Matthew S. Williams's Blog, page 219
March 21, 2012
The Alien Graph
Behold! After a few days of contemplating what I said in the Ancient Aliens post – you know, about how technology and morality are interrelated – I realized I needed to put it into graphic form. And as I said in that post, if we are to consider technological advancement as one axis and level of benevolence as another, then the outcome would look something like this:

click to enlarge
The design is based on the Zombie graph that's been floating around the internet for some time. There, the designer placed different Zombie movies based on two criteria: intelligence and speed. In much the same way, I've designed a graph for aliens that is based on two similar criteria: technological advancement and level of friendliness.
I selected aliens that I thought best represented the range of development and behavior in the sci-fi genre. I also included as many franchises as I could think of, just off the top of my head. I certainly wasn't scientific about it, just relative and to the best of my abilities. And when I was done, I noticed an interesting pattern…
For example, notice how the vast majority of races from your well-known franchises (Star Trek, B5, Stargate, Star Craft, AvP, Halo, etc) fall into the upper left quadrant. This is the area where malevolence and technological sophistication combine in varying degrees. By contrast, the second largest concentration of races occurs in the advanced/benevolent quadrant, again to varying degrees. Almost no races fall into the nascent (i.e. primitive) quadrants, be they hostile or gentle.
Hostile/Advanced Aliens Rule!:
On the one hand, the Xenomorph from Alien and the Arachnids from Starship Troopers both fell into the technologically backward category (technically), and were both classified as malevolent because of their innate hostility to foreign organisms. The Na'vi, from Avatar, were the only alien race that fit the bill for technologically nascent and benevolent. I'm sure there are plenty of examples that could stack this analysis in a different way, but like I said, this was off the top of my head.
The Zerg, I have to admit, were a bit of a conundrum for me. While they are technically a race that does not employ technology per se, they are highly advanced in terms of their biological evolution, to the point where they rely on specialized creatures in the same way that humans rely on machinery. But then again, that's all for the sake of ensuring that the different factions in the video game are evenly matched. It's not meant to be a realistic assessment. Much the same is true of the Xenomorphs. While they do not employ tools, fly around in spaceships, or use guns, they are nevertheless an extremely evolved organism that is capable of besting humanity in any contest.
And just to be clear, the middle point of the graph (0,0, where the axes meet) is where humanity stands now in terms of moral behavior and technological development. Sure, some say we'd fall into the evil quadrant, but I tend to believe that humanity is morally ambiguous, neither too good or too evil. Where aliens fall into the spectrum in most sci-fi franchises is meant to reflect this. Much the same is true of technological prowess, where aliens are classified as "advanced" or "primitive" solely in comparison to ourselves.
This all might sound anthropocentric, but that's the point, isn't it? These are stories written by human beings for other human beings. All the references, symbols and measuring sticks come from inside us. So in the end, aliens themselves, as represented in our best science fiction, also come from inside ourselves. Their values, their tools, and even their appearances are all constructs of what is familiar and accessible to us. In short, they are merely tools with which we measure ourselves, both morally and technically.
Conclusions:
Well, right off the cuff I'd say the reason we prefer our aliens hostile and advanced is because it makes them seem more threatening and scary that way. Clearly, this makes for a more interesting story. While an alien race that is kind, innocent and backwards can make for an effective tale about the evils of colonialism and imperialism and how one can easily find themselves on the side of evil, these seem to be fewer and more far between. I'd say this is most likely because moral allegories are less intriguing than action dramas. Or maybe just prefer to think of ourselves as the good guys. Let someone else serve as the allegory for evil, selfish and runaway imperialistic behavior!
In addition, there's the very real possibility that humanity will be making contact with an intelligent life form at some point in the future. And when we do, it's likely to be the most awe-inspiring and frightening of experiences. When it comes to the unknown, ignorance begets fear and we prefer to err on the side of caution. So it would make sense that whenever we think of aliens, even if its just for the sake of fiction, we would naturally prefer to think of them as both learned and potentially hostile. If indeed aliens serve as a sort of projection for humanity's own thoughts on itself, than pitching them as potentially hostile beings with advanced technology represents our own fear of the unknown.
In any case, if there is life out there, all these questions will be resolved in the distant future. Hell, maybe even the near-future. If some theorists are to be believed, aliens have already made contact with us and might even be walking among us right now. Granted, most of these people are hanging around downtown with tin foil hats on, but they can't all be crazy, right?








March 20, 2012
Aliens, revisited
After doing my due diligence to learn what I could about the Xenomorph for my post on Ancient Aliens, I found some interesting additional info that kept me reading. For one, I came to learn that there were a lot of details about the Alien universe that were revealed by Ridley Scott and James Cameron in the course of interviews, but never made it into the movies themselves. At the same time, there was plenty of info that made it into comics, novelization and other sources in the expanded franchise which fans of the movies would want to know about. There were a lot of mysteries in the Alien universe that were left deliberately vague, basic questions that never got answered.
For example:
What was that derelict ship from the first movie and where did it come from?
Why were there eggs aboard the ship in the first place?
And of course, where do the Xenomorph's come from?
Well, here are some of the answers that I found out:
1. Space Jockeys:This is the name of the race that built the derelict craft that crashed on LV-426 and was investigated by the crew of the Nostromo. Based on the design of the skeleton that was featured in the movie, and additional material from the alien comics, this race was apparently humanoid, very large, and had elephant-like trunks on their faces. According to all sources on the subject, the Space Jockeys are millions of years old and go by many different names.
In fact, "Space Jockeys" was the name the set designers came up with, whereas H.R Giger (the designer of the Alien) called it "The Pilot". This second name was used in the video game AVG 2, where the aliens are known as Pilots and examples of their technology as "Pilot Technology". Yet another name comes from the novelization entitled Aliens: Original Sin by Michael Friedman, where they are known as the Mala'kak. Where they come from remains a mystery, but the fact that their ship was carrying Xenomorph eggs would seem suggests that there was some kind of relationship. Which brings us to question two…
2. The Eggs:One theory has it that the Space Jockeys were the original victims of the Xenomorphs. Another has it that they were in fact their creators. This second theory is far more detailed and shows up in various sources. Apparently, the Space Jockeys (or Mala'kak) bred the Xenomorphs for use a civil war that was raging millions of years ago. This would certainly explain why the Xenomorphs are so hostile, so adaptive, and proliferate so quickly. Ultimately, the Xenomorphs turned on their creators and caused their extinction, and live on as weapons leftover from a forgotten war.
I got to admit, I didn't like this theory too much. Somehow, it made the Aliens less scary to know that they were cooked up in a lab as opposed to say, borne out of conditions we can hardly imagine on a planet we have yet to discover. However, I also have to admit that it fit with something I notice whenever I watch the original Alien movie. Compare the Space Jockey ship to the architecture of a Xenomorph hive. Do they not look similar? All those curved surfaces and H.P. Lovecraftian sensibilities? Would it be so crazy to conclude that the Xenomorphs inherited their sense of aesthetics from their creators?
However, there remains the question of why a derelict ship was discovered on LV-426 carrying eggs. Could it be that this was a simple transport that was hauling eggs for the sake of the war effort? If so, then the most likely scenario would be that the pilot became infected accidentally and crashed into the planet, programming the ship to send out a distress signal before his untimely demise. However, we won't know that for sure until the new movie comes out (see below!)
3. Xenomorph Prime:According to various sources, the Xenomorph homeworld is a hostile planet named Proteus. Much like LV-426, it boasts a cold and harsh climate that is rife with volcanoes and turbulent wind storms. According to one theory, the planet is not the actual source of the Xenomorph species, but was used as a storage house by the Space Jockeys to contain and breed them.
The exact source of this info is unclear, but in the 2010 AvP video game, things end with Weyland Yutani discovering the location of their homeworld. This would seem to indicate that it will be revealed and/or detailed in the sequel. Also, the info on Proteus (as it stands) is clearly linked to the theory that the Space Jockeys were responsible for the creation of the Xenomorphs, so I can only assume that it came up in one of the AvP comics or novels.
Prometheus:
In the course of learning all this, I also came to learn that Ridley Scott has been dropping some serious hints of late. Apparently, the concept of the Space Jockeys, the Xenomorph homeworld, and the link between the two species will be explored at some length in the upcoming movie, Prometheus. For those who don't know, this upcoming movie is a prequel to the Alien franchise where the crew of an Earth starship discover the derelict years before the Nostromo. Originally, I was planning on avoiding it. But successive previews and all the promised explanations are starting to get to me. Coming to theaters this summer, people!









March 16, 2012
Latest Reviews!
Hey all! I am happy to announce that Source has just received another positive review. This one comes from Bibliotasitc.com from a user named george g (I'll protect your anonymity!) who generously awarded it 4/5 stars!
"A story about water, or the lack thereof. Not exactly the makings of a great story, but the author pulled it off. When I first read this, I thought it was going to be a sermon about the environment, but it wasn't. These actually a decent story in here. Check it out."
Thanks man! I'll have to post more stories to Bibliotastic. As it stands, Source is my only story that made it onto that site.
Meanwhile, over at free-ebooks.net, my latest entry there (Domicile 4.5) picked up the following comment:
"Very interesting! Such good technology–made inert by the greed and slackness of man. We are still not ready, and may never be–for such good things to be reality, since with great wisdom comes great sorrow. Good reading, only a few errors!"
And check out the cover I made for the ebook! Thanks for the feedback, folks! Looking forward to adding new material and seeing what people have to say about it.








