Matthew S. Williams's Blog, page 211

May 22, 2012

More Giant Robots

Welcome back. I had a lot of fun with the last installment, so here’s another! Updated, expanded, and with plenty of additions. Ah, screw it! Let’s get to it.


Immortal:

Back to the Starcraft universe for a sequel. Much like its predecessor, the Immortal was a vehicle for severely wounded Templars who still wanted to serve. Developed shortly after the Brood War, the Immortals replaced the aging Dragoon design and improved on it in many ways.


In terms of armaments, the Immortals boast two phased disruptor cannons which pretty much doubles their firepower. Their chassis are heavily armored and of course boast shields that can even withstand attacks from heavy artillery.


The Immortal’s one weakness is that their shields are only activated when they are hit by heavy munitions. In addition, their weapons are best for ranged attacks. This makes them somewhat vulnerable to close encounters with small arms fire and auto-cannons.


Mad Dog:

Another classic mech from the Battltech universe. Much like the Mad Cat from the last installment, the Mad Dog is another omnimech. It’s configuration, which appeared to Inner Sphere forces as a bird of prey, earned it the nickname “Vulture”.


Heavily armored with a n8 and a half ton ferro-fibrous shell, the Mad Dog is still fast and maneuverable, able to run at over 85 km/h. In its standard configuration, it carries two large pulse lasers in the arms, two medium ones (typically mounted underneath) and two shoulder mounted missile launchers.


Quick, powerful and versatile, the Mad Dog is well represented in the armies of every Outer Sphere Clan. In fact, the Mad Dog and Mad Cat are so close in design that they are often fashioned for the same mold. They often serve alongside each other for mutual support in the field of battle.


Madox-01:

When it comes to big, mechanized war machines, much like many cool inventions, the Japanese seem to have the market cornered. But what do you expect, they got their first and pioneered the whole concept. And this example is one of the many originals shows to popularize it.


Taken from Metal Skin Panic, the Madox-o1 was a prototype mech design built by the Japanese Self Defense Forces for use against tanks. Armed with a large caliber minigun, a chainsaw, a grappling claw, and can also carry an assortment of missiles. It is deployed by helicopters to a field of battle, but is also capable of running speedily to wherever it needs to go.


In the story, it becomes the property of a mechanic who climbs into the mech and “merges”, meaning that the machine comes to recognize him as its controller and won’t let him leave. As a result, Koji – the mechanic – is stuck with the machine and forced to defend himself when the authorities come looking for it. But in time, it is agreed that the best thing for all sides is if Koji works for the government and uses the machine for good. Everybody’s happy!


Metal Gear Ray:

Since these guys are so damn good at producing mech designs, I just had to return to the Metal Gear franchise! Picking up after the first game, this next example comes from its sequel: Sons of Liberty.


After the events in the first game, the world was apparently flooded with designs for the Metal Gear Rex. As a result, Ray began as a proposed countermeasure design, an amphibious design produced by the US Marine Corps. Because of this, Ray was the first Metal Gear that was both amphibious and not specifically designed for nuclear warfare.


Originally intended to be operated by a single pilot, the final Ray design was completely unmanned. Its primary armaments consisted of two machine guns, anti-tank and anti-ship missile banks, cluster bombs and a water jet cutter. Its smaller frame and lighter weight also meant it a lot speedier and more agile than its behemoth cousin, Rex.


MSZ-007 Gundam:

Speaking of anime and Japanese robots, the next examples comes from a similarly old-school show, Gundam! Known as the Mass Production type Z Gundam, this “Mobile Suit” is one of the more popular mechs from the series. And for good reason!


In addition to being able to fly on its own without having to transform into a fighter configuration, this mech also carries a beam rifle and can get into hand to hand combat with its pair of beam sabres. Just because you’re a futuristic robot suit doesn’t mean you can’t go samurai on your enemies asses!


In addition to being able to run at high speeds, its thruster packs provide a whopping 1.53 G (73900 kg) of thrust. This makes it capable of operating in air, space and on land. Its diverse weapons capabilities also mean it is able to perform ranged and hand to hand attacks. In short, its versatility makes it popular, and pretty damn cool to look at!


Robocop 2:

Also known as “Robocain”, this monster appeared in the sequel to Robocop and was intended as his successor. In the midst of the police strike in the second movie, OCP intended to fully replace the police force with cyborgs. All they needed was a human brain to make the prototype work… again.


Unfortunately, due to some tampering from a rather ambitious OCP exec, the brain came from former drug kingpin and Jesus wannabee Cain. Rather than protecting and serving, he saw this as an opportunity for quasi-godhood. Heavily armed, armored, and clearly nuclear powered by the symbol on the right side of the chest plate.


And who wouldn’t feel like a god with this kind of firepower? Though somewhat cumbersome and easy to trip up, the Robocain suit had all kinds of advantages. A rotary cannon was its main article, mounted on one arm, while a shoulder mounted autocannon added some punch. While its right hand was articulated, its left was little more than a hydraulic fist. Hard to describe, but if you’ve seen the movie, you’d understand.


At the end of the movie, Murphy and Cain get into it, with Murphy being heavily over-matched. In the end, he managed to defeat him by having his partner distract him with a vial of nuke (the designer drug he invented) and then jumped on his back and ripped his brain out of the head assembly. A grissly death, but a fitting one for a criminal madman with a god complex!


Tripod Walker:

I always say there is nothing like a classic, but when it comes to giant robots, this is the cat’s ass of classics! Taken from H.G. Well’s War of the Worlds, the tripod walker was the proposed design of what an alien attack machine would look like. Tall, tripedal, and using heat rays to annihilate everything in their paths, these robots served as an inspiration for countless other franchises and genres of sci-fi.


In the novel, Well’s describes his creation as follows: “Machine it was, with a ringing metallic pace, and long, flexible, glittering tentacles… Behind the main body was a huge mass of white metal like a gigantic fisherman’s basket, and puffs of green smoke squirted out from the joints of the limbs as the monster swept by me. And in an instant it was gone.”


