Machines for Getting Lost on Purpose

Machines for Getting Lost on Purpose: Kentucky Route Zero and the Future(s) of Adventure [Part 2]

This post is a lightly-edited transcript of a talk I gave of the same title at NarraScope 2020 . It is adapted from a chapter in Adventure Games: Playing the Outsider . Read Part 1  here.

So now we’ve arrived at the present: what KRZ has to say about today.

As with the Xanadu story, I think a lot of the game works on multiple levels, commenting on both society at large while also being in dialogue with it...

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Published on June 23, 2020 12:01
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