Kill Screen Magazine's Blog, page 379
June 11, 2014
Murdered: Soul Suspect is a digital page-turner
Dead on arrival, in its adorable way.
Hotline Miami 2: Wrong Number’s Map Editor is like a Very Bloody Mario Paint
If you’re clunky and you know it, blast some guards.
June 10, 2014
Sony's surprise unveiling is the artsy game Entwined. Oh, and it's already out. Surprise!
It's like Romeo and Juliet, only with more origami.
Nintendo comes out swinging
Thoughts on Nintendo’s E3 “Digital Event.”
You had me at beautiful underwater game from Journey’s art director
Under the sea.
Playdead's sophomore effort somehow looks even more sinister than Limbo
Where do you go after opening with a haunting, beautiful, universally-praised smash like Limbo? Brilliant initial offerings are always notoriously tough to follow up, but it looks like there will be no sophomore slump from Playdead. Judging by the hot and hyperbole-worthy debut trailer for Inside, the Copenhagen developer is sticking with the creeping feeling of dread, the arthouse grain-filters, and the chiaroscuro.
So what’s new? Well, it looks like the horrific fairytale motif of Limbo—you guided a young boy past murderous figures and buzz saws—has grown up into a maturer expression of existential dread: we see legions of mindless individuals being chivvied into a human factory where doubtlessly unwholesome things are afoot. That fearsome but kind of goth-y spider has been replaced by a snarling guard dog. The protagonist appears older and wiser, though he still hasn’t learned his lesson about tromping through dangerous industrial areas, apparently.
Watch below:
Grim Fandango lives again on PlayStation. Viva la Revolución indeed!
Who saw this one coming?
A shiny, new remastered version of Grim Fandango—the legendary game to feature a tux-wearing, Pall Mall-dragging skull man—is on its way to PS4 and Vita.
For the uninitiated, Grim Fandango is an old, famous adventure game (from 1998) that carries an air of mystique for a couple of reasons. One, it has a hyper-imaginative Mexican noir scenario that could be described as a Day of the Dead celebration meets Casablanca.
Two, it benefits from being that inaccessible cult title from that prestigious director, you know, like how you used to only be able to watch David Lynch’s Lost Highway on Laserdisc. Grim Fandango has a bit of a reputation as funny-man game designer Tim Schafer’s lost gem, seeing how it proved difficult to emulate, copies were rare, and they only ran on extinct computers.
So, yeah, those fist-pumps on the part of journalists at the Sony presser were justified, probably.
“Work is essential. The Rifle is Near”: Metroidvania and the Call of Pervasive Work
How a couple of classics outline the hard work of play.
Kill Screen Magazine's Blog
- Kill Screen Magazine's profile
- 4 followers