From this basic description, movie makers and conceptual artists have through several renditions. The latest, which were featured in the Stephen Spielberg remake, were updated to look sleaker and more modern; in essence, less Steampunk-y. However, they retained the same basic design, consisting of a central “head”, three legs and a series of beam emitters mounted underneath.


Zentraedi Battlepod:

As artists concept, by VulnePro at deviantArta finale, it’s back to the Robotech universe with the Zentraedi Battlepod. Built by the alien race that are the main antagonists of the show, this battlepod is essentially a mass-produced infantry mech and the mainstay of the Zentraedi forces.


Known as the Regult within their own ranks, this mech is fast, maneuverable, and highly versatile, especially when compared to heavier mechs like the Tomahawk. It lightweight and chassis-mounted thrusters ensure that it can make high jumps and operate in zero gravity.


It’s weaponry is also more sophisticated than the average human design, which includes two quadruple-barreled medium beam cannons, two single barrel light cannons, and two light pulse beam cannons mounted on the back of the head.


However, the Battlepod has a discernible weakness, which is its light armor. Although this makes the pod faster and more maneuverable, especially in space, it is not capable of withstanding direct hits from autocannons, missiles or lasers. In the end, the Battlepod’s greatest quality is it’s quantity. Later generations would be upgraded to include heavier weapons and armor, but for the duration of the First Robotech War, Zentraedi forces were stuck with this one.


Well, that was fun, again! Bring on the suggestions, I still got a few to work through. See you next time!



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Published on May 22, 2012 14:43

The Real Robocop! Of A.I.D.’s and video hoaxes.

Not a bad video, and actually quite convincing. And yet, I couldn’t help but feel that there was something distinctly District 9-y about it. And wouldn’t you know it, I was right! The video’s director, Neill Blomkamp, was actually the man who gave Peter Jackson the concept for his 2009 movie District 9. Apparently, that film was based on Blomkamp’s earlier short film Alive in Joburg, which featured seamless blending of GGI with lo-fi documentary style shots. To anyone who has seen D9, this ought to sound familiar. The entire movie was shot in documetary style fashion, everything was made to look as real and gritty as possible, and the CGI blending was quite good! Unlike some other movies I could mention, here were visual effects that actually looked pretty real.


And as it turns out, this faux documentary piece about the Tetra Vaal corporation and the development of Artificial Intelligence Defense unit (A.I.D.) was one of the things that brought the Blomkamp to Jackson’s attention in the first place. Shot entirely with camcorders in the streets of Johannesburg’s poorer districts, Blomkamp and his team then added state of the art CGI to several scenes to simulate the robot and even used an animatronic stand-in for non-action shots for some added realism. Mock interviews completed the film, making it look and feel like it really was a documentary about a corporate concept.


Too bad too, I was hoping this was the real deal. And I’m sure some people still think it is, years later. But as they say, if it seems too cool to be true, probably is!




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Published on May 22, 2012 12:15

May 21, 2012

Revenge of the Sith. The Last Hope!

I come to it at last, the third and final installment in the prequel series, and sixth in the overall Star Wars franchise! Hard to imagine I started this whole thing three weeks ago. Seems like a lifetime has passed, but that’s the way time works!


And what can I say about this last installment? Well, I can tell you that between movies two and three, Lucas seemed to be taking mounting criticisms of his movies seriously. I can also say without exaggeration that after two generally panned movies, we were all pulling for him! Many reviewers openly wondered if the third and final movie could save the franchise, cuz Lord knew the fans weren’t likely to endure a third disappointment.


Luckily, Lucas seemed to pull if off with this third and final one. After the release, critics and fans seemed united in hailing it as the best of the three. Of course, the competition wasn’t exactly fierce, and there were still loads of problems that would become more apparent as time went on. The initial gentleness and praise with which this movie was met seemed to be the result of wishful thinking, really. No one wanted to see Star Wars fail.


Plot Synopsis:

The movie opens, as always, with the crawl. WAR! It says. It then goes on to explain… See, there’s the thing known as the Clone Wars. They’re bad. Lots of people dying, lots of systems being overrun. And now, the fight seems to have come to Coruscant.


We cut, as usual, to ships in space. And after a brief, silent flyby, we see that its in fact some mad space combat! Ships everywhere are engaged in close quarters combat, destroyers, cruisers, and tons of fighters between them. And it’s all happening over the capitol. And to top it off, Skywalker and Kenobi are there too, leading the assault in their fighters.


There mission is to reach General Grievous’ command vessel, where Palpatine, a hostage, is being kept. They fight there way through several droid fighters, pull some cool moves, board the ship, take out tons of droids – all rendered with state of the art CGI of course – and begin working their way to the room where he’s being kept. Once there, a room that is made to resemble the Emperor’s own throne room, they do the deed of fighting Dooku for the second time.


And this time, things go much the same. Obi-Wan is taken out early, and dismemberment ensues. But this time, it’s Anakin hewing off Dooku’s limbs. Defeated, Palpatine tells Anakin to kill him, and after a minimum of discussion, Anakin slices his head off.


He expresses some regret, but Palpatine tells him not to worry about it. Second time Anakin has committed cold blooded murder and the whole thing’s brushed off without a second thought. They even raise the issue of the last time he did this, appropriately…


He also tries to get him to leave Obi-Wan behind, but this Anakin proves immune to. Together, they begin the process of fleeing, only to get caught and brought to meet Grievous himself. Now this guy, though he’s hasn’t been introduced yet, is apparently important. He’s killed Jedi too, judging from his collection. However, Anakin and Obi-Wan have no trouble escaping and take control of the ship.


Anakin, in demonstrating his alleged flying skills, begins trying to land the ship on Coruscant itself. A spectacular crash ensues, in which we see a surprisingly callous attitude towards the potential loss of life. But then again, they never confirm that anyone was hurt, despite all the damage they do.


Anyhoo, a tender reunion soon follows. Anakin is reunited with Padme, admits he’s missed he, and learns she’s pregnant. This is a bad thing, for as we soon learn, Anakin’s been having bad dreams again. This time about Padme dying. He remembers what happened with his mother and doesn’t want a repeat.