March 15, 2012
Cool Weapons!
Last time, I spoke (at length) about all the awesome firearms that come to us from a variety of science fiction franchises. But let's face it, there's a lot more than just guns to speak of! In fact, part of the genius of sci-fi is in how it is constantly inventing entire arsenals of weaponry, tools, and the various nicknacks that make the world go round. Any director or writer who show attention to detail will make sure that their characters come equipped, looked the part, and that their settings have plenty of believable gadgetry taking up space in the background. Here are just some of the cool examples:
Claws:Along with the burner/plasma caster, these weapons are the most basic of Hunter weapons in the Predator universe. According to tradition, every Hunter must distinguish themselves in battle by confronting an enemy in single combat using no other weapon than their claws. Based on the two non-crossover films (Predator and Predator 2), this is apparently done once all lesser prey are eliminated and only the top prey is left. When that occurs, the Hunter will ensure that this finale opponent has been deprived of any additional weaponry, and then will shed every other weapon in their arsenal and engage them in hand to hand combat.
Combi-Stick:Part of the Hunters arsenal, this weapon comes from the Predator universe and is part of their wider arsenal of cool weaponry. The name refers to the fact that this staff serves multiple functions. Collapses, it serves as a sort of quarter staff. However, the stick has telescoping sections with a blade like end, which when deployed turn it into a spear. In Predator 2, a hunter used his stick on multiple occasions. Against a group of the Jamaican gang members, it was used strictly for impaling, but during a later scene, it was used as a throwing spear against Danny Glover's character.
Crysknife:The Fremen weapon of choice, made from the tooth of a Maker (i.e. a Sandworm). The name and design of the weapon are based on the kris, a ceremonial dagger that was traditionally used in Indonesia and is associated with many cultural legends.
A testament to Herbert's ability to incorporate historic and cultural elements into his stories, the kris is an enduring symbol of the Dune universe and was used by Fremen for warfare, duals, and ceremonial purposes, much like the real thing! In addition, the Fremen had very strict rules about the use and exposure of these knives. According to the Shadout Mapes – the Fremen housekeeper in Dune – who gives one to Jessica: "Who sees that knife must be cleansed or slain!" And as Leto II remarked in Children of Dune: "The crysknife dissolves at the death of its owner."
Lasgun:This weapon was the brainchild of Frank Herbert, and is a familiar weapon in the Dune universe. According to Frank's many novels, the lasgun was a continuous-wave laser projector weapon that when fired emitted a constant, narrow beam of photons. Though it was able to cut through just about anything and was the weapon of choice in the Old Imperium, it had since fallen into disuse by the first Dune novel.
This apparently had to do with the invention of personal shields. Rather than protecting against a lasgun burst, the interaction of the two would cause a reaction that rivaled that of an atomic explosion. Hence, attacker and defender would both be killed instantly if either ever came into contact. Much like the prohibition against the use of nukes in Herbert's universe, one would get the distinct impression that he was commenting on the futility of nuclear deterrents and arms races.
But that's another matter. The lasgun, from its first appearance in Dune, has gone on to inspire many a sci-fi franchise. One that immediately comes to mind is Akira. In this movie, riot squads and the military employed large, external cell powered weapons to fire focused beams of light on a large mob, hewing off limbs and burning holes straight through some people! The main character Kaneda also commandeered one and used it to fight his psionic friend, Tetsuo, near the end of the movie.
Lightsaber:
Just what is it about lightsabers that make them so unbelievably cool? Is it that warm glow? The otherworldly feeling one gets from seeing one being activated? Could it be that crack, hiss sound they make when they clash, or that warbling noise when they're spun around? Or could it just be the fact that they deflect blasters and cut through anything? Well yes! It's all of the above, clearly! Yet another brainchild of George Lucas, meant to call to mind scenes of swashbuckling and chivalry from old samurai movies, the lightsaber has since gone on to occupy a central spot in the collective unconscious of an entire generation. It is a staple, perhaps THE staple, of pop culture's take on sci-fi.
Making its debut appearance in the first Star Wars movie, the lightsaber was the established weapon of the Jedi. In addition to being their mainstay, lightsabers were also highly personalized, every Jedi being tasked with building one as part of their training. Originally, the only two designs were that of the blue and red, the former being associated with Obi Wan and Anakin Skywalker (which Luke then inherited), and the latter being associated with Darth Vader. However, Luke went on to create his own and fashioned a green beam. With the expanded universe, significance has been given to different colors, each one associated with a different class of Jedi, and indicating whether they are a member of the Sith or the Jedi Order.
For starters, blue is the color of the Jedi Guardian, the warrior class of the order who focus on combat training and fighting. Green is used by the Jedi Consuls, people who focus more on the force and accumulating wisdom and insight. Yellow represents a sort of middle ground, belonging to those Jedi who focus on a combination of both and are usually called upon to settle disputes and act as arbiters. When it comes to the Sith, only one color appears to be used, and that is red. However, purple, orange, and other closely related colors have popped up from time to time in various places as well. In addition, Mace Windu, the Jedi Master portrayed by Samuel L. Jackson, wielded a purple lightsaber as well. However, this was apparently due to Jackson's insistence that his character have a purple weapon, as well as the initials BMF etched onto the side!
Ma'Tok Staff:Coming to us from the Stargate universe, the Ma'Tok is a combination laser gun, club staff that is used by Jaffa warriors (the specially-bred human servants of the Goa'uld). According to the Stargate Wiki, the Ma'Tok relies on a plasma discharge to strike and cauterize the enemy, causing severe damage and intimidating resistance. It takes its power from an internal cell that employs a liquified mineral (Naquadah) to generate plasma energy. This liquid mineral gives the staff a virtually indefinite shelf life, making it the perfect blend of aesthetics and lethality!
Monomolecular Wire:Here's an idea that comes in various forms, but for the purposes of this post, I shall stick to the examples that I know best. The first one comes in the form of the Yakuza enforcer from Johnny Mnemonic! Anyone who's seen this movie (or read the short story it was based on) will remember the main badguy who had an artificial thumb that contained a long filament of glowing wire. When he pulled that thing out and started whipping it around – LOOK OUT! – things began to get lopped off and sliced up! Another example of this being used as a weapon is from the Japanese anime Hellsing. In that show, the butler of the namesake character had monomolecular wires attached to each finger which he would break out whenever there was a crisis. Perhaps they were fashioned from silver, I really can't recall. Would make them more effective against vampires though!
Plasma Sword:And we're back to the Halo universe for another example of cool gear! And today, the item in question is the plasma sword. As gamers are no doubt aware, this weapon is melee weapon of the Elites, but can be employed by humans as well since it's your basic hand-held weapon. And much like lightsabers and lasguns, it can cut through just about anything and makes short work of any opponent. In many ways, its even more effective than the ballistic and energy weapons in the game. Whereas those can take several shots to take down an enemy (especially someone infected by the flood) one good hit from this baby will turn them into pulp! And if you see an enemy approaching you with one, be sure to hang back and unload your weapon in their direction!
Stone Burner:Doubling down on the Dune universe, the next example of cool weapons comes in the form of Stone Burner. As a tactical nuke of limited yield, this weapon was the only form of nuclear device that was not prohibited by the Great Convention. This body, in addition to banning all forms of AI's, also put a stop to the use of nuclear weapons, though it did not forbid the Great Houses from owning any. In any case, Stone Burners, when used strategically, could have a devastating effect on an enemy.
This weapon makes only one appearance in the Dune saga. In Dune Messiah, Paul Atreides is lured into a trap in the old quarter of Arrakeen where a stone burner is set off, which leads to the loss of his eyes. Though physically blinded, Paul is not deprived of his vision (i.e. his prescience). Being able to see the future moment by moment at this point pretty much means he doesn't even need his eyes to know all that is going on around him. One would think then that he could see this threat coming… but that's the real kicker! As I'm sure Paul himself would say, knowing there is a trap doesn't mean you need to avoid it!
Throwing Disc:Another Hunter weapon, this particular one made its first appearance in the second movie and then went on to become a regular part of the expanded Predator arsenal. Much like the other weapons used by Hunters, the throwing disc appears to have many variations and may even be personalized to an extent. This may be the result of constant upgrading, or it may be that individual Hunters have a hand in designing their own gear. In either case, throwing discs have appeared that employ curved blades, spikes, or even shuriken-like blades (as the picture at right demonstrates).
Thermal Detonator:"Because he's holding a thermal detonator!" Yes, whenever a bounty hunter pulls one of these out, you know they mean business! This weapon, which comes to us from the Star Wars universe, made its first appearance in Return of the Jedi. Since that movie came out, the device has been mentioned and referenced countless times in the expanded franchise. Apparently, thermal detonators are the grenades of the future, using plasma charges that when detonated, cause a large explosion that will burn through just about anything. Always be sure to bring one to a negotiation, just be sure to get the ones with the fail-safe triggers!
Vibroblades:My third and final act of doubling down on a single franchise! Vibroblades are an integral part of the Star Wars universe, but also appear in a number of other franchises. In each case, the weapon revolves around melee weapons that are powered by ultrasonic devices. This increases the weapons cutting effectiveness, and makes them almost as dangerous as a lightsaber. Well, more like a distant second! But non-Jedi's got to settle for what they can get.
In the video game Knights of the Old Republic, vibroblades and melee weapons are used due to the introduction of personal shields. Some might call this a rip-off of the Dune universe, but in this case, its not so much a matter of necessity as practicality. If an enemy can absorb your blaster fire, then rushing and attacking them with a sword kind of makes sense. And it gives the characters some practice with melee combat before they learn to harness their Jedi abilities.
Last Word:
Okay, I got nothing! Yep, after looking through all the aforementioned examples of cool weaponry, I really couldn't find any particular patterns that were worthy of comment. Basically, it all comes down to things that augment or go beyond the usual arsenal of guns. It's only where the swords and knives come into the mix that I see anything beyond simple coolness. And just about all that drinks from the cup of Frank Herbert, a man who merged the ancient and futuristic in order to make a point about technology and how one could find the past in the future and the future in the past. Yeah, that stuff was deep!
As for the rest of it, it's just plain cool to behold… and fantasize about! Yeah, twenty years later and I still want a lightsaber of my own!








March 14, 2012
Cool Guns!
I'm getting hooked on writing conceptual posts, mainly because it gives me the chance to explore a lot different franchises of sci-fi without being too constrained. Not only that, I really like digging into subject matter of finding the common elements; in this case, the stuff that makes cool stuff cool! So far, I've covered the concepts of Galactic Empires, Planetkillers and Ancient Aliens. But today, I thought I'd tackle something a little simpler that's been known to make sci-fi geeks experience collective nerdgasms! Today the topic is: COOL GUNS!
BFG 9000:Starting off this review right is the BFG (Big F***ing Gun) that comes to us from the Doom universe. Fans of that old franchise know this one by heart, and I'm sure they remember with some nostalgia what it was like firing this thing. Given that Doom was like most first-person shooters, this weapon would turn up late in the game as a way of dealing with the more tenacious evil critters. And it worked! One shot released a big cloud of green plasma which killed everything in the vicinity. Unless it was a boss, in which case, it might take two or three… Apparently, Quake II and Quake III Arena pay homage by including their own version, known as the BFG10K.
BR55 Battle Rifle:This baby is a Halo universe invention, and is the mainstay of the UNSC infantry. Aesthetically, this rifle is based on several bull-pup assault rifles designs from the modern era, a design which is clearly growing in popularity. Some potential sources for inspiration include the Austrian-made Steyr AUG, the French FAMAS, the British L85, the Belgian F2000, and the experimental PAPOP design. Like all bull-pup rifles, this gun loads from the rear and can cut through Covenant opposition with ease! Even when I'm playing as the Covenant, this was my second favorite weapon to be carrying (the first was either two submachine guns or two pistols, or a combinati0n thereof!)
Blade Runner Gun:In the classic move Blade Runner, Detective Rick Deckard was responsible for locating and "retiring" replicants. And the weapon he used to do just that is featured here. This is the model of a Blade Runner service revolver, for which little information exists, but whose appearance and performance pretty much speaks for itself. Based on a standard service revolver with several extra bits added on for effect, this gun pretty much screams cyberpunk.
In addition, there are several scenes in the movie where Deckard's gun turned flesh (artificial though it was) into mush! Recall the scene where Deckard uses this gun to punch several holes in Zhora? Or how about the scene immediately thereafter where Leon is beating the crap out of him, and Rachael manages to save him by using his own weapon? Yeah, whenever this gun was brought out of his holster, some big holes resulted!
Blasters:When asked about his idea for a "Galactic Empire", George Lucas said that he wanted to create something that was as aesthetically similar to Nazi Germany as possible. This was reflected in the weapons as well. Numerous guns that were modified and used as props in the movie were based on WWII vintage weapons. The first and most recognizable is Han's blaster, aka. the DL-44. Based on the German C96 Mauser pistol, this weapon was apparently a popular item amongst smugglers and traders, being very powerful and compact. It was also quick on the draw, which comes in handy when in a bar and looking down the barrel of a bounty hunter's gun (Han shot first!)
The next was the standard issue blaster used by both the Stormtroopers and the heroes, especially in the first movie during their daring breakout from the Death Star. This blaster, known as the E-11, was based on the Sterling submachine gun of WWII. Simple, consisting of little more than a barel, a handle, and a side-mounted magazine, the gun was easily altered with a few pieces of molded plastic and a scope that made it look suitably futuristic.
The heavier T-21 Blaster Rifle was yet another WWII adaptation. Built around a Lewis machine gun, it was featured in the first movie during the Mos Eisley scene where Stormtroopers were seen walking through the streets searching for Luke and Obi Wan.
Last, there was the DLT-19 Heavy Blaster, the heaviest infantry weapon in the Star Wars franchise. In keeping with his love of WWII kit, Lucas' set designers used a German MG42 to fashion this one. This blaster appeared aboard the Death Star in the hand of the search party that went over the Millenium Falcon, and again when Chewy commandeered one to take out the remote blasters and cameras in the cell block.
Grammaton Cleric Pistol:Though it was not my favorite movie, there were undeniably cool aspects to the movie Equilibrium. One of which was all the cool Gun Kata moves pulled by Christain Bale, Angus Macfadyen, and the other Grammaton Clerics with their special pistols. These guns were clearly souped-up versions of the Beretta 92FS. They clearly fire in both semi-automatic and automatic bursts, and were retrofitted in one scene with impact hammers on the handles.
In addition, some rather curious reloading tricks were devised. One involved arm-rails that would deliver fresh magazines from inside the cleric's sleeve. Another included magazines that could be balanced upright, which gave the cleric the ability to simply slam his gun down on the fresh magazine once the empty ones had been ejected and go right on shooting. It's all about rate of fire in this movie, making sure the bullets (and dust) keep flying!
The Lawgiver II:Also known as the Judge Dredd gun. Much like the Equilibrium pistol, this is a modified Beretta 92FS, with molded plastic and LED lights giving it a future-city look. In addition to a rapid-fire setting, the gun also boasts a grenade launcher, signal flare launcher, and a special dual round known as the "double-whammy". It also has a taser device built into the handle so that only a Judge can operate it, and a DNA tagging system that ensures that every slug fired can be traced back to the person operating it.
M41A Pulse Rifle:
The franchise Alien gave so much to the world of sci-fi geeks, not the least of which came in the form of cool guns. And the Pulse Rifle was arguably the mainstay of that contribution. In fact, it was this gun that inspired entire generations of futuristic weapons, and the name itself has been used many times over to refer to energy and slug-thrower weapons in sci-fi franchises.
This is an important disctintion seeing as how "pulse", in the most of most sci-fi acolytes, refers to weapons that fire out pulsing beams of energy (most likely plasma). But in this case, it referred to pulses of caseless ammo, big bursts of projectiles that would tear through acid-spewing aliens by the dozen. And let's no forget the grenade launcher that was attached to the underside, how cool was that? The signature, click-click, BOOM! combination was as pleasing to the ears as it was to the eyes.
But in addition to being just so freaking cool to look at, the amount of creative energy and ingenuity that went into making it was quite impressive. For example, the people in charge of set design wanted a prop that would actually fire, so they built their rifle concept around the M1A1 Thompson submachine gun, a WWII vintage weapon that was small and sturdy enough to get the job done. To simulate the grenade launcher, they attached a cutdown Remington 870 shotgun beneath it and mounted the foregrip of the SPAS 12 shotgun on top of that. Then, they applied pieces of molded plastic and a little LED display to the side to make it look especially badass! Remember that scene where Ripley used it to level that room full of egg's with the Alien queen inside? Iconic!
M56 Smart Gun:I know, I'm shoving to examples from a single franchise into one post. But I think it's worth it. And for fans of Aliens and sci-fi junk, you just can't make a list of cool guns and not include the Smart Gun! Much like the Pulse Rifle, this weapon was the perfect marriage of aesthetics and ingenuity.
To fashion it, the set designers for Aliens used another vintage WWII weapon (like Lucas, they used the German MG42 machinegun) some motorcycle handles, and the arms from a Steadicam mount. The result, once again, was pure badassery! And the name, according to the expanded Aliens universe, comes from the fact that these weapons could aim themselves. Marines would simply employ their eyepieces and helm cameras, and the guns would pick up movement and target it. Oh, and that scene where Vasquez opens fire in the Alien lair… classic! "Let's roooooock!"
PPG's:The PPG, or Phased Plasma Gun, is the standard weapon of security officers and soldiers in the Babylon 5 universe. According to franchise sources, the PPG fires a small charge of superheated helium which retains its shape and small volume via a residual magnetic field. Upon impact with an object, the magnetic field is dissipated and the heat discharged. PPG bolts also cause visible distortion as they travel through air, hence the blurred effects when people in the show fire off their weapons.
The PPG comes in several standard models. First, there's the service pistol which every security officer and member of station personnel. The heavier rifles are busted out during riots and times of war, along with the vests and riot helmets. In two episodes (S01E , Babylon Squared and S05E , ) Garibaldi even busts out the BFG version.
Reason:This weapon is both deadly and cheekily-named, and is taken from Neal Stephenson's smash-hit novel Snow Crash. This picture doesn't quite do it justice, but its a close approximation. Reason was a gatling gun that was the property of Uncle Enzo's Mafia, an organization that ran a series of franchulates along the west coast of the former US. But unlike your conventional gatler, it fired caseless depleted-uranium slugs, bullets that are incredibly dense and very heavy. Hence, the weapon packed a massive punch and a mad recoil.
During one of the later chapters, Enzo's men use the gun to take out a pirate yacht while firing from a life raft. A single burst demolished the pirate ship, but the recoil sent their boat about fifty meters in the opposite direction! This scene also had a hilarious set up when the mafiosos first broke it out, saying that if they ran afoul of any privateers, they were sure they'd "listen to Reason."
Phaser Rifle:
Over the years, Star Trek has been a source of many weapons designs. However, some were arguably more cool than others, at least in my opinion. These came largely from the later spinoffs and movies, in particular DS9 and Voyager. Prior to this, phaser designs were either too boxy, too bulbous, or just plain too… Buck Rogersy! When you're repelling boarders, or on an away mission, one thing you want is a kick-ass weapon to bolster your confidence and inspire fear in your enemies.
These requirements were met by a new model of weapon, known as the type 3 Phaser Rifle. This weapon went through many variations throughout the course of the show. The first design was very boxy-looking, whereas later models tended to be more sleek and menacing (as shown above). Then came a whole new design, known as the Compression Rifle (seen below), which was apparently an even more powerful model. These weapons were specifically created for use on starships where heavy combat was expected, or in times of war.
Final Thoughts:
Man, that was a long list! But that's the thing with cool ideas, they tend to get around. And as usual, noticed some key patterns in the mix which I think should be pointed out. In all of these cases, there were apparently two classes of weapon that each fell into.
Directed-Energy Weapons: Arguably the more science-fictiony of the two. These weapons first made their appearance in Saturday morning serials like Buck Rogers from the 1950′s. They come in many forms – ray guns, death rays, beam guns, blasters, laser guns, and phasers – but the core concept is the same. Phased or directed energy, usually in the form of plasma, that is focused into a tight beam and then emitted. The ironic thing is, the since the 1950′s, sci-fi franchises have come to use ballistic weapons more and more. Meanwhile, Directed Energy Weapons have become more and more feasible, with several prototypes being explored by military contractors.
Ballistic Weapons: In the context of sci-fi, these often take the form of weapons that use caseless ammunition, electromagnetic propelled ammunition, or just standard bullets. But in each case, the weapons that use them are adapted to look more futuristic. Interestingly enough, the future seems to be coming sooner than we thought. In just about every developed nation, firearm technologies are being explored under the banner of "Future Soldier" programs. Having studied many of these, I can tell you that they put much of what was shown in Aliens to shame, especially where Heads-Up-Displays and portable computers are concerned!








