from the witch’s dark magic.
The spindle’s fibers weave nightmares that feel impossibly real, imprisoning the victim’s spirit in a realm between sleep and waking. Time becomes twisted, and escape is nearly impossible without breaking the curse. Meanwhile, the body remains motionless in the real world, lost in the spindle’s sinister dream web.
This spinning wheel is both a tool of fate and imprisonment, a symbol of a witch’s power to control destiny and trap souls in eternal slumber.
Complete the following tasks:
🪞2. Fairytale Shadows
Read a chain of 3 books with a retelling or reimagining of a fairy tale, myth, or classic story — Sleeping Beauty optional, but very on-theme.
🔠5. Spell the Word SPIN
Spell SPIN with the Title/Series/Subtitle
(Ex: “Shadow Poison” by Isla North)
📏6. Tiny but Tangled
Read a chain of 3 books that’s under 300 pages — a short, intense dream that pulls you under quickly. Bonus if it’s a little weird or lyrical.




Looks can be deceiving.
But sometimes… they’re not.
If your partner had chosen your cover instead, how do you think their reading experience would differ from yours?
Every keyhole opens to conversation. Take this prompt and respond to each other—no more steps required.


https://www.goodreads.com/topic/show/...


This box doesn’t open on its own.
It opened because you showed up as yourself.
What’s one thing from your book you hope your partner always associates with you?
Each unlock is an invitation. What matters now is how you respond and continue the conversation—nothing more is needed.