Meanwhile, Obi-Wan and the Jedi are getting nervous about Palpatine. He’s had his emergency powers for some time and even expanded on them. Now that the war is nearing its end, they fear he won’t give up his powers. After years of benefiting from all the chaos and confusion, it seems they are finally sensing that he’s not on the level. They propose to devise a test. Once they’ve hunted down Grievous, they’ll confront him. If he doesn’t relinquish his powers, they’ll know he’s up to no good.


At the same time, Palpatine continues to use Anakin to further his own aims. He appoints Anakin as his personal representative to the Council, who do not trust him so they don’t promote him to Master. Anakin is incensed.


However, the Council still asks that Anakin spy on Palpatine for them. They also begin to express doubts about Anakin and the prophecy, whether or not it might be misread. Seems late to be bringing this up, but the die is kind of cast at this point…


Palpatine also seems to know more about Anakin than he’d prefer to know. That much is clear when he begins to address the possibility of how the Dark Side can save people from dying. Anakin is obviously intrigued, and begins to promise Padme in the most cryptic of ways that everything will be fine.


Once more, the Council decide to divide Anakin and Obi-Wan and send them on separate missions. While Anakin spies on Palpatine, Obi-Wan is dispatched to deal with Grievous. He flies to Atapau, where the Separatists base used to be, and engages Grievous in single combat. The Clones troops arrive shortly thereafter, and a big CGI fight ensues.


After a big chase involving a giant lizard, a ZOOM, and a cliffside fight, Anakin blows Grievous away with a blaster. In a shout out to remarks made in the first movie, he then mocks the weapon that saved his life. Seems kind of callous…


Back on Coruscant, Anakin gets wise to Palpatine after he practically spells it out for him. He draws his blade, but hesitates to take him down when Palpatine reminds him that he will never save Padme without his help. Instead, Anakin runs to Master Windu and tells him what he’s learned. Windu takes some backup and goes to arrest the Chancellor and another fight ensues. Palpatine quickly dispatches his backup, but Windu manages to subdue him before long.


Of course, Anakin shows up and pleads for Palpatine’s life. Windu seems set on killing him, which seems odd considering that he’s a Jedi Master and killing prisoners is not something they do. But this forces Anakin to intervene and Windu dies. Anakin is crippled by guilt, but out of a desire to save Padme declares his loyalty to Palpatine.


His first task, it seems, is to kill everyone in the Jedi Temple, which Anakin does, including all the kids. Once he’s done that, he’s sent to Mustafar to wipe out the Seperatist leadership, a move which will end the war and eliminate the last of Palpatine’s liabilities. He kills them too, and seems to enjoy it just a little too much!


Obi-Wan returns to learn what Anakin has done. He and Yoda arrive at the Temple to find the corpses of all the “Younglings” (guess they couldn’t say kids, might have sounded too… murdery). Obi-Wan then tells Padme, who for some reason seems surprised that Anakin has done this… again.


Once more, the Jedi choose to divide their forces. Yoda will go and take on Palpatine while Obi-Wan will fly all the way to Mustafar to deal with Anakin. Palpatine then declares the formation of the Galactic Republic, and outside of Padme and Bail Organa, no one seems to mind! She issues a line meant to capture the absurdity: “So this is how liberty ends… in thunderous applause.”


And so we get two fight-scenes, almost interspersed. Yoda fights with Palpatine in the Senate and gets several floating pods thrown at him. He loses, is picked up by Senator Organa (Leia’ adoptive father), and declares he’s failed and must go into hiding.


Padme and Obi-Wan confront Anakin, who seems to have gone a little Batty McPsycho now. After all he’s done to save her from death, he then turns on Padme with a choke move. And then of course Obi-Wan and him go at it like a bunch of Highlanders on crank!


After a VERY long, drawn out fight scene, Obi-Wan takes off Anakin’s legs and remaining arm. Anakin burns on the slopes above molten magma, and Obi-Wan just leaves him there. Palpatine picks him up and takes him a medical facility where they begin the process of turning him into Vader. Simultaneously, Amidala delivers her babies and dies in childbirth. No medical reason is given, it just seems that she’s lost hope… okay.


All remaining threads are tied up nicely. It is agreed that Luke will go to Tatooine, Leia will go to Alderaan, and Obi-Wan will also go to Tatooine to hide and commune with his old master. And then, the newly-created Vader has a ham moment by wailing when Palpatine tells him that he killed Padme accidentally. “Nooooo!” is his reply. And it seems that they are no in total cahoots. The movie ends with them witnessing the construction of the Death Star.


Last Word:

Well, like I said, this movie did better than the previous two. However, there were problems that few were prepared to admit so long as the Star Wars legacy seemed on the line. Most had to do with the plot, so I’ll save those for last. First, the movie shared some problems from the previous two which really became apparent by now.


They include the shooting, how Lucas shot all his scenes from the comfort of his chair using two cameras and simply had his actors walk slowly across the screen or sitting to deliver the lines. And then there was the bad dialogue. The romance factor was diminished in this movie, but there were still those painfully awkward scenes where Anakin and Padme are forced to say how much they love each other and it all comes out tasting of ham and wood!


And it wasn’t just the romance, it was every dramatic line in the movie. Padme’s line about “how liberty ends” was one. Mace Windu’s angry declaration, “The oppression of the Sith must not be allowed to return!” was another. Why didn’t anyone ever tell Lucas, “this is NOT how people talk!” Where is Harrison Ford when you need him? And of course, the way he kept showing characters from the first as if it were necessary to cram them all in. This time it was Chewbacca, Leia, Luke, and bit more of Bail Organa, which pretty much completes the original cast. In fact, the only person he didn’t preview was Han Solo! Wonder why…


And of course there was more of the same on the recycling front. Here too, the examples were many and close together. At the beginning, we’re meant to remember Jedi where we see Palpatine in that chair in front of that window. The battle at the end was meant to call to mind the final duel between Luke and Vader. The attack on the Wookie compound on Kashyyk also seemed like a not-too-subtle attempt to resurrect the Battle of Endor (which originally called for Wookies). And the scene at the end where they are all stowed aboard a Corellian blockade runner is supposed to remind us of the first movie when Leia’s ship (same make and model) was boarded.