March 11, 2012
Ancient Aliens (Updated)
And I'm back with another conceptual post, hard at work exploring the ideas that run deep in the grand genre that is sci-fi. And this is one that I find particularly cool, mainly because it's just so freaking existential! I mean what is there that can possibly throw a wrench into our collective anthropomorphism more than knowing that there is sentient life out there that significantly predates our own, especially if we were to find out that they had something to do with our own evolution…?
In some ways, this is a shout out to the "ancient astronauts" theory, which speculates that extra-terrestrials came to Earth long ago and left some evidence of their visit behind. This can be limited to something as basic as a structure or a relic, or can run as deep as having influenced human cultures, religions and technological development. Regardless of whether or not this theory is to be taken literally, it is well represented in the sci-fi community. Here are some examples that I have assembled:
2001: A Space Odyssey:A classic example of an ancient species, ancient astronauts, and one of my personal favorites! Originally conceived in the form of a screenplay by Arthur C. Clarke and Stanley Kubrick, the concept of the TMA-1 monolith aliens was a central plot element to one of the most groundbreaking science fiction movies of all time. However, owing to Kubrick's esoteric style, not much was ever made clear about the species that built the monoliths. Luckily, Clarke went on to develop the idea at length in his novelization of the movie and its many sequels.
According to the novel, and ongoing interview with Kudrick, the beings that built the monoliths were members of an extremely ancient race that achieved sentience millions of years ago, by our standards. The monoliths were their means of traveling throughout the galaxy, which they did in order to seek out life and help it along. In the course of their travels, they came upon Earth several million years ago and discovered Simians who were on the verge of starvation. By teaching them to expand their diet through hunting and some basic tricks to cultivate their manual dexterity, they ensured not only the survival of higher order primates, but the eventual emergence of humans as a species.
The story of 2001 thus takes place in the near-future (from when it was originally written) where humanity has developed into a star-faring race and colonized the Moon. Not far from this colony, a monolith is discovered buried under millions of years of moon dust. After examining it, to no avail, they discover that it has sent a signal out to Jupiter. The ship Discovery is then dispatched to investigate, where it finds an even larger monolith in orbit around Europa. The mission ends quite mysteriously as David Bowman, the last surviving member of the crew, flies closer to it in a small pod and disappears. Adding to the mystery were his last words: "My God, it's full of stars!"
In subsequent books, the mystery of Bowman's disappearance and the nature of the monoliths is made clear. Essentially, the monoliths are alien machines that contain their consciousness, and some are gateways which allow for FTL space travel. Bowman, when he came into contact with the one around Europa, was transformed or downloaded, depending on how you look at it, and became one with the monolith. The reason they are hanging out around Europa is because they are currently working to transform Jupiter into its own star so that life may blossom on Europa (which scientist speculate is already teaming with life underneath its icey shell).
Cool idea! But you see, there's a snag… Apparently, the ancient species that built the monoliths have also been known to weed wherever they've sown. What would happen if they came to the conclusion that humanity was too aggressive for its own good, the result of them teaching us how to harness an appetite for killing other animals and members of our own species? This is the premise that is explored in the finale 3001: Final Odyssey, and which was left on a cliffhanger note. Unfortunately, Clarke died in 2008, leaving fan fiction authors to speculate on how this would all play out…
Alien vs. Predator:
Note: this is not a reference to the terrible movie or its even more terrible sequel! No, in this case, I am referring to the wider franchise, as exemplified by its many video games, comics, novelizations, and even the independent (non-crossover) movies. In these cases, we get a glimpse of two races that predate humanity by hundreds of thousands or even millions of years. Their outward characteristics alone make them cool, and they are both pretty badass in their own special ways. But what is especially cool about them is the fact that very little known about them, other than the fact that they are very, very dangerous!
"I admire its purity. A survivor… unclouded by conscience, remorse, or delusions of morality". That is how the Alien, or Xenomorph in AVP terminology, was described in the very first movie. Their origin is unknown, as is the timeline of their existence and the circumstances of their evolution. However, one thing is clear: on this last note, it must have been something pretty harsh! I mean really, how difficult must life have been on their homeworld for something like the xenomorph to have emerged. They proliferate at an alarming rate, require living being to gestate, and are designed purely for the hunt!
Overall, their race is divided into two symbiotic and interrelated species. First, there are the "Facehuggers", the spidery creatures that attach themselves to living creatures and implant them with embryos. This in turn gives rise to the "Chestbusters", the warrior aliens that seek out, kill and capture creatures for the Facehuggers to use. At the top of the pyramid is the Queen, a Chestbuster who has evolved to become the egg-layer who gives birth to more Facehuggers. An interesting chicken and the egg type arrangement, and something which only adds to their mystery!
The Predators, on the other hand, are relatively straightforward. At their core of their society lies a warrior ethic, where each and every male member of their species is trained to be a hunter. In time, hunters accumulates honor and seniority within their culture by attaining as many kills and trophies (i.e. skulls) as possible, preferably from different species. In fact, it is rumored that a single scene from Predator 2, in which an Alien skull appeared in a hunter's trophy case was the basis for the whole AVP crossover.
In addition, there are also some clear and apparent rules to the hunt. First, each hunter is drawn to arenas of conflict. In the first movie, one chooses a hunt in Central America where a guerrilla war is taking place. In the sequel, one travels to LA during the height of the drug wars. In both cases, the get a sense of their terrain, taking out the easy prey first, and gradually working their way up to the top carnivore. At first, they rely on their advanced weaponry and stealth. But when at last they face off with the strongest prey, they fight them in the open in hand to hand combat.
God knows how long they've been doing this. But given their obvious level of technology, its clear they are not exactly recent additions to space race!
The "Ancient Humanoids":Now this was one I didn't much like, but it's an example of the concept of ancient astronauts nonetheless. And it comes to us courtesy of Star Trek: TNG. from an episode named "The Chase" (episode 146). In it, Picard's old friend and mentor turns up dead in the course of an expedition which he claims could be the most profound discovery of their time.
After retracing his footsteps, Picard and the Enterprise are joined by three other search parties – one Klingon, one Romulan and one Cardassian – in orbit around a dead planet. When they reach the surface, they find that all the clues lead to a recording left behind by an ancient species. In the recording, the humanoid alien tells them all that they are the progenitors of every sentient race in the quadrant, that their DNA was planted on countless worlds. This is apparently why so many species are humanoid, and means that humanity shares ancestry with all these would-be enemies.
Heartwarming, and kind of cool if it weren't such a convenient explanation as to why all aliens in the Star Trek franchise are humanoid. This is something that's always annoyed me about the franchise. It's not enough that all the aliens speak English and look like people, minus the occasional molded plastic on their faces. But to make matters worse, they always got to make a point of drawing attention to their humanoid forms. So when it came right down to it, this episode felt more like a contrived explanation than a homage. Personally, I would have thought that limited budgets would be the reason, but what do I know? I'm no xenobiologist!
The First Ones:
Another favorite which comes to us courtesy of the Babylon 5 universe. According to the expanded storyline, the First Ones were the first beings to achieve sentience in the Milky Way Galaxy. By the time of the show, most of them had left our corner of the universe in order to explore other galaxies and what lies between them. Only two remains behind, ostensibly to act as shepherds to the younger races. They were known as the Vorlons and the Shadows. However, in time, the two races turned on each other because of their diametrically opposed ideologies.
The Vorlons believed that development and progress came from order. In the course of their long history, they travelled to many worlds inhabited by sentient races and began tampering with their evolution. In each case, they presented themselves as angels, thus ensuring that sentient beings would see them as creatures of light and truth. In addition, they fostered the development of telepaths for use in the coming wars against the Shadows, whom they knew to vulnerable to psionics.
To illustrate this, the Vorlons are often presented as being aloof and rather stodgy figures. In fact, Lyta Alexander, one of the show's secondary characters, commented that despite their power, the Vorlons are a highly sensitive people who do not react well to change! In the course of the show, they were initially hesitant to commit their forces to fighting the Shadows, they were extremely irked when Kosh (their ambassador to B5) was killed, and when Sheridan went – and presumably died – at Z'ha'dum, they began destroying entire worlds in the hopes of erasing every trace of the Shadow's influence.
In addition, their esoteric, mysterious nature was summed up with one question that they would ask anyone who was privileged enough to speak to them: "Who are you?" If ever you found yourself being asked that, odds were you were meant for some higher purpose, one which the Vorlons had a hand in arranging!
The Shadows, by comparison, were much more enabling and intriguing, even if they were a little… oh, I don't know, shit-your-pants scary! In the course of their history, they too traveled to many worlds as ambassadors, encouraging different people and races to embrace their ambitious, darker side and go to war with each other. Whereas the Vorlons asked "Who are you?", the Shadows big question was "What do you want?" Again, if you found yourself being asked this question, it meant that you were on their radar and they had big plans for you. The proper response to this would be feelings of flattery followed by abject terror.
In any case, whereas the Vorlons believed in order and stability, the Shadows believed that evolution came only through conflict and disorder. This, they reasoned, is what lead to the development of stronger, more advanced races. As Morden, their own representative to B5 said, humanity would never have come so far so fast were they not constantly "at each others' throats". Sure, some races had to be sacrificed along the way to make this philosophy work, but that was all for the greater good. In the end, what came out of it was a series of species that were stronger and better than they were before.
This philosophy eventually led them into conflict with the Vorlons as well as several other First Ones. Many younger races found themselves taking sides as well or just getting caught in the middle. In fact, wars between the two sides became a recurring thing, happening every few thousand years. In the last, which took place 10,000 years before the main story, the Shadows were defeated by the last great alliance between the First Ones, most of whom then chose to leave the galaxy. Then, just 1000 years before the events in the show take place, the Shadows were once again defeated by the Vorlons and an alliance of younger races and forced out of the galaxy entirely. However, as the show opens, we quickly learn that the Shadows are once again returning to their old stomping grounds, and the first spot on the tour is a planet known as Z'ha'dum.
This world is doubly significant because it is this planet where another First One – THE first one in fact – is thought to reside. His name is Lorien, and he is the last of his kind and the sole First One outside of the Vorlons and Shadows that is left in galaxy. All of the others have long since abandoned it, leaving the Shadows and Vorlons to their war and all the other races that have chosen to enlist in it. In the end, however, Sheridan, Delenn and the younger races form their own alliance which they use to draw a line against both races. With the help of those First Ones that they are able to reach and enlist the help of, they are successful. After a brief but decisive fight, both races agree to leave the galaxy with Lorien, never to return. In the last episode, when Sheridan is on the verge of death , he is found by Lorien who takes him to the great beyond where the other First Ones now reside.
Like I said, its a personal favorite, mainly because I felt it was so richly detailed and in-depth.
The Forerunners:Now here is an interesting take on the whole ancient astronauts concept. Whereas in most versions of this idea, aliens make contact with a younger race and influence them for their own purposes, in the Halo universe, things happen in a sort of reverse order. It is established as part of the game's back story that eons after they died out, the Covenant races came upon the remains of an ancient race which are referred to as the Forerunners. After learning how to reverse-engineer their technology, the Covernant began to merge it with their own and was able to jump thousands of years ahead as a result.
At the same time, they began to develop a religion and even a theocracy based on the Forerunners and what they believed their most important relics to be. These would be the Halo devices, for which the game takes its name. Believing that the Halos were the gateway to the afterlife, or the source of deliverance, the Convenant became obsessed with finding a working Halo and activating it. All of their mythology for the past few thousands years was based on this, and they pursued it with absolute single-mindedness.
So in this way, the Forerunners had a profound impact on the development and beliefs of the Covenant, but not intentionally. Rather than coming to the Convenant while it was still in its infancy and manipulating them for their own purposes, the Covenant instead found them, but only after they were long dead. In addition, they were influenced by their own assumptions about the Forerunners, and not anything they chose to tell them. And in the end, this influence had a near disastrous effect, given that the Halo devices were weapons of mass-MASS destruction and not holy relics. By attempting to activate them, the Covenant very nearly brought about their own extinction, and that of every other sentient race in the quadrant. One would think there was a message in all this about the dangers of blind faith and the dangers of deification or something!
The Goa'uld:Here is a perfect example of the ancient astronauts theory, so bang on that you'd think it was tailor made to fit the premise! In the Stargate universe, which has expanded considerably over the years, an advanced extra-terrestrial species known as the Goa'uld came to Earth during the neolithic period and had a vast influence on our history. In the original movie, this involved a single alien who took on human form and appointed himself God Emperor over his human subjects. This, in turn, gave rise to the Egyptian civilization, with the alien-god Ra at its apex.
In addition to creating ancient Egypt though, Ra was also revealed to have taken human beings through the Stargate, an means of near-instantaneous interstellar transportation, and established similar civilizations on distant planets. On each of these, the Egyptian motifs of pyramids and the cult of Ra persisted, in some cases for thousands of years. Meanwhile, back at Earth, a revolt unseated Ra and he fled into the cosmos, to be found thousands of years later when humans accessed the Star Gate on Earth.
In the expanded universe, we learn that the Goa'uld were merely one of many races that visited Earth and appeared as gods to humanity because of their advanced technology. But whereas most had benign intentions, the Goa'uld were concerned solely with establishing slave colonies on many worlds throughout the universe. In addition, their interference extended to other less advanced races as well. As a result, humanity is now faced with the task of preparing to face this and other threats, all of which involve highly advanced races that have visited Earth at one time or another and could very well be hostile.
Although it was not too good a movie (in my opinion), the concept is still a very fertile one! It's little wonder then why it was made into a series, one which has done quite well for itself. Aliens came before, they may come again… Can we stop them this time. Who knows? Spooky stuff!
The Orions:In the video game series Master of Orion, there is yet another take on the concepts of ancients aliens. In this turn-based strategy game, players select from different alien races that inhabit the galaxy and begin the process of colonization and expansion. In time, the concept of the Orions comes up. It seems that each race, though they are different and possess varying special abilities, have their own legends about this particular race.
One of the aspects of the game is to find the Orions homeworld, a place full of secret and advanced technology, but which is defended by a powerful robotic starship known as the Guardian. Whoever is able to destroy this ship and land on the planet is the most likely to win the game. This is advisable, seeing as the how the purpose of the whole game is to become the undisputed master of the galaxy – the Master of Orion, as it were
The Xel'naga:Another example of this concept which comes to us from the gaming world. of which fans of Starcraft will no doubt be instantly familiar with! Translated literally as "Wanders from Afar", the Xel'naga were apparently a race from a distant galaxy that was concerned with creating the perfect life form. In the course of their lifetime, they apparent "seeded and cultivated thousands of various species" (from the SC game handbook). This included the Protoss and Zerg, two of the major players in the game, and figures pretty prominently in the game's backstory.
In the case of the Protoss, the Xel'naga thought that they had found beings that possessed "purity of form" and began manipulating them. However, when they revealed themselves to the Protoss, the latter turned on them and they fled. They discovered the Zerg shortly thereafter, a species which they believed possessed "purity of essence". They began by enhancing them from the small, parasitic larvae that they were, but found that they were too primitive. They therefore developed the Overmind as well to give them purpose and direction, but this only made matters worse. In time, the Zerg found the Xel'naga, who had chosen to remain hidden this time, and consumed them.
In the course of the game, Xel'naga ruins make only one appearance, in the form of an ancient temple which possesses the ability to sterilize the planet of all other species. However, other ruins are apparently featured in one of the game's novelizations. Otherwise their is no mention of them, their existence merely constituting part of the story's deep background.
Final Thoughts:
After looking through these and other examples of ancient astronauts, a few things began to stand out. Like I said before, sooner or later aliens serve an anthropological purpose in science fiction. Or to put it another way, they will always play the role of mirror and meter stick. On the one hand, they are the means by which we project aspects of ourselves onto others so we can study them better. On the other, they are means by which we measure our own flaws and development.
But above all, aliens tend to fall into any one of four categories based on where they fit into the moral and technological spectrum. This spectrum, which I made up myself (!), breaks down as follows:
Benevolent/Malevolent: How aliens behave in our favorite franchises and what purpose they serve often has much to do with their basic motivation. In short, are they kind of benevolent, enlightened overseers as envisioned by Arthur C. Clarke in 2001: A Space Odyssey and Childhood's End, or are they hostile, conquering species as envisioned in War of the Worlds and Independence Day? In either case, the alien serve a basic purpose: as a commentary on humanity. Their murderous ways are our murderous ways, their benevolent, technical perfection what we aspire to be. As Nixon is said to have muttered to JFK's painting: "Men look at you, they see what they want to be. Men look at me, they see what they are."
Advanced/Primitive: Another important aspect to the aliens in question is their level of technical development. And, interestingly enough, this often has much to do with their moral character. Oftentimes, the aliens in a franchise are both advanced and malevolent, blowing up the White House Independence Day-style or trying to make us one with the Borg! Clearly, the fact that they can obliterate us is what helps to make them scary, in addition to their questionable values

