Kill Screen Magazine's Blog, page 382
June 5, 2014
Kill Screen approved Republique is free this week. Go grab it
The introductory chapter to Republique—which plays like a sort of culturally eloquent, mobile take on Metal Gear—is on sale June 5 through 12. And by on sale we mean: free. You can read our review of it here, and episode 2 here.
Clearly, there are plenty of reasons for the love. It features a believable and feasibly dressed female lead. It preys on our fears of Orwellian surveillance culture. It has puzzle-y, satisfying stealth play. It does a really great job of bringing all this to a touchscreen. And it’s free, people.
World of Darkness was going to be a goth-y, blood-drinking Assassin’s Creed
'Twas not to be.
Games have gone from short to long to short again, says math
Shout out to all the short games out there.
Of course someone created The Matrix's construct scene in VR
We have one word about the famous Matrix scene being refitted for Oculus Rift: Whoa!
OK, we have a few more, but that’s a good starting point. There’s just something awe-inspiring about being in the same hollow, boundless white room where a debonair Laurence Fishburne introduces slack-jawed Keanu to computer-simulated reality. As Morpheus said, “Unfortuantely, no one can be told what the Matrix is. You have to see it for yourself,” and that’s exactly what this demo by Tipatat Chennavasin lets you do.
VR film scene tourism is a trend we’re seeing more of recently, with adaptations letting fans step into unforgettable places from cinema and TV. VR is becoming this medium where fictional places from cinema and TV can live on, like Jerry’s apartment from "Seinfeld." But it’s also bringing impossible scenes into existence: works of animation like My Neighbor Totoro and Cowboy Bebop, and scenes that rely on totally dated special effects and Neo's inimitable cluelessness, like the Matrix Rift below.
Jack in here.
Playlist 6/4: A cannibal holocaust, connect-the-dots, and one intrepid toddler.
Videogames!
Watch the endless void of internet content in a real time infographic
It just never stops.
The Wolf Among Us staggers toward its climax in Episode 4
Contains the phrase “philanthropomorphy”
How Steam's openness helps the little guy
Or: what Steam learned from Datpiff.
June 4, 2014
This app turns Google Glass wearers into no-scoping harbingers of death
Google Glass not only does useful and cool stuff like recording your mindless drive to work while making you look somewhat like a robot, but now it can help you kill things. As you can see in this video of one buff dude aiming a huge semiautomatic gun, Glass can display your crosshair and target so you can hide behind cover without even peeking your head out. How the Shotview app works is the sight of the scope is streamed to the head’s up display of your augmented eyewear. Man, this would be useful in Wolfenstein.
While this seems like an innovation for a shooter, the technology from arms engineers TrackingPoint is very real and may help AR-ify the future of warfare, for better or for worse. In case that name doesn’t ring a bell, these are the guys who are also making rifles that don’t miss from 1000 yards. Both of these abilities would probably get you banned in Counter Strike, but not in real life.
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