But none of that compared to the fact that the majority of the war, the most important aspect of the prequel movies, all happens off screen. It begins at the tail end of the movie II, then ends at the beginning of movie III, with the vast bulk of events taking place between them. Like most fanboys, I went to theaters back in 1999 expecting the prequels to be ABOUT this, but instead the war served as a backdrop to the duty of showing how Anakin fell and all the rest.


In fact, beyond a few action shots and some talk of it, the war seems to have no real consequences whatsoever to the Republic. No shortages, no recruitment drives, no resistance to the war. Even Coruscant itself seems completely unmarred by the fact that it was attacked in the beginning. A few scenes after an invasion, people are going to the opera and acting like nothing’s happened. There’s not even a single indication of damage done to the city.


Okay, plot holes time! I’ve chosen to list them in sequential order to save time and prevent overlap. Here goes!



Opening Battle: Much like in Clones, the fight between Anakin, Obi-Wan and Dooku suffered from an obvious contrivance. Once again, Obi-Wan had to go down and stay down so Anakin and Dooku could fight one on one. But this time around, there was the added necessity of making sure he unconscious while Anakin executed Dooku. Which brings me to point 2!
Murder? No Biggie: Once more, Anakin has committed a severe violation of the Jedi Code and basic morality by killing a man in cold blood, and no one seems to notice or care. Palpatine tells him to do it, he issues mild protests, but then does so without much regret. What little guilt he expresses is assuaged when Palpatine brings up how he’s done it before. That seemed appropriate, since there were no consequences then either.
The Jedi Council, Assholes!: In the first movie, the Jedi Council tell Anakin that he has to severe all ties with his mother in order to be one of them. Why? Because his fear of losing her is bad and a path to evil. Okay, seems pretty callous, but I guess they needed something to hint at his descent into evil. Now, in movie three, Anakin is told by Yoda that his fear of losing Padme is wrong. Basically, he tells her that these fears are selfish and he should be happy this person, whoever they are, is going to die. He uses better sounding words, but the reasoning is basically the same. What kind of gurus are these? Why do they insist on being so harsh in their rules? It’s like their begging people to rebel against them by making their code impossible to follow. No love, no attachment, no sadness over loss. If anything, it’s their fault Anakin turned bad. They made him leave his mother behind, she dies and he goes on a rampage. His wife is near death, once again they tell him to let her go, and he goes on rampage to save her. There’s a lesson here I’m thinking…
The Jedi Council, Idiots!: It is astounding how many stupid calls the Jedi Council make by this time in the series. First up, they’ve been saying for all three now that there’s something not quite right, some dark force, some hidden danger, but they never act on it. In this movie, they finally seem to be catching on. Mace Windu says he senses the Dark Side around Palpatine, Yoda expresses doubt about the so-called prophecy, and Mace and Yoda both fear putting Anakin in his presence. And yet, they do! Not only that, they continually fail to act to stop Palpatine even thought it’s obvious that he’s at the center of all things. Really, where is the mystery? Granted, Lucas tried to explain this away by saying the Jedi’s were being blinded by the Dark Side. But you don’t need ESP to see what’s going on here! The simple question, que bono, would have solved their entire dilemma. Who’s been benefiting from the all crises, again and again? Palpatine! And if you can sense dark energy coming from him, I’d say mystery solved!
Anakin’s Descent: Now to be fair, Anakin had already turned to the Dark Side long before this movie. The moment he murdered women and children, he was bad. That wasn’t no preview of how it happened, that was it happening! But still, the way he chooses evil in this movie seems just so stupid. He saved Palpatine, that I get. But immediately after, Palpatine tells him he doesn’t know how to save Padme. That should have been the end of it. Anakin should have gone into a rage and killed him for lying through his teeth. Instead, he agrees to join him based on the promise of helping him, and that’s enough to convince him to murder children. On top of that, did he also not realize after Palpatine said go to Mustafar and kill all the Separatists that Palpatine was the one leading them? He had ample clues, like how did he know they were there? Why were they expecting him when he arrived? Why did they keep pleading that they were all friends? Did he not know, or did he not care?
“No, not Anakin!”: I’ve harped on about how Anakin killed kids and no one, particularly Padme seemed to care. But what really makes no sense was how Padme reacts when Obi-Wan tells her he’s murdered the “younglings”. “No, not Anakin! He couldn’t!” Whaaaaat? You know he could, because he told you he’s done it before! The real answer should have been “Oh, no! Not again!”.
Constant Separations: Why was it necessary to send Obi-Wan alone to get Grievous? On the one hand, they said they wanted an experienced Jedi to go deal with him. Okay, but why does he have to go alone? They say it’s also because it might just be a wild goose chase. Still not making sense. If Anakin’s the one who’s constantly saving Obi-Wan’s bacon, then it only makes sense to keep them together. No, the real reason is so they can be apart while Anakin does all that evil shit. Second, Yoda and Obi-Wan break up to deal with Palpatine and Anakin seperately. Again… why? Why not kill Palpatine first since he’s on Coruscant, then fly to Mustafar to deal with Anakin together. In every other movie, even at the beginning of this one, they always worked in pairs. Again, the only reason is plot necessity, making sure that Yoda fails while Obi-Wan has a one on one with Anakin.
The Senate, Morons!: As if the Jedi’s missing the obviousness of Palpatine’s rise to power wasn’t enough, there’s the added idiocy of the Senate. For years, these guys, have been surrendering more and more power willingly to Palpatine. And then when he announces that the Jedi attacked him, they buy it. Really? They believed that the Jedi, the servants of peace and justice for 1000 generations, are trying to take power? Not the hideously scarred man who took power in the name of security, wiped out the Jedi, and is now declaring the government a military dictatorship? They don’t see this as the slightest bit suspicious? How stupid are these people?
“Noooooo!”: Another perfect opportunity for Anakin to turn on Palpatine would have been when he told him Padme was dead. Saving her was the whole reason he turned to the Dark Side, betrayed the Jedi, killed the “younglings”, and murdered the Separatists leaders. Now he’s told she isn’t even alive, and what does he do? Cries and still agrees to be the Emperor’s lap dog. Again, I would have been like “Well then f*** you, pal! I got no reason to follow you, so I’m taking it all!” He already said how he could defeat Palpatine and run things with Padme. Why not do it now and run the whole thing himself? What kind of Sith is he, turning down obvious opportunities for personal power?
Contradictions: As a last point, I’d like to highlight how there were even contradictions here between this last movie and the originals. Didn’t Leia say that she knew her mother, and that she died when she was very young? That she was beautiful, kind, but… sad? She sure did, and this hinted at the fact that her mother was lamenting the loss of her husband, Anakin. So Padme dying in child birth kind of contradicts that. And it was just plain silly! Are we to believe that in this day and age, women die in child birth because they’ve got broken hearts? Even if she were feeling dejected and in the mood to give up, they got defibrillators and adrenaline, don’t they? They can restart a heart! And why was it necessary to have the Death Star being built at the end? Was it so important to preview it as well? As I recall, the first one was built to combat the threat of the Rebellion. Since that’s a good twenty years away at this point, the Empire has no justification to build it yet. And the second one only take a few years to build and it was bigger and badder than the first. Why then would it take them twenty years to build the first one?