Again, these are all mere projections, designed to focus attention on moral and ethical dilemmas that arise out of our collective history. Still, it is fun to take these various examples from popular culture and see where they line up on the moral/technological graph. That way we can see where different franchise place their aliens in terms of the overall spectrum. And like I said at the beginning, its a cool concept. I mean seriously, wouldn't it be cool if it were actually true? No one can prove aliens didn't visit Earth thousands or even millions of years ago and mess with our evolution, right? Yeah, it's not exactly a sound basis for a scientific theory, but a very fertile source for science fiction!








Ancient Aliens
And I'm back with another conceptual post, exploring ideas that run deep in the sci-fi community. And it's one that I find particularly cool, mainly because it's just so freaking existential! I mean what is there that can possibly throw a wrench into our collective anthropomorphism than knowing that there is sentient life out there that significantly predates our own. Especially if we were to find out that they had something to do with our evolution.
In some ways, this is a shout out to the "ancient astronauts" theory, which states that aliens traveled to Earth long ago and left some evidence of their visit behind. This can be limited to something as basic as a structure or a relic, or can run as deep as having influenced human cultures, religions and technological development. Regardless of whether or not this theory is taken literally, it is well represented in the genre of sci-fi. Here are some examples that I have assembled:
2001: A Space Odyssey:A classic example of an ancient species, ancient astronauts, and one of my personal favorites! Originally conceived in the form of a screenplay by Arthur C. Clarke and Stanley Kubrick, the concept of the TMA-1 monolith aliens became one of the most groundbreaking science fiction movies of all time. However, owing to Kubrick's esoteric style, not much was ever made clear about the species that built the monoliths. Luckily, Clarke wnet on to develop the idea at length in his novelization of the movies and its many sequels.
According to Clarke, the race that built the monoliths were an extremely ancient race that achieved sentience millions of years ago, by our standards. The monoliths were their means of traveling throughout the galaxy, which they did in order to seek out life and help it along. In the course of their travels, they came upon Earth several million years ago and discovered Simians who were on the verge of starvation. By teaching them to expand their diet through hunting and some basic tricks to cultivate their manual dexterity, they ensured not only the survival of higher order primates, but the eventual creation of humans.
The story of 2001 thus takes place in the near-future (from when it was originally written) where humanity has developed into a star-faring race and colonized the Moon. Not far from their colony, a monolith is discovered buried under millions of years of dust. After examining it, to no avail, they discover that it has sent a signal out to Jupiter. The ship Discovery is dispatched to investigate, where it finds an even larger monolith is discovered near Europa. In subsequent books, humanity realizes what the monoliths are and determines that they are still at work, transforming Jupiter into its own star so that life may blossom on Europa (which scientist speculate is already home to a number of maritime species).
Cool idea! But you see, there's a snag… Apparently, the ancient species that built the monoliths have also been known to weed wherever they've sown. What would happen if they came to the conclusion that humanity was too aggressive for its own good, the result of them teaching us to harness an appetite for killing other animals and members of our own species? This is the premise that is explored in the finale 3001, one which was deliberately left open…
Alien vs. Predator:
Note: this is not a reference to the terrible movie or its even more terrible sequel! No, in this case, I am referring to the wider franchise, as exemplified by its many video games, comics, novelizations, and even the independent (non-crossover) movies. In these cases, we get a glimpse of two races that predate humanity by hundreds of thousands or even millions of years. Their outward characteristics alone make them cool, and they are both pretty badass in their own special ways. But what is especially cool about them is the fact that very little known about them, other than the fact that they are very, very dangerous!
"I admire its purity. A survivor… unclouded by conscience, remorse, or delusions of morality". That is how the Alien, or Xenomorph in AVP terminology, was described in the very first movie. Their origin is unknown, as is the timeline of their existence and the circumstances of their evolution. However, one thing is clear: on this last note, it must have been something pretty harsh! I mean really, how difficult must life have been on their homeworld for something like the xenomorph to have emerged. They proliferate at an alarming rate, require living being to gestate, and are designed purely for the hunt!
Overall, their race is divided into two symbiotic and interrelated species. First, there are the "Facehuggers", the spidery creatures that attach themselves to living creatures and implant them with embryos. This in turn gives rise to the "Chestbusters", the warrior aliens that seek out, kill and capture creatures for the Facehuggers to use. At the top of the pyramid is the Queen, a Chestbuster who has evolved to become the egg-layer who gives birth to more Facehuggers. An interesting chicken and the egg type arrangement, and something which only adds to their mystery!
The Predators, on the other hand, are relatively straightforward. At their core of their society lies a warrior ethic, where each and every male member of their species is trained to be a hunter. In time, hunters accumulates honor and seniority within their culture by attaining as many kills and trophies (i.e. skulls) as possible, preferably from different species. In fact, it is rumored that a single scene from Predator 2, in which an Alien skull appeared in a hunter's trophy case was the basis for the whole AVP crossover.
In addition, there are also some clear and apparent rules to the hunt. First, each hunter is drawn to arenas of conflict. In the first movie, one chooses a hunt in Central America where a guerrilla war is taking place. In the sequel, one travels to LA during the height of the drug wars. In both cases, the get a sense of their terrain, taking out the easy prey first, and gradually working their way up to the top carnivore. At first, they rely on their advanced weaponry and stealth. But when at last they face off with the strongest prey, they fight them in the open in hand to hand combat.
God knows how long they've been doing this. But given their obvious level of technology, its clear they are not exactly recent additions to space race!
The "Ancient Humanoids":Now this was one I didn't much like, but it's an example of the concept of ancient astronauts nonetheless. And it comes to us courtesy of Star Trek: TNG. from an episode named "The Chase" (episode 146). In it, Picard's old friend and mentor turns up dead in the course of an expedition which he claims could be the most profound discovery of their time.
After retracing his footsteps, Picard and the Enterprise are joined by three other search parties – one Klingon, one Romulan and one Cardassian – in orbit around a dead planet. When they reach the surface, they find that all the clues lead to a recording left behind by an ancient species. In the recording, the humanoid alien tells them all that they are the progenitors of every sentient race in the quadrant, that their DNA was planted on countless worlds. This is apparently why so many species are humanoid, and means that humanity shares ancestry with all these would-be enemies.
Heartwarming, and kind of cool if it weren't such a convenient explanation as to why all aliens in the Star Trek franchise are humanoid. This is something that's always annoyed me about the franchise. It's not enough that all the aliens speak English and look like people, minus the occasional molded plastic on their faces. But to make matters worse, they always got to make a point of drawing attention to their humanoid forms. So when it came right down to it, this episode felt more like a contrived explanation than a homage. Personally, I would have thought that limited budgets would be the reason, but what do I know? I'm no xenobiologist!
The First Ones:
Another favorite which comes to us courtesy of the Babylon 5 universe. According to the expanded storyline, the First Ones were the first beings to achieve sentience in the Milky Way Galaxy. By the time of the show, most of them had left our corner of the universe in order to explore other galaxies and what lies between them. Only two remains behind, ostensibly to act as shepherds to the younger races. They were known as the Vorlons and the Shadows. However, in time, the two races turned on each other because of their diametrically opposed
The Vorlons believed that development and progress came from order. In the course of their long history, they travelled to many worlds inhabited by sentient races and manipulated their evolution. In each case, they presented themselves as angels, thus ensuring that sentient beings would see them as creatures of light and truth. In addition, they fostered the development of telepaths for use in coming wars against the Shadows, whom they knew to vulnerable to psionics.
The Shadows, on the other hand, believe that evolution comes through chaos. In the course of their history, they travelled to many worlds as well and encouraged different peoples to war with each other. This, they reasoned, would lead to the development of stronger races. Those that died off were sacrificed for the greater good, while those that survived emerged more powerful and advanced.
This philosophy led them into conflict with the Vorlons as well as many other of the First Ones. Many younger races found themselves taking sides or getting caught in the middle. In fact, wars between the two sides became a recurring thing, happening every few thousand years. In the last, the Shadows had been defeated and left the known universe. But as the story opens, they are once again returning to their old stomping grounds, a planet known as Z'ha'dum.
This world is doubly significant because another First One, THE first one in fact, resides there. His name is Lorien, and he is the last of his kind and the sole First One who is allowed the return to the Galaxy. All of the others long since abandoned it, leaving the Shadows and Vorlons to their war and the races they choose to enlist. In the end, however, the main characters reject their agenda and form their own alliance to thwart them. They are successful, and both races leave with Lorien, never to return. In the last episode, Sheridan is on the verge of death when he is found contacted by Lorien who then takes him with him to the great beyond where the other First Ones now reside.
The Forerunners:Now here is an interesting take on the whole ancient astronauts concept. Whereas in most versions of this idea, aliens make contact with a younger race and influence them for their purposes. However, in the Halo universe, things happen in a sort of reverse order. Eons after dying out, the Covenant races came upon the remains of the Forerunners and interpreted them to be holy relics which they began to reverse-engineer so they could merge it with their own technology. This, in turn, led them to develop an entire religion and theocracy based on the Forerunners and the signifance of their most important relics: the Halo devices.
So in this way, the Forerunners had a profound impact on the development and beliefs of the Covenant, but not intentionally. And in the end, this influence had a near disastrous effect. Given that they believed the Halos to be holy relics that would lead them on the "great journey" the Covenant very nearly caused their own extinction. One would think there was a message in all this about the dangers of blind faith or something!
The Orions:In the video game series Master of Orion, there is yet another take on the concepts of ancients aliens. In this turn-based strategy game, players select from different alien races that inhabit the galaxy and begin the process of colonization and expansion. In time, the concept of the Orions comes up. It seems that each race, though they are different and possess varying special abilities, have their own legends about this particular race.
One of the aspects of the game is to find the Orions homeworld, a place full of secret and advanced technology, but which is defended by a powerful robotic starship known as the Guardian. Whoever is able to destroy this ship and land on the planet is the most likely to win the game.
The Xel'naga:Another example of this concept which comes to us from the gaming world. of which fans of Starcraft will no doubt be instantly familiar with! Translated literally as "Wanders from Afar", the Xel'naga were apparently a race from a distant galaxy that was concerned with creating the perfect life form. In the course of their lifetime, they apparent "seeded and cultivated thousands of various species" (from the SC game handbook). This included the Protoss and Zerg, two of the major players in the game, and figures pretty prominently in the game's backstory.
In the case of the Protoss, the Xel'naga thought that they had found beings that possessed "purity of form" and began manipulating them. However, when they revealed themselves to the Protoss, the latter turned on them and they fled. They discovered the Zerg shortly thereafter, a species which they believed possessed "purity of essence". They began by enhancing them from the small, parasitic larvae that they were, but found that they were too primitive. They therefore developed the Overmind as well to give them purpose and direction, but this only made matters worse. In time, the Zerg found the Xel'naga, who had chosen to remain hidden this time, and consumed them.
In the course of the game, Xel'naga ruins make only one appearance, in the form of an ancient temple which possesses the ability to sterilize the planet of all other species. However, other ruins are apparently featured in one of the game's novelizations. Otherwise their is no mention of them, their existence merely constituting part of the story's deep background.
Like I said, its a cool concept. And wouldn't it be cool if it were actually true? I mean, no one can prove aliens didn't mess with our evolution, right? Yeah, it's not exactly a sound basis for a scientific theory, but a very fertile source for science fiction!








March 10, 2012
Of Planetkillers!
What is it about doomsday devices that make them simultaneously scary and freakishly cool? Oh, I don't know. Maybe it's the fact that they can turn an entire planet into glass, render it completely uninhabitable, or just plain blow it to smithereens? If none of these things do it for you, I suggest you stop reading now, this is what the whole post is about!
