Machines for Getting Lost on Purpose: Kentucky Route Zero and the Future(s) of Adventure [Part 2]
This post is a lightly-edited transcript of
a talk I gave of the same title
at
NarraScope 2020
. It is adapted from a chapter in
Adventure Games: Playing the Outsider
. Read
Part 1
here.

So now we’ve arrived at the present: what KRZ has to say about today.
As with the Xanadu story, I think a lot of the game works on multiple levels, commenting on both society at large while also being in dialogue with it...
Published on June 23, 2020 12:01