Wow, that’s a lot of complaints. But like I said, time has a way of making these things more apparent. And listening to geeks way bigger than myself grip about the prequels flaws has kind of helped. And in truth, I didn’t mind this movie too much. It was just that by this point, the flaws of all the others seemed to snowball into one. So it really didn’t matter that this one was “the best of the three” because in the end, the whole production suffered from the same immutable flaws.


One thing I remember Lucas saying before the movie premiered was that he had to force himself to sit down and bang out this script. Not a good admission to make, but that seemed true of the first and second as well. It seemed like, beginning in the mid nineties, he sat down with the intent of writing a prequel, and focused entirely on how he was going to bring it to life through visuals and special effects. The plot was only important in so far as it explained everything from the original movies.


And with no one willing to question Lucas and help him with his writing, the plots for all three movies felt like they were first drafts that didn’t make much sense and were really just forced explanations and connections. Sure they explained where everyone came from. Sure, the fight scenes and CGI were pretty damn cool. But there was no tension, no suspense. We knew where everything was going since we already saw the originals. So any attempt at recapturing the feel of the originals was lost.


Really, what was the point of these movies? We all wanted them back so badly, but why couldn’t they have been about the Clone Wars and the stuff we didn’t know about? The best prequels are the ones that explore the things you don’t know, not the things you’ve already been told but haven’t yet seen. And that was where these movies were the weakest. It’s easy to criticize, I know. Especially with the benefit of hindsight. But even I could think of better plot lines and outcomes when I was watching the movies for the first time!


Well, that about does it for these movies. My apologies for not being more positive, but that’s the effect these movies tend to have. As the documentary The People Versus George Lucas contended, it’s only because people loved the original Star Wars so much that they expressed such disappointment and feelings of betrayal over these ones. I can think of one other franchise that has this sort of polarizing effect on people, except for maybe Dune!


Personally, I would be wishing Lucas well, were it not for the fact that he seems to have learned nothing from this experience. After the third and final movie was released, he completely took over the Clone Wars animated series which he didn’t seem to care about until he realized it was profitable. Then, he decided to re-release all six movies in 3D. Once again, he seems to be re-releasing his movies for no other reason than because he wants to take advantage of the latest technology. That makes three releases for the origins and two for the prequels.


On top of that, he has stalwartly refused for years to release the original movies on DVD. This was in response to fans saying they would like them available alongside the Gold Editions that feature all the added CGI and new ending where Hayden Christensen’s ghost shows up at the end. Lucasarts claimed that it was because they no longer existed, but he also went on the offensive saying it was his movie so he had the right to choose which version history would remember and which would be forgotten.


This, more than anything, would seem to indicate that Lucas has surrendered to the lure of the Dark Side of the industry, where money and power rule. All this from the man who used to resent studio control and industry greed. How bitterly ironic! Sad that he can’t see it, but what can you do? Well, some fans are taking it upon themselves to make their own versions. Topher Grace is one. As already noted, his movie, Star Wars 3.5, is slated for release one of these days. All he needs is for Lucas to give him the green light. It could happen…



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Published on May 21, 2012 21:33

Crashland – Chapter 9, now appearing at Story Time!

Apocalyptic soldiers it is! Last time, Crashland ended with a tough call. Who were the mystery men who had saved Holden and were now seeking his help? The choice was a toss-up, cybercops, apocalyptic soldiers, or terrorists? Audiences voted and were clear that they wanted.


And now, the big revelation is happening over at Story Time. Holden is being shown just what it means to be a soldier who’s duty is in dealing with the end of days. He’s also being asked to make a choice. And it seems there’s one last surprise in store for him…


Come on by and vote once more! Chapter 10 is on the way, more revelations, and some big time action to follow. And be sure to check out our newest member Leif Notae and his fantasy tale, Craster’s Web of Deceit.



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Published on May 21, 2012 13:50

The Future is Here: Invisbility Cloaks!

Well, almost here. But according to this news segment from the Associated Press, the technology for an invisibility cloak may not be far off. Scientists working at the University of Berkley are working on a suit that would be capable of bending light around it, and are getting close to some viable results. If made available to the US army and other armed services, this technology would go a long way to making the concept of Future Solider truly futuristic! Soldiers would be able to enter the field of battle virtually invisible and be able to reveal themselves only after they’ve killed the enemy – Predator style!


The video goes on to state that the technology is already in use, as evidenced by some insurgent’s video which was taken inside Iraq. Draw your own conclusions, I have little to say about that other than that it seems clearly fake. Video hoaxes are nothing new and the posters word that he has run it through filters and has not tampered with it are hardly sacrosanct. My main concern is the development of this technology and how it might very well become feasible in the next few years.