Where these ideas come from is a source of debate, but it goes without saying that apocalypticism is part of our collective unconscious. The very concept of the end of the world has worked its way into every world religion and is as intrinsic to our beliefs as creation. And I suppose that it goes without saying that since humanity began to develop weapons that could actually level entire cities, depopulate entire countrysides, or even raze whole continents, that this obsession with the end of days has expanded beyond the spiritual world and has become an everyday preoccupation.
So it's little wonder then why science fiction writers have taken it upon themselves to come up with concepts of machines that can destroy and sterilize entire worlds. It just seems like the next logical step after anthrax and thermonuclear weapons doesn't it? And in the course of this, some pretty cool concepts have been thought up. Here are some examples from various popular sci-fi franchises:
The Death Star:Without a doubt, this planet killer is the best known in the business. Making its first appearance in A New Hope where it destroyed the planet Alderaan, the Death Star was a massive space station that was created to inspire fear and silence all dissent to the Emperor's rule. At the center of this force of unrivaled terror was a massive, high-powered laser that resembled a huge eye or a massive crater on the station's surface. A single beam from this weapon was capable of breaking planets apart and obliterating all life on the surface.
Granted, this same station was then destroyed by a ragtag group of Rebel pilots, guys in tiny fighters who knew about a tiny exhaust vent in the side. But its replacement was even more badass! The second Death Star, which appeared in Return of the Jedi boasted a laser that was capable of recharging more quickly between shots and was accurate enough to take out large vessels as well. Before being destroyed by the Rebels at the Battle of Endor, the new Death Star managed to destroy two Mon Calamari cruisers with ease.
But alas, this weapon's fatal flaw lay in its design. Being so big, small craft were capable of penetrating its defenses and attacking its vulnerable points. In the case of the first incarnation, this involved firing torpedoes into an exhaust port which would then reach the main reactor. In the second version, there were to be no exhaust ports so the station would have no outward vulnerability. But as long as it was still under construction, the station was vulnerable and hence open to attack. And given it's sheer size and the time it would take to complete just one, that's a pretty big window! I guess it's true what they say: the bigger they are…
The Vorlon/Shadow Planet Killers:
In the B5 universe, a few different types of planet killers existed, both of which were the property of the oldest races. Given the amount of energy that would be required to destroy an entire planet, it was reasoned that only ancient races like the Shadows and Vorlons would be capable of constructing such a thing. However, the younger races had their own means of leveling a planet, if not destroying it completely. This involved mass drivers, which the Centauri used in season two to hurl asteroids into the surface of the Narn homeworld, causing massive destruction and forcing the Narn to surrender. But that's another matter. Here are what the proper examples of planet killers in the B5 universe:
The Vorlon planetkiller was essentially just a massive gun that was built into a ship. The long, flattened spheroid with plenty of tentacle like things would be escorted through space, fly into position around the enemy planet, and then fire a massive energy discharge that would obliterate the entire thing. By comparison, the Shadow's planetkiller was much more complex, not to mention insidious!
In what appeared to be a massive, black cloud, a Shadows Shroud held a massive buckminsterfullerene-like assembly that would move into position around a planet and then enclose itself around it. The assembly would then unleash a massive swarm of missiles which would bore into the surface and then detonate, releasing a massive thermonuclear payload near the core of the planet which would trigger tectonic activity that would rip the planet apart.
The former planet killer got its fair share of attention in the series proper, where the combined forces of Sheridan and Delenn's alliance managed to destroy one only by calling in the help of the First Ones. Between all their races, only they possessed the kind of firepower that was needed in order to destroy a ship of that size. Some attention is also given to the Shadow's Shrouds, but it wasn't until the TV movie "A Call to Arms" came out that any in-depth explanations of how they worked or how they could be beat ever came up. In this movie, we see for the first time what the internal structure of the Shroud looks like and how the device could be defeated by attacking its nerve center. This alone would not destroy it, but would prematurely trigger it, causing it to unleash all its missiles, which would then impact and destroy the assembly itself.
The Behemoth:This planet killer comes to us courtesy of the Wing Commander videogame and made its appearance in the third installment in the series. Much like the Vorlon planet killer, the Behemoth was essentially a big gun that was designed to blow up planets by firing a single, concentrated beam directly into its surface. Simple, and effective, were it not for the fact that the weapon suffered from some congenital defects, which included gaps in the shielding array and the fact that it had no defensive mounts anywhere along the hull.
However, given the fact that the Terran Confederation (the good guys in the story) were losing to the Kilrathi Empire (the bad guys), the weapon had to be pressed into service before it was complete. Its intended purpose was to destroy the Kilrathi homeworld, a move which they believed was the only way to win the war outright at that point. Naturally, the vessel was destroyed due to a combination of its weaknesses and high-level treason. However, the good guys still won in the end due to alternate plans and daring-do, so don't fret!
Unicron:The Transformers franchise was something I enjoyed for many years as a kid. And were it not for Michael Bay, I might have enjoyed it again as a result! But whatever… In the course of telling the story of machines that could transform to hide their true identities, one robot in particular truly stands out. Mainly because of his size! His name is Unicron, a massive machine that can transform from a robot to a planet-sized sphere, and which preys on smaller planets. A pretty cool concept, really, especially for a children's cartoon! Unlike other planet killer devices though, Unicron was unique in that he was a sentient being, and not a simple machine that was under the control of others. His first and only appearance was in Transformers: The Movie, where he was also destroyed. He did not appear again in the course of the original series, but was mentioned several times, particularly in the CGI-animated spinoff, Beast Wars.
The Doomsday Machine:Gene Roddenberry weighed in on the planet killer thing back in the late 60′s with his own version of a doomsday weapon. It was known simply as the Doomsday Machine, a massive, lamprey-like device that was capable of consuming entire planets into its massive maw. In the course of the episode where it makes its appearance (episode 35, of the same name), the crew of the Enterprise learns that the machine is drawn to populated worlds which it then destroys and converts into fuel so that it can keep going. The process is entirely automated, the ship itself having destroyed its masters and sterilized its own region of the universe a long time ago.
Airing in the late 60′s, the Doomsday Machine was clearly a commentary on the Cold War and the creation on doomsday weapons which were intended for use as a "deterrent". In fact, at one point Captain Kirk theorizes that the machine was never intended for use, merely to serve as a instrument to inspire fear in an enemy. However, once it was activated, it ran amok and destroyed its enemies and those who created it. In the end, the crew manages to destroy it by (ironically) letting it ingest a ship which they rig to go thermonuclear once its inside.
Halo Array:Gamers are no doubt familiar with this one! In the Halo universe, much of the focus is on alien artifacts which were built by a race known as the Forerunners. The Covenant, the alien antagonists in the game, believe them to be holy, particularly the Halo devices which are central to the plot. These devices, it turns out, are "weapons of last resort" which the Forerunners built to sterilize all worlds of sentient life that are within range. Their reason for this have to do with a hostile organism known as the Flood, a parasitic life form that infects sentient organisms and turns them into zombie-like creatures.
Unfortunately, the Forerunners died off shortly after concluding their war with the Flood, leaving the Halos and several other artifacts behind. In time, these were stumbled upon by the Covenant who began to reverse-engineer the devices and used them to advance significantly. In time, the Convenant came to believe that the artifacts had been left behind by a holy race and built a religion and even a theocracy around this belief.
The Halo is apparently the crowning piece of the Convent faith. They believe that activating them will lead them on the "Great Journey" (aka. entrance into the hereafter). However, the main characters in the story quickly learn that this would actually cause the destruction of Earth and every inhabited planet in the sector. Inspired by Larry Niven's Ringworld series, the concept of the Halo devices and the thematic elements which drive the story (i.e. blind faith, theocracy, evolution and ancient alien artifacts) are all prime examples of classic science fiction. Nice to see that they make their way into the gaming world once in awhile!
The Necromongers:The Chronicles of Riddick is yet another example of theocracy, apocalypticism, and doomsday devices. Within the context of the story, we have a faction of hostile force known as Necromongers, a faction of humanity that worships death and believes that better world (known as Underverse) lies at the edge of the known universe. Leading them is a man known as the High Marshall, a person who apparently traveled to Underverse and returned half-man, half… something else. No kidding, this is how he's described in the movie, verbatim!
In any case, in their drive to reach the edge of the universe, the Necromongers conquer, pillage and convert every planet in their path. The final step in this process, before moving on, is the use of a planet-killing device of their own, one which leaves the planet itself intact, but destroys all remaining life on the surface. In short, after they replenish their ranks and bring in fresh converts from the conquered populace, they commit whats called the "Final Protocol" before dusting off. Basically, it involves a series of ships standing up on end and releasing payloads into the air which then explode, unleashing a massive shock wave that kills everything in its path. This process gives literal meaning to the words: "Convert, or fall forever!"
The Inhibitors:As I final example, I have included one of my personal favorites: the hostile alien species known as the Inhibitors, which come to us from Alastair Reynolds' Revelation Space universe. According to the first novel in the series, the Inhibitors are all that remains of several ancient alien races which went extinct long ago. These machines, which are semi-intelligent and automated, are programmed to seek out and destroy sentient life.
The reason for their existence apparently has to do with a series of terrible events that are collectively known as the Dawn War. This war was apparently fought by all the earliest sentient races in the Milky Way Galaxy which began shortly after they discovered each other, but which lasted for eons. Finally, what was left of the various races decided to merge their consciousness with a series of specialized machines which they then programmed to ensure that no such wars ever happened again. These machines take the form of tiny black boxes which are capable of multiplying, replicating and seem next to impossible to kill.
Ostensibly, these machines were designed to nip the development of sentient life in the bud by sterilizing any planet that supported a potentially star-faring race. In short, they were meant to inhibit the growth of sentient life, hence their name. However, in books II and III, their motivations are explained further. In addition to wanting to prevent another major war from taking place, the Inhibitors were also concerned about the eventual galactic collision which is scheduled to take place between the Andromeda and Milky Way Galaxies several million years from now. When that happens, our two galaxies will merge, but the consequences for any lifeforms living within either of them will be disastrous.
The only way to prevent this, it is said, is to either ensure the development of a single race that has the requisite technological development to resist the destruction brought on by the collision, or to inhibit the growth of any sentient species until after the collision takes place. Once the collision is complete and the galaxy returns to a state of gravitational equilibrium, life can resume, but not before. Sounds crass, but the way they see it, they are doing sentient beings a favor by making sure they don't get off the ground, rather than letting them die by the billions when the stars all come crashing together!
In the end, these machines destroy planets through various means. In fact, much attention is given to how the Inhibitors employ a great deal of creativity in designing ways to sterilize worlds. Instead of just parking a giant gun in orbit around a planet or covering with a toxic blanket, they will use the system's natural resources to construct tools and weapons which they will then use to take planet's or suns apart, bit by bit. The process can take years, even centuries for them. But they plan ahead, and are very patient…
Ultimately, the Inhibitors are not defeated in the Revelation Space universe, but are beaten back, pushed to the fringes of known space where humanity fights an ongoing fight with them that lasts beyond the final novel in the series. They do this by incorporating technology from other extinct races as well as one's that have developed extremely clever ways to survive. And like with everything else in Reynold's universe, it all comes down to technology that is both plausible and fascinating to read about!
Well, that's about all the planet killing I can stand for now. Sure, there are plenty more examples in the realm of sci-fi, but these are the ones that stand out for me. Plus, if I were to take the time to research and list them all, we'd both be stuck on this one post forever. Remember, it takes longer to write than it does to read! So in keeping with the theme of this post, let me leave you with some words of advice:
No matter what you've done, its not the end of the world. Unless it is, in which case, it probably didn't matter anyway








