Thomas said: A lot of Numenera's rules seem to be designed around a push-pull between the players and the GM. Are you finding that difficult to adapt to a cRPG where the "GM" is static content that is predetermined?
This question I thought would be of broader interest to Torment backers, so it is answered in
today's Kickstarter Update.
Steve MC said:Can you explain the above question before you answer it?
For my faithful blog readers (who are, perhaps, beginning to feel as...
Published on March 27, 2014 18:57