Imagine, a whole platoon of digital soldiers who are able to activate cloaking shields and patrol city streets, completely unseen. Does this frighten you, because it scares the shit out of me! In addition to making soldiers that much more lethal, it’s also likely to give whichever army that is in possession of the technology a massive edge over every other country in the world and trigger a whole new level of arms races. As it stands, Russia and China are already pushing to keep up with the US and most Western European nations on the Future Soldier front. The addition of stealth suits is likely to take that to a whole new level…


Man the future is scary sometimes! Is it wrong of me to smell another novel idea when I think of this ;) ?




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Published on May 21, 2012 12:52

May 20, 2012

The Future is Here: Transforming Humvee

I recently uncovered this video of the Humvee Bioloid, which is basically a transformer. The designers have indicated that this is their second attempt at creating real transformer technology, and swear up and down that no CGI was involved in the production of the video. Having watched it, I cannot attest to the authenticity for sure, but suffice it to say, the whole thing looks real enough to me.


Maybe some day soon they can produce one that can do more than “the robot”! Seriously, this thing can dance, but where the hell are the laser guns and the in-your-face interface? Guess we’ll have to wait for the upgraded model ;)




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Published on May 20, 2012 16:36

Starship Enterprise… in 20 years!

My pal Fraser Cain over at Universe Today has once again posted the latest from the sci-fi universe. Despite my best efforts, I just can’t seem to keep up with the professionals! Apparently, an engineer has stipulated that the original Enterprise, the Constitution-class vessel from the original series, could be built in 20 years.


In the original series, this ship was built by a team of Star Fleet engineers in the year 2245. However, this engineer describes – in excrutiating detail- how we could do it by 2032, and using current technology.


Everything from the ion drives, the artificial gravity, a 100 megawatt laser, and landing pods and shuttles. Everything but the warp drive… that’s going to take some more time. But dammit, the Star Trek engineers never specified how that whole “warp bubble” thing works anyway!


This ship could make the trip from Earth to the Moon in just three days, and Mars in ninety. Such a ship, with the capacity to carry a large crew and land people with its compliment of shuttles, would be the first step towards colonizing the Solar System. First the Moon, then Mars, then Europa and Ganymede. Perhaps Oberon and Titan too… Skies the limit, apparently!


Like many things, this latest revelation teaches us that the future is coming faster than previously thought. Already we’ve seen compads and peronsal communicators arrive early (iPads and cell phones). If starships make it on the scene a full two centuries ahead of schedule, then it will just prove what guys like Kurzweil say all the time. Technology is not linear, its exponential, and everyday the future gets that much closer… Profoundness! Cue Star Trek music!


http://www.buildtheenterprise.org/



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Published on May 20, 2012 13:45

Robocop Speaks to Detroit

Hilarious, yet somehow socially relevant. Recently, Peter Weller joined the people at funnyordie.com to make a public announcement. Apparently, several citizens of the Motor City announced that they want to erect a statue of Robocop to commemorate their city and how it was the setting for that franchise. However, Mayor Bing shot the idea down, referring to it as “silly”. In response, Weller went online to call the mayor out and lend his support to the idea.


Through a series of comical displays and a cheeky speech, he indicated how the themes of Robocop are in fact appropriate for a city which is suffering from rampant unemployment, a decimated manufacturing sector and corporate greed. After all, these were all central to the story of the movie, so it makes sense to Weller and others that his trademark character get a statue. And it does, if you think about it. Robocop was all about a good cop who sacrificed his life, only to be turned into an icon for corporate control over a once fair and proud city. He turned the tables by becoming a popular hero, taking on the very corporate moguls who made him what he was.


Follow the link below to watch the full video. I would have embedded, but the damn folks at Youtube disabled it. Dorks!


http://www.funnyordie.com/videos/521706ecf7/robocop-speaks-to-detroit



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Published on May 20, 2012 12:41

GIANT ROBOTS!

Forgive the all caps, but with a name like this, you gotta go big! Thanks to a helpful suggestion from a respected colleague (thanks Rami!), I’ve finally found the latest for my series on conceptual post. And I think my reasons for going with it are clear. Whether we are talking about mechs, mechas, walkers or sentient machines, giant robots are just plain cool! And here’s a list of some memorable ones from various franchises that have come down to us over the years:


AT-AT Walker:

It’s only right to start the list with a classic example from the classic franchise. Though I’m sure this giant needs no intro, I’ve recently come to learn that there are some people who really haven’t seen the original trilogy. Yeah, I can’t believe it either!


Known officially as the All Terrain Armored Transport, this beast was the Empire’s weapon of choice for digging Rebel troops out of fortified emplacements. It’s size alone made it an intimidating sight to behold, which was kind of the point! But in case that wasn’t enough to make people run, it also packed quite a punch.


AT-AT cross-section


Although they were invented by the Republic during the time of the Clone Wars, the AT-AT didn’t emerge as a weapon of terror until the time of the Empire when it was resurrected by General Veers. During the Battle of Hoth, her personally led a force against the Rebel Echo Base and overwhelmed its defenders. Its armor proved too strong for conventional blasters, and its weapons were devastating once they were in range.


Under Luke Skywalker’s command, Rogue Squadron was able to destroy one using their tow cables while Skywalker destroyed another using his lightsaber and a concussion grenade. However, this did not stop Veers from destroying the shield generator and reaching Echo Base in the end. On Endor, an AT-AT would make an appearance guarding the Imperial shield generator.


Broadside Battlesuit:

Finally, I’ve found an excuse to use something from Warhammer 40k! It’s a little hard to incorporate ships when the focus is really on cool battlefield stuff. But hey, the sign says Giant Robots, so we’re all good!


The Broadside Battlesuit is the Tau Army’s heavy hitter, marrying the concept of a tank with that of an infantryman. Armed with two arm-mounted missile launchers and two rail guns on its back, the Broadside is more like a mobile artillery piece than a mechanized suit of armor.