March 9, 2012
Of Galactic Empires
Hello again, fellow sci-fi fans! Today, I thought I'd write about something conceptual, something that is intrinsic to so much science fiction and keeps popping up in various forms. It's something that has appeared in countless serials, novels, tv shows, movies, and RPG's. I am referring, of course, to the concept of the Galactic Empire, a science fiction trope that has seen many incarnations, but revolves around a singular theme of a political entity that spans the known universe. Whether it's a loose federation of humans and aliens spanning many different star systems, or a despotism made up of millions of worlds, all populated by human beings, or something somewhere in the middle, this trope has proven to be one of the most enduring ideas of classic science fiction.
But where exactly did this idea come from? Who was the first to come up with a futuristic, galaxy-spanning polity where millions of star systems and quadrillions of sentient beings all found themselves living underneath one roof?
Asimov's Foundation Series:

An artists rendering of Trantor
Isaac Asimov is arguably the first science fiction author to use the concept of a galaxy-spanning empire in his literature. Known simply as the Galactic Empire, this organization was the centerpiece of his Foundation series. As fans of the books know, the entire series was built around the idea of the imminent collapse of said empire and how a small band of scientists (led by Hari Seldon) were dedicated to ensuring that the collective knowledge of the universe would be preserved in its absence. The books were based heavily on Gibbon's History of The Decline and Fall of the Roman Empire, a compendium which explored the various reasons for the collapse of Rome and the resulting Dark Ages.
The universe of the Galactic Empire centered on a planet named Trantor. Based on his descriptions, the planet was covered by a massive urban landscape, every habitable area having been built over in order to accommodate the planet's huge population. In addition to being the capitol of the Empire, it was also its administrative head, cultural hub, and economic epicenter. Much like Rome of antiquity, it depended heavily on the surrounding territories for food and raw materials in order to sustain itself, and was terribly hit when the Empire began to decline.
However, beyond some passing descriptions of its size, centrality and the problems facing its encapsulated population, not much is said about Trantor or many other worlds of the Galactic Empire. In fact, not much is said about the Empire itself, other than the fact that it has endured for millennia and is on the verge of collapsing. Mainly, the focus in Asimov's Foundation is on the events that precipitated its fall and the work of the Foundation once that was complete; how they went about the process of restoring civilization in the absence of a central authority. However, the subsequent Foundation novels, which included some prequels, helped to flesh out the Empire further, providing details on member worlds and the events which preceded the development of Hari Seldon's "psychohistory".
Frank Herbert's Dune:

Arrakis (aka. Dune), the main setting of the story
One of the greatest examples of a galactic empire in my opinion. In the first installment of the Dune series, we are made immediately aware that humanity now inhabits the entire galaxy and are ruled from a world called Kaitan by a sovereign known as the Padishah Emperor. However, it is also made clear that while the emperor is the supreme leader, power is shared in a quasi-feudal arrangement between the noble houses (the Landstraad), a corporate entity that controls all economic affairs (CHOAM), and the various guilds (of which the Spacing Guild is arguably the most powerful). In this universe, much attention is given to the breakdown of power, the history of how it came to be, and the various member worlds and houses.
For starters, there is House Corrino, the ruling dynasty of the empire that is centered on Kaitan. Their house once ruled from a planet known as Selusa Secundus, but which has since been reduced to ashes from a nuclear attack and now serves as the emperor's prison planet (where his elite armies are trained). More important, and central to the story, is House Atreides, the family which rules from an ocean planet named Caladan, but come to inherit the desert planet Arrakis (aka. Dune). Passing attention is also given to Geidi Prime, the industrial world run by House Harkonnen, the nominal villains of the story.
But by far, the most detailed and developed descriptions are that of the planet Arrakis, where most of the story takes place. Throughout the first novel, the planet's ecology, native species, and inhabitants (the Fremen) are richly detailed. Given that it is the only world where the spice (an awareness drug the entire universe depends on) is mined, the world is understandably the focal point of the Dune universe. Clearly analogous to oil, the spice is a metaphor for human dependence on a single resource, and the consequences thereof. By taking control of the planet at story's end and threatening to destroy the spice, Paul Atreides effectively becomes the universe's new ruler. For as the sayings go: "He who controls the spice, controls the universe", and "He who can destroy a thing controls that thing."
Frank Herbert cited a number of influences for his galactic empire. Like Asimov, he relied a great deal on history, particularly that of the Middle East, the Crusades, and a number of feudal societies. At the same time, Herbert became fascinated with ecology, a result of his living in Florence, Oregon where the US Department of Agriculture was using poverty grasses to stabilize the expanding Oregon dunes. The article which he wrote about them, entitled "They Stopped the Moving Sands" was never completed and only appeared decades later in The Road to Dune. Nevertheless, it was from this combination of real history and ecology, how the living environment affects its inhabitants and shapes history, that the universe of Dune emerged.
Star Wars:

Coruscant, capitol of the Old Republic and Empire
Perhaps the best known example of a galactic empire, which in turn emerged from what Lucas called the Old Republic. When asked about his inspirations, George Lucas claimed that he wanted to create an empire that was as aesthetically and thematically similar to Nazi Germany as possible. This is made abundantly clear when one looks into the back story of how the Empire emerged, how its malevolent dictator (Palpatine, a Sith Lord) rose to power and began launching campaigns to eliminate anyone who stood in his way. In addition, the use of Storm Troopers, the uniforms of the imperial officers, and the appearance of Darth Vader also add visual representation to this.
However, a great deal of antiquity works its way into the Star Wars universe as well. Much like Herbert and Asimov, there is a parallel between the past and the future. The incorporation of royalty, swordfights between Bushido-like warriors, gun-toting smugglers, cantinas, dangerous towns in the middle of the desert, and all the allusions to the "Republic" and "Galactic Senate", fair and noble institutions which ruled the galaxy before the dark times – all of these are themes taken from ancient Greece, Rome, feudal Japan, medieval Europe, and the Wild West.

urban sprawl on Coruscant
In any case, at the center of Lucas' galactic empire lies Coruscant, a planet that was clearly inspired by Trantor. Whereas in the original series, the planet was not shown or even mentioned, it receives a great deal of attention in the Star Wars novelizations, comics, and prequel movies. Much like Trantor, it is a planet that is completely dominated by urban sprawl, literally every corner of it dominated by massive sky-scrapers and multi-leveled buildings. According to the Star Wars Wiki (Wookiepedia), roughly a trillion humans and aliens live on its surface, which is another detail that is noteworthy about Lucas' universe. Unlike Foundation or Dune, in Star Wars, the galactic empire includes countless sentient races, though humans do appear to be the dominant species.
This racial aspect is something else that is akin to World War II and Nazi Germany. Whereas the Rebellion is made up of humans and aliens who are struggling for freedom and tolerance, the Empire is composed entirely of humans who believe in their own racial superiority. However, in a tribute to Lucas' more creative days, not much is said about this divide, the audience is instead left to infer it from the outward appearances and behavior of the characters on screen. However, the idea receives much development in the novelizations, particularly Timothy Zhan's Thrawn Trilogy.
Star Trek:

Star Fleet Command, in orbit above Earth
Yet another take on the concept of a galactic polity: Gene Roddenberry's United Federation of Planets. Much like the Empire of Lucas' own universe, the Federation is made up of hundreds of member worlds and any number of races. But unlike its peers in the Foundation, Dune or Star Wars universes, the Federation only encompasses a small portion of the galaxy – between ten and fifteen percent, depending on where you look in the storyline. Beyond their range of influence lie several competing or cooperative empires – the Klingons, the Romulans, the Cardasians, the Dominion, and the Borg. Each of these empires represent a threat to the Federation at one time or another in the story, largely because their ideologies are in direct conflict with the Federations policy of peace, multiculturalism and understanding.
This may sound a tad tongue-in-cheek, but it is the main vehicle for the story. In Star Trek, like many other sci-fi franchises, Gene Roddenberry uses alien races as mirrors for the human condition. Whereas in his vision of the future humanity has evolved to overcome the scourges of war, poverty, disease, intolerance and oppression, other races are either less advanced or openly embrace these things. The Klingons, for example, were the enemies of the Federation because of their commitment to warrior politics. The Romulans are locked in an ongoing cold war with them because of their belief in their own racial superiority. The Dominion seeks dominance over all "solid" life forms because, as shape shifters, they fear being controlled themselves. And the Borg are an extremely advanced cybernetic race that seeks to "perfect" organic life by merging it – by force, if necessary – with the synthetic. The metaphors are so thick, you could cut them with a knife!
Yes, subtlety was never Roddenberry's greatest attribute, but the franchise was an open and inclusive one, borrowing freely from other franchises and sci-fi concepts, and incorporating a great deal of fan writing into the actual show itself. And whereas other franchises had firm back-stories and ongoing plots, Star Trek has always been an evolving, ad hoc thing by comparison. Roddenberry and the producers and writers that took over after his death never did seem to plan that far ahead, and the back story was never hammered out with that much precision. This has allowed for a degree of flexibility, but also comes with the painstaking task of explaining how and why humanity became a utopian society in the first place. But for the most part, the franchise leaves that one vague, arguing that space travel, technology and contact with other sentient races allowed for all of this to happen over time.
Babylon 5:

Babylon 5
One of my favorite franchises of all time! And possibly one of the most detailed examples of a galactic empire, due largely to the fact that it took shape in the course of the show, instead of just being there in the background from the beginning. Here too, we see a trade off between other franchises, the most similar being Star Trek. In this universe, there is no single galactic empire, but rather a series races that exist is a web of alliances, rivalries and a loose framework of relations. But as time goes on, many of them come together to form an alliance that is reminiscent of the Federation, though arguably more detailed and pluralistic in its composition.
When the show opens, we see that humanity is merely one of many races in the cosmic arena, most of whom are more advanced and older than we are. The Earth Alliance, as its called, controls only a few colonies, but commands a fair degree of influence thanks to the construction of an important space station in neutral territory. This station (namesake of the show) is known as Babylon 5, aptly named because it is a place of trade, commerce, and the intermixing of peoples and cultures. And much like its namesake, it can be a dangerous and chaotic place, but is nevertheless the focal point of the known universe.
According to the back story, which is explored in depth in the prequel movie "In the Beginning", the station began as a way of preventing wars based on cultural misunderstandings. Such a war took place between the human race and the Mimbari, a race that is central to the story, ten years prior to the show. After four abortive attempts, the station finally went online and was given the designation of five because it was the fifth incarnation of the project. Once completed, all major races in the area sent representatives there in order to make sure their interests and concerns were being represented. Chief amongst them was Earth, the Mimbari, the Narns, the Centauri and the Vorlons, who together made up the stations executive council. Beyond them was the "League of Non-Aligned Worlds", a group made up of fifteen sentient races who were all smaller powers, but together exercise a fair degree of influence over policy.
The Centauri, who were based on the late-period Roman Empire, are a declining power, the once proud rulers of most of the quadrant who have since regressed and are looking to reverse their fortunes. The Narns are their chief rival, a younger race that was previously occupied and brutalized by the Centauri, but who have emerged to become one of the most powerful forces in the quadrant. Based heavily on various revisionists powers of history, they are essentially a race that is familiar with suffering and freely conquers and subjugates others now to ensure that such a thing never happens to them again. The Mimbari, an older and somewhat reclusive race, is nominally committed to peace. But as the war demonstrated, they can easily become a force to be reckoned with given the right provocation. And then there are the Vorlons, a very old and very reclusive race that no one seems to know anything about, but who nevertheless are always there in the background, just watching and waiting…
As the show progresses, we come to see that B5 will actually serve a purpose that is far greater than anyone could have foreseen. It seems that an ancient race, known only as the Shadows, are returning to the known universe. Before they can to invade, however, they must recruit from the younger races and encourage them to make war on their rivals and neighbors. This will sow the seeds of chaos and ensure that their eventual advance will be met with less resistance. The Vorlons and the Mimbari ambassadors (Kosh and Delenn) are aware of this threat, since their people have faced it before, and begin recruiting the station's two human commanders (Jeffrey Sinclair and John Sheridan) to help. This proves difficult, as the Shadows appear to have contacts on Earth as well and are backing the power play of Vice President Clarke, an ambitious man who wants to be a dictator. They are also ensuring that the Centauri and Narn go to war with each other as a way of keeping all the other member races preoccupied.
However, using the station as a rallying point, Sheridan, Sinclair, Delenn and Kosh eventually manage to organize the younger races into a cohesive fighting force to turn back the Shadows. Things become more complicated when they realize that the Vorlons are also the enemy, being involved in a power struggle with the Shadows that goes back eons. However, with the help of other First Ones (very old races) and a commitment to stand on their own, they manage to force both sides to leave the known universe. In the wake of the war, a new spirit of cooperation and cohesion is formed amongst the younger races, which eventually gives rise to the Interstellar Alliance. This organization is essentially an expanded version of the League, but where members are fully aligned economically and politically and committed to defending each other. This comes in handy when the allies of the Shadows, younger races who are armed with all their old mentors' gear, come out of hiding and begin to make trouble!
Naturally, the full story is much more complex and I'm not doing it justice, but this is the bare bones of it. Relying on historic examples and countless classic science fiction themes, J. Michael Straczynski establishes a detailed universe where multiple races and political entities eventually come together to form a government that rules the known universe and stands the test of time.
Battletech:Here we have a franchise that had multiple inspirations, according to the creators. The focal point of the franchise is on massive war machines, known as battlemechs, which were apparently inspired by Macross and other anime. However, the creators also came to incorporate a back story that was very European in its outlook, which revolved around the concept of an ongoing war between feudal states. One could make the case that the Shogunate period of Japan, a time of ongoing civil war, was also a source of inspiration for this story. However, upon familiarizing myself with the background of the series, I couldn't help but feel that the whole thing had a predominantly Russian feel to it. In addition to the heroic characters being named Alexandr and Nicholas Kerensky, something about the constant feudal warfare and the morally ambiguous nature of humanity in the story seemed analogous to much of Russia's troubled history.
To break it down succinctly, the story takes place in the 31st century, a time marked by incessant warfare between different clans and worlds, all of which are populated by humans.Terra (as Earth is now called) was once the center of a grand empire known as the Star League. After centuries of conflict, in what is known as the "Succession Wars", Earth and many its immediate neighbors were rendered damaged or completely uninhabitable. As a result, the focal point of the universe resides within the Inner Sphere, a region that is 500 light years away from Earth and dominated by five Great Houses. The leader of each house claims to be the rightful successor of the Star League, and hence the houses are all known as the Successor States. Outside the Inner Sphere lies the Periphery, a large ring of independent star systems that predate the League and the Successor States, but are inferior to them in terms of technology. Though nominally independent, none of these regions have the ability to stand against the houses of the Inner Sphere, and thus avoid conflict with them whenever possible.
A key feature of the Battletech universe is the absence of sentient species outside of the human race. This serves to make the ongoing warfare more realistic, as well as establishing how the current state of war is a direct extension of earlier rivalries (some dating all the way back to the 20th century). Another interesting feature about this franchise is the fact that humanity has not evolved very far beyond its current state, in spite of the lengthy passage of time. Again, the constant state of warfare has much to do with this, which has had a slowing and even reversing effect on the technological development of many worlds. In short, the franchise is gritty, realistic, and has a pretty dim view of humanity. In addition, there is a palatable sense that humanity's best years are behind it, and that barring the appearance of some external threat, humanity will war itself into extinction.
Key Features:
A couple of things stand out about each of these examples of a galactic empire. And for anyone interesting in creating their own, they are considerations which have to be taken into account. All of the previous creators, from Isaac Asimov to Weisman and Babcock, either took a singular approach on these issues, or adopted a combined one. Here they are, as I see them:
Humans and Aliens: This is arguably the most important consideration when developing a sci-fi franchise, especially one where a galactic empire is concerned. The creator must decide, is this going to be a universe where humans and aliens coexist with one another, or is it going to be strictly human? Both options open up a range of possibilities; for example, are humans and aliens living together in harmony in this story, is one subjugated to another, or something else entirely? What's more, what role will the aliens play? Are they to be the benign, enlightened aliens who teach us "flawed humans" how to be better, or will we be the the species that's got things figured out and they be allegorical representations of our past, flawed selves? Inevitably, aliens serve as a sort of mirror for the human condition or as examples of past human societies, in any story. There's simply no way around it, not if we want them to be familiar and relateable.
Utopian/Dystopian: Another very important decision to make when creating a universe is the hue its going to have. In short, is it going to be a bright place or a dark place? Would humanity advance as a result of technology and space exploration, or regress because improved weapons and tools merely meant we could do more harm? Both visions serve their purpose, the one eliciting hope for the future and offering potential solutions to contemporary problems, the other making the point that the human condition is permanent and certain behaviors will never be overcome. However, in my opinion, the most respectable approach is to take the middle road on this. Sci-fi franchises, like those of Straczynski and Alastair Reynolds (creator of the Revelation Space universe) did their best to present humanity as being morally ambiguous. We were neither perfect nor unsalvageable. We simply did our best and tried to make a difference, but would always have our share of flaws.
Space Travel: Almost all galactic empires are agreed on this one front. When it comes to creating a extra-solar empire, one that encompasses hundreds or even thousands of star systems, one needs to be able to travel faster than the speed of light. It might mean contravening the laws of physics (causing Einstein to roll over in his grave!) but you can't really do it otherwise. Whether it's by the Alcubierre drive, hyperspace, warp, jump gates, or folding space, all of the aforementioned franchises incorporated some kind of FTL. Without it, humanity would require thousands or even millions of years in order to expand to encompass the known universe, at which point, we'd probably have evolved to the point where we were no longer even human! In addition, the problems of subjective time and perspective would wreak havoc with story lines, continuity, and the like. Better and easier to just say "Here (zoom!) Now there!"
Technology: Following on the heels of FTL is the issue of how technology in general is treated within the universe in question. Will it be the source of man's betterment and salvation, of their downfall, or something in between? Star Trek is a perfect example of the former approach, set in a future where all hunger, disease, poverty and inequality have been eliminated through the application of technology. Despite the obvious utopianism of this view, the franchise really isn't that far off if you think about it. If we did have matter replicators, machines that could manufacture food, materials and consumer goods out of simple trace elements, then money, precious metals and other artificial means of measuring wealth would become obsolete. In addition, there'd be no more food shortages or distribution problems to speak of, not as long as everyone had access to this technology. And if fusion power and warp technology were available, then energy would be cheap and abundant and commerce would be rapid and efficient.
However, Roddenberry would often show the downside of this equation by portraying societies in which technology had been allowed to run amok. A good example is an episode in Star Trek TNG where the Enterprise comes upon a planet that is run by an advanced machine named Custodian. The people of the planet have grown entirely dependent on the machine and have long since forgotten how to run and maintain. As a result, they have become sterile due to radiation poisoning and are slowly dying off. Another perfect example is the Borg, a race of cybernetic beings that are constantly expanding and assimilating anything in their path. In terms of aesthetics, they are dark, ugly and sterile, traveling around in ships that look like giant cubes that were slapped together out of toxin-spewing industrial junk. Is there a more perfect metaphor for the seemingly unstoppable march of technological progress, in all its darker aspects?
Asimov's Foundation series also had a pretty benign view of technology. In his universe, the people of Terminus and other Foundation worlds distinguished themselves from their neighbors through their possession of superior technology and even used it to their advantage wherever possible. In the first novel, for instance, the Foundation's scientists began to travel to neighboring worlds, places that had the use of nuclear power and began teaching them how to rebuild it. Over time, they became a sort of priestly caste who commanded reverential respect from the locals thanks to all the improvements their inventions brought to their daily lives. When in the first book a warlord from the neighboring planet of Anacreon tries to conquer them, they then respond by cutting off all power to the planet and their forces, and use their status as religious leaders to foment rebellion against him.
However, other franchises have a different take on technology and where it will take us. For example, Battletech tends to look at technology in a darker perspective. In this future, the focus of technological development is overwhelmingly on battlemechs and weapons of war. In addition, the ongoing war in the series has had a negative effect on the development of other forms of technology, particularly the kinds that are beneficial to society as a whole. In short, technology has not corrected for mankind's flaws because it has failed to remove the greatest cause of war and suffering – i.e. ambition!
Frank Herbert, on the other hand, took what could be construed as a mixed view. Whereas in his universe, instantaneous space travel is possible, energy shields, laser guns and nuclear power are all in existence, the overall effect on humanity has not been progressive. In the first Dune novel, we learn that humanity fought a holy war against thinking machines and automation over ten thousands years prior to the main story (the Butlerian Jihad). The target of the jihad was apparently a machine mentality as much as the machines themselves, and the result was a sort of compact whereby future generations promised never to develop a machine that could take the place of a human being. That, in addition to the invention of energy shields, led to the development of a feudal society where nobles and merchant princes were once again responsible for controlling planetary resources, and where armies went to war using swords and daggers in addition to lasers, slug throwers and missiles.
In subsequent novels, this was developed even further to present a sort of twofold perspective on technology. On the one hand, it is shown as being potentially harmful, where a machine mentality and a society built on unrestricted production of material goods can lead to social chaos and anarchy. Not necessarily because it can be harmful in and of itself, but because it can lead to a situation where humans feel so alienated from themselves and each other that they are willing to regress to something simpler and less free. On the other hand, advanced technology is also shown to have a potentially retrogressive effect as well, forcing people to look backwards for solutions instead of forwards. One can see genuine parallels with history, like how industrial civilization, in spite of all its benefits, led to the rise of fascism and communism because of its atomizing and alienating effects on society. Or how the Japanese of the post-Shogunate period deliberately regressed by destroying their stores of muskets and cannons because they feared that the "coward weapons" were detrimental to the Bushido.
Personally, I thought Herbert's perspective on things was by far the most brilliant and speculative, packed full of social commentary and irony. It was therefore a source of great disappointment that his successors (Brian Herbert and KJA) chose to present things in a far more myopic light. In the prequels to Dune, particularly the Legends of Dune series, the jihad is shown to be a struggle between advanced machines that have enslaved the human race and the few free human worlds that are locked in a life and death struggle to defeat them. However, in twist that is more contradiction than irony, they find the solution to their problem by using nukes to level every machine planet. The fact that the "free worlds" relied on slave labor to compensate for the loss of automation was somewhat interesting, but would have been far more effective if the enemy machines were not portrayed as purely evil and the protagonists as selfless heroes.
Final Thoughts:
The concept of a galactic empire is something that has a long history and many, many incarnations. But as always, the purpose of it seems to be to expand the focus of the commentary so that as many possible aspects of the human condition can be explored. By placing human beings on hundreds or thousands of planets, authors generally seek to show how different places can give rise to different cultures. This is as true of different parts on the globe as it is for different planets in the universe. In addition, the incorporation of aliens also gives us a chance to explore some of the deeper sociological questions, things that arise out of how we interact with different cultures around the world today. For in the end, all science fiction is really about history and the period in which it is conceived, regardless of it being set in the future. Like all other genres, the real aim is to serve as a vehicle for speculation and investigation, answering questions about who we are and what makes us us.
Whew! I think I got a little tongue and cheek there myself! In any case, I enjoy delving into this conceptual stuff, so I think I'm going to do it more often here. Next time, something a bit lighter and more specific… I'm thinking about PLANETKILLERS! Stay tuned!