But of course, it also has a thick hide, which is a necessity given the mighty kickback of its weapons. Though they are comparatively slow and have no jetpacks, like other Warhammer mechs, they are able to entrench and kill their enemies from a distance.


Destroid Tomahawk:

Speaking of walking tanks, this next example comes from the Robotech universe and is the mainstay of Earth’s mecha forces. Big, bad, heavily armed and armored, the Tomahawk is essentially a walking version of the main battle tank.


In terms of armaments, the Tomahawk carries just about every weapon under the sun. It’s two heavy beam cannons constitute its arms while two missile launchers make up the shoulders. It also carries two head-mounted machine guns, two gun clusters in the lower chest consisting of an auto-cannon, flame thrower, laser and direct-fire mortar. On top of all that, it also has an outboard missile launcher over its right shoulder.


Measuring almost 13 meters in height and weighing a whopping 31 tons fully loaded, this beast is still capable of running at 88 km/h. It also came equipped with vernier thrusters, making it capable of limited space operations. Unfortunately, its size and weight made it somewhat cumbersome when engaged with Zentraedi Battlepods (see below), which is why the design was eventually abandoned in favor of lighter designs.


Dragoon:

You know, I think this is the first time I’ve mentioned Starcraft in the context of one of these posts. Bout time really! And as a primary example of something cool from this universe, here’s the Dragoon! Much like other examples on this list, this machine requires an organic operator, or at least parts of them…


A quadrupedal attack walker employed by the Protoss, the Dragoon was considered a second chance for templars who had been seriously wounded in the line of duty. These pilots would generally be submerged in a fluid-filled tank in the Dragoon’s interior and operate it through an “essence translator”.


The Dragoon’s main weapon was of a centrally-mounted cannon which fired phases antimatter at targets. Combined with the units speed and maneuverability over unstable terrain, the Dragoon was a highly effective fighting vehicle and played a crucial role in the Brood War. It was due to this success that other factions, such as the Dark Templars and the Confederates, attempted to copy or adapt the designs for their own armies.


Fuchikoma:

Also known as “Tachikoma”, these walker/rollers are essentially tanks that are used by police in the manga series “Ghost In The Shell”. Heavily armored, packing serious weapons and run by a simple artificial-intelligence, these robots can act independently but are generally used for fire support.


Every unit is based on the same quadrupedal configuration with two three-fingered hands which double as machine guns. They carry their sensor equipment in their “heads”, which consists of a large main lens and two sensors mounted on the “mouth” below. Heavier weapons can also be mounted on the underside, which can either be a heavy machine gun or a grenade launcher.


In addition to their firepower, the Fuchikoma is also highly versatile. They can handle many different types of terrain, are able to walk up walls, rappel, walk, extend wheels from their feet and drive, and are also even submersible. After missions, the AI’s also share their experiences with all other units so that they can learn and anticipate different scenarios.


Goliath:

Back to Starcraft for another prime example of supreme robotry. And fans of the Marine campaign will certainly recognize this one. Officially, it is known as a Terran all-terrain combat walker. But to those who fight alongside it, it’s known simply as a Goliath.


Designed to provide support for troops in urban settings, the role of the Goliath expanded to providing infantry assault in all terrains and conditions. Employed by just about all sides during the Guild Wars, the Goliath became the backbone of Confederate forces against the Zerg and Protoss.


Composed of neosteel alloy, the Goliath’s exterior is highly resistance to small arms fire and most munitions. It’s weapons consist of two arm-mounted autocannons, two shoulder-mounted missile launchers. With the arrival of the UED during the Brood War, the Goliath’s design was upgraded with a belly-mounted machinegun and improved missile range. By the time of the Second Great War, the design was retired in favor of updated designs.


Metal Gear Rex:

Seems like a fitting name when you look at that gaping maw doesn’t it? And given its size, shape and terrifying power, the comparison seems even more apt. The focal point of the Metal Gear game series, this behemoth was a prototype weapon developed by DARPA and Arms Tech for the US Armed Forces.


Based on stolen designs from the former Soviet Union, Metal Gear was a revolutionary concept for a “bipedal tank” which would be capable of carrying nuclear weapons. After decades of toying and production, the end result was Rex.


In terms of armaments, the Rex has two 30 mm rotary cannon, a compliment of anti-tank missiles and 100 megawatt free-electron laser. However, its biggest surprise comes in the form of a massive shoulder-mounted rail gun which is capable of deploying stealth nuclear warheads. So in addition to being able to gallop into the field of battle and level everything in its wake, it was also capable of nuking an enemy city from several kilometers away.


Scary! I want one! Several version of Metal Gear would appear in the subsequent games with various modifications. But that’s something for another post (or more) ;)


Timberwolf:

No list of giant robots would be complete without at least one example from the Battletech universe. And here it is! The Timberwolf, otherwise known as the Mad Cat. Fast, heavy and quite formidable, this vehicle puts the “mech” in omnimech!


According to the series, this vehicle was the first omnimech to be encountered by the Inner Sphere Clans invaded. It was here that it earned the name “Mad Cat”, being similar in design to both the Marauder (MAD) and Catapult (CAT). It’s rare combination of speed, heavy armor and armaments also led to this designation. Apparently, this combination is quite rare!


In its primary configuration, the Timberwolf packs a good balance of energy and projectile weapons. It’s main armaments consist of arm lasers and two shoulder-mounted missile pods, both of which are effective at long range. It also carries two medium lasers and a medium pulse laser for close range combat, and a set of cockpit mounted machine guns for point defense against infantry.


Though it has no jump jets, the Timberwolf is capable of running at over 80 km an hour and is capable of some nimble maneuvering. It’s composite ferro-fibrous armor also mean it can withstand several directs hits from enemy fire.


Unicron:

You know, I’m loathe to use the same example twice. But hey, the name says Giant Robots, and Unicron is nothing if not both of these things! Taken from the Transformers movie (circa. 1986), this big bot is the biggest bot in the universe, and an appropriate one to end this first installment on.


Also known as the “Lord of Chaos” and “Planet Eater”, Unicron is essentially a planet-sized transformer who goes about the universe consuming stellar objects. These can include planets, asteroids and even stars.