March 6, 2012
A Clash of Kings (A Song of Fire and Ice, book II)
As I'm sure I said in my last post, George R.R. Martin is known to his contemporaries as the "American Tolkien". This is a fitting comparison for me seeing as how Game of Thrones was something I had no real interest in until after I saw it adapted to screen. It was only after I saw the whole first season, which is book I in the series, that I decided to start reading it and get informed! I'm now on book four in the series and like all GOT geeks, am eagerly awaiting season two which premiers April 1st (This better not be some kind of prank!) But anyway, here is book II in the Song of Fire and Ice series, which is appropriately named:
A Clash of Kings:
As with Lord of the Rings series, I decided to read the second book first, mainly so I could get a head start on all the material that was to come. However, since the series is ongoing, I did not dare wait til I read to the end before going back to cover the original. And I can honestly say that book II improves upon the first, bringing more action, more intrigue, and more fantasy-fiction to the fore. I tell ya, its a rare thing when a sequel actually surpasses the first in a series, but that was to be expected here. Whereas Game Of Thrones set the scene, introducing the major plot threads and building up the action, Clash of Kings incites it all and brings it all to an explosive semi-climax. The most important element of which is the battle at Kings Landing, which I cannot wait to see adapted to the screen!
Plot Synopsis:The book opens with a celestial event. A red comet, which goes by various names, has entered the heavens and seems to mean different things to different people. To some, its a portent of evil, but to others, its a sign of impending victory. Picking up where the first book left off, the realm of Westeros finds itself divided between five powers who are now in a state of civil war. In the south, power is divided between Kings Landing, where the Lannisters rule through Joffrey, and Robert Baratheons two brothers – Renly and Stannis. The former now controls the southern area of Highgarden while the latter controls the island Dragonstone. While a Baratheon alliance would surely defeat the Lannisters, the brothers are divided because both are determined to sit the Iron Throne.
While Stannis, the elder, has the better claim to the throne, Renly is the more charismatic of the two. He is just as determined and has a much larger army, but Stannis has a secret weapon which he has yet to unveil: a sorceress named Melisandre, a priestess of Asshai who worships the fire god R'hllor. The cult of R'hllor, which is monotheistic in focus, is quite popular in the East but relatively unheard of in Westeros. To many, her backing of Stannis, whom she sees as the Azor Ahai (prophet of R'hllor) reborn, is merely a power play, a means to introduce her religion to the Seven Kingdom should be triumph in the war. But according to Melisandre, the civil war is merely a prelude to a much greater war against a dark force that has been coming for some time…
Meanwhile, to the north Robb Stark has been crowned King of the North by his bannermen and continues in his long campaign south. Though they are outnumbered by the Lannisters, they win victory after victory, and soon even Tywin Lannister is forced to move the bulk of his forces south when they hear that King's Landing is threatened. For the wolf, victory seems possible, but a there are a few complications to his plans. For one, King Joffrey and the Lannisters are still holding Sansa Stark hostage and Arya Stark is still missing (in truth, she and the Night's Watch recruiter who saved her are moving north with a band of convicts and recruits). The only thing keeping Sansa safe is the fact that Jaime Lannister is in their custody, but he's proving to be a tricky hostage…
What's more, the Iron Isles, where Baylon Greyjoy hails from, are up in arms. With the wolf marching south and civil war dividing the realm, his father seems intent on carving out his own kingdom in north as well. His daughter is chief amongst his Captains, a fact which annoys Baylon to no end. Determined to upstage her, he leads an attack on Winterfell and takes it. In time, Bran Stark and his newfound friends from the Riverlands, who've convinced him he's having prescient dreams, decide to escape to The Wall. Something is up there, it seems, that is calling to Bran. When he flees, Baylon decides to stage their murder to avoid the inevitable embarrassment of having lost them.
To the far north, Jon Snow has taken up with the Nights Watch and is with them as they begin a large-scale reconnaissance north of The Wall. Apparently, the Wildlings have been abandoning their villages in droves, moving to a large encampment where a man named Mance Rayder. Apparently, he has declared himself "King-beyond-the-Wall" and plans to lead a united army of Wildlings south to take the lands they have been historically cut off from. In time, it becomes clear that he himself is fleeing something, they very thing that Jon Snow and the Watch have been worrying about. It seems the White Walkers have been getting around, and just about everyone in their path is looking to flee…
To the east, Dany and her host travel across the desert to the great city of Qarth. Once there, Dany becomes the focus of much attention and fascination, given that she travels with three dragons. Despite this, she is unable to raise an army because the only coin she has to barter with is her dragons, which she refuses to give up. When she goes into the House of the Undying, where the warlocks of Qarth reside, she is told that her life is threatened and that she will be betrayed three times. When the warlocks try to attack her, her dragon burns the House down, sparking emnity between her and the Qartheen. An attempt is made on her life at the city harbor, but she is saved by two men – an old warrior named Arstan Whitebeard and a mercenary named Strong Belwas. They were sent by Illyrio, the man who sheltered her and her brother, and join her host. Together, they begin to plot where to travel to next to find her an army.
After a failed meeting between Renly and Stannis, which Catelyn Stark travelled south to host, Renly was killed by a "shadow". It becomes clear that Stannis' priestess was involved, because all those who oppose Stannis have a way of winding up dead. As a result, Renly's former bannermen declare fealty to Stannis and add to his power, and Catelyn is forced to flee north with one of Renly's staunchest supporters. A woman named Brienne of Tarth, a formidable fighter whom Renly made a knight. They return to Riverrun, the domain of her brother, where Robb is rallying his forces and her father lies dying. Upon her return, she learns of what happened to Winterfell and her two youngest sons and is heartbroken. Between Ned, her ailing father, and now her two boys, it seems everyone she loves is dying.
Back to King's Landing, Tyrion has taken up the role as Hand of the King. Before him is the challenge of defending the capitol from Stannish Baratheon, who is quickly approaching by land and sea with his combined armies and navy. At the same time, he must cover his ass seeing as how his sister will stop at nothing to do him in. A game of chess ensues, with both sides employing bribes and whatever blackmail and threats they can to gain leverage over the other. For a time, Tyrion seems to have the upper hand, but soon, battle comes to their doorstep, and he must forgo all that to lead the defense of the city.
Meanwhile, Arya is captured while traveling north by men loyal to the Lannisters. The survivors are taken to Harrenhal, a major castle that is currently in Lannister hands, where she is forced to serve as a peasant girl. Her identity remains a secret, but she is forced to endure all kinds of abuse as a serving girl. However, one of the captives who was part of their caravan comes to her and tells her that he owes her three lives for saving him and the lives of his companions. Instead, she uses him to help free a bunch of Stark men who then seize the castle. However, her fortunes do not change much, as she is then forced to act as cup bearer to Roose Bolton who comes to occupy the castle. She escapes shortly thereafter with her old companions and continues north.
Tyrion's preparations pay off in the end. At sea, the large chain link he had constructed is used to close off the river once Stannis' fleet enters it. In addition, their forces use a their vast stores of Wildfire he had prepared to set them ablaze once they are trapped. On land, things go a little more poorly, but Tyrion manages to lead a successful defense of the gates and is eventually saved by his father, Tywin. It seems that he travelled to Highgarden before the conflict and enlisted the help of many of Renly's former bannermen. At just the right time, they perform a flanking maneuver which routs Stannis' forces and saves King's Landing. Sensing that he will not die in battle, one of Cersei's assassins attacks and nearly kills Tyrion. When he wakes up in bed, he finds that Cersei has gained the upper hand on him by preying on their father's good graces.
North of the Wall, the Black Brothers find a base amongst a ruined tower and begin sending recon forces further north. Jon is part of a force dispatched to the Skirling Pass, where they find the bulk of Rayner's army massing. In addition to thousands of Wildlings, they see giants, mammoths, and wargs complimenting their force. In time, the Wildlings fall upon them and they are forced to flee. Before they are captured, Qorin asks Jon to betray him when the time comes so that he may infiltrate the Wildling camp and learn their secrets. Jon reluctantly agrees, and when they are cornered, Qorin fights him and lets him win. Jon is now a prisoner of the Wildlings and is reunited with a young Wildling woman that he met and set free earlier. She convinces Rayner to take Jon in, as he himself was once a Black Brother who defected.
Back in Winterfell, Theon finds himself with his back to the wall when Robb dispatches one of his bannermen and an army to remove the Iron Men from Winterfell. All hope seems lost to him, when a new force enters the field and saves his butt. It seems that one of the sellswords who joined him earlier was in fact the Bastard of Bolton, a usurper who fell into disfavor with Robb's men and was imprisoned in Winterfell. When Theon set him free, he returned to his home, took up the cities army, and returned to save him. However, he quickly betrays Theon, kills him, and orders Winterfell razed…
Strengths/Weaknesses:
As I said before, this book packs some serious action into its binding! After much build-up in the first, the climactic battle of King's Landing takes place, and it was quite unclear how things were going to go… In fact, much of the book is unpredictable. One gets the impression that the Lannisters are bound to lose well up until the battle finally takes place. In addition, the fate of House Stark is something which is tenuous at best. As always, one can't get too emotionally attached where the characters of George R.R. Martin is concerned. They tend to die suddenly and haphazardly. However, unlike in book I, none of the major characters die off, just the supporting cast. This I would consider a strength considering that I tend to get sour when people I like get killed!
That being said, there were a number of inexplicable plot twists in this book, so many that it began to feel a little contrived after awhile. For starters, the battle of King's Landing suddenly turns when all hope seems lost. In itself, that was a pretty good twist, but there were many like it. When it came to the rivalry between Renly and Stannis, it seemed apparent that Renly was destined to win, but then he's suddenly killed by Melisandre's shadow, thus completely turning the tide. And then there's the part where Theon Greyjoy is defending Winterfell. Everything seems said and done when at the last moment, he is saved by the intervention of the Bastard of Bolton, only to then be killed! That's three major plot twists in one book, and the last one was like a… a compound twist! Kind of grows thin after awhile.
In addition, like all the books in the series, the story can become drawn out and emotionally taxing. It seems that despite whatever hopes the reader might have for a satisfactory resolution, the plot threads just seem destined to go on and on. Whether its Tyrion, Arya, Sansa, Robb, Catelyn, or John, it seems that they are just destined to suffer and endure more and more in the way of bad news. Unless of course the character dies suddenly, but that too is emotionally taxing for the reader! Just once, I would have liked for a character who I sympathize with to be able to put their feet up and say, "Whew! That was tough, but we got through it! Time to relax…"
However, this makes for a more respectable and realistic read all around. More than anything, the book conveys a genuine sense of desperation and discomfort, which is fitting since its about a civil war. These things are not comfortable, especially in a medieval setting! They are dirty, painful, bloody and festering, and the innocent constantly suffer. In all fairness, my feelings on this last note could be the result of the fact that I'm still reading the series, and after four books, all the war and death can get exhausting. However, this does not take away from this particular novel. It's still awesome, and a very good follow-up to the first. My advice, check it out and then catch the miniseries. That way, you'll have a frame of reference!
Check out the trailer:
GOT Season 2 Teaser Trailer (Youtube)