Powered by an array of massive quantum computers, Unicron is dedicated to being a force of uncreation, traveling across universes and consuming all he can to bring about an end to all existence. In addition, he is apparently able to confer powers on lesser beings, using the impressive technology which powers him to upgrade other machines.


In the end, the only thing that could stop him was the Matrix of Leadership, which contained the essence of his equal and opposite – a being known as Primus. Being a creature of destruction, such a creative power could only be seen as a threat. And it certainly was! In the end, the Matrix was opened inside his hull and unleashed a force which completely consumed him.


Well that’s all I got for now. Hope people enjoyed this little display of oversized automatons, mechanized vehicles and massive war machines. And like the song says:


“You dig giant robots

I dig giant robots

We dig giant robots

Chicks dig giant robots

Nice.”

-theme song from Megas XLR


And it’s true aint it? Except for the part about chicks, I can’t say with any authority that they actually dig giant robots. But I know I do! See ya next time.



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Published on May 20, 2012 00:04

May 19, 2012

Cool Ships (volume IX)

Borg Sphere:

This first example shows us that thought they were obsessed with simple geometric shapes, the Borg were capable of thinking outside of the cube. If anything, the sphere is a more perfect shape and aesthetically way more pleasing, so its a wonder why they didn’t do it sooner.


Making its first appearance in Star Trek: First Contact, the sphere appeared to be an auxiliary craft which was housed inside a Borg Cube. But in truth, these vessels were actually much more versatile, acting as scout ships and tactical vessels, doing deep-space reconnaissance or performing light assault missions.


In the spinoff series Voyager, Borg Spheres make several appearances. The most notable of which was the series finale (episode 168: “Endgame”), where Voyager was pursued and overtaken by one and had to destroy it from the inside to escape. This, in addition to scenes from other episodes, indicated that every sphere has an internal compartment capable of housing a sizable starship.


Measuring 600 meters in diameter, a standard Borg Sphere carries a crew of 11,000 drones, is protected by regenerative shields, ablative armor, and has the usual array of Borg weapons (which include tractor beams and disruptors). It is capable of warp speed, transwarp speed, and in some cases, can even generate a temporal vortex to achieve time travel (as was demonstrated in First Contact).


Jem’Hadar Battleship:

You know, I was never was much of a Trekkie. Compared to other franchises, I never really did get into the shows that much. That is, until DS9 introduced the whole Dominion plot line, then I got into it with both feet! Space battles, explosions, ships blowing each other up… what’s not to like? And to make these battles happen, the show’s conceptual artist had to come up with some new designs.


One such design was the Jem’Hadar Battleship, which made its debut in season 6 (episode 144, “Valiant”). Introduced midway through the war, this new breed of warship was designed for the sole purpose of breaking the stalemate between the Dominion and the Allies. That and inspiring fear!


At twice the size of a Galaxy-class vessel (USS Enterprise D) and boasting over 40 torpedo launchers, this ship was clearly meant to be so large and so powerful that no Federation or allied ship would have a hope of stopping it. However, its size and speed also made it a relatively easy target for multiple enemy ships, which would have no trouble hitting it and could outmaneuver it in battle.


After it’s initial deployment, where it destroyed the USS Valiant, several battleships were rolled off the line and took part in the war, especially during the latter engagements of the war like the Battle of Cardassia. Many ships were needed to break the lines which they reinforced, and it was only by the timely defection of Cardassian forces that the Dominion was overwhelmed in these battles.


USNC Spirit of Fire:

To the Halo universe once more, this time for a look at a modified colony ship known as the Spirit of Fire! Making its appearance in Halo Wars, this ship was the largest in the UNSC navy and served with distinction during the Covenant War.


As already noted, the Spirit of Fire was originally a Pheonix-class colony ship, a vessel that was designed to carry colonists and supplies to new worlds as part of the UNSC’s prewar expansion efforts. However, this changed with the appearance of the Covenant and their apparent need to knock over human settlements.


Recommissioned for military service by the UNSC, the Fire was outfitted with a magnetic accelerator cannon, point defense guns and missile turrets, hull armor, and a major engine overhaul. Its internal bays were also converted to carry Scorpion tanks, Warthogs, Pelicans, fighters, bombers, and anything else it would need to put a small army onto a planet. As a former colony ship, the Fire retained the ability to enter atmosphere and land planetside, making it all the more effective at troop deployment.


During the course of the war, the ship was declared missing and all hands were presumed dead after it failed to return from a mission. However, the ship was actually traveling back at sublight speed from an engagement after it lost its fusion core. The crew had used this to destroy a Forerunner “Shield Planet” which happened to be housing a large Covenant attack fleet. In sacrificing its engine core, it prevented a major strike by Covenant forces on human territories, and therefore saved countless lives. Not bad for a civilian ship, eh?


SDF-1 Macross:

When you hear the words, Super Dimension Fortress, what comes to mind? Definitely not a piddly little spaceship! Which is probably why the Macross’ full name contains them! Apparently, this ship was rebuilt from the remains of an alien craft that crash-landed on Earth, and was intended for use should said aliens ever come knocking again.


Although intended to travel to distant solar systems and promote peace with alien species, the Macross became the first line of defense once war with the Zentradi species began. Much like all the “mechas” from this franchise, this ship is capable of changing from its ship designation into a towering mech (known as “Storm Attacker” mode), a process which takes about 15 minutes.


The massive ship also carries the two carriers – the CVS-101 Prometheus and SLV-111 Daedalus – within it’s fuselage. When in cruiser mode, these are housed along the sides, but while in “Storm Attacker” mode, they constitute the robots “arms”. In terms of weapons, this baby comes equipped with 8 guided converging beam cannons, four 178cm rail cannons, automatic missile launchers, and a main super-dimension-energy cannon. Aliens beware!


Strident-class Star Defender:

It’s funny how the Rebels only seemed to get into mega-ships after the Empire was thoroughly licked. And yet, here we have another Star Defender ship which comes from the expanded Star Wars universe and only showed up for duty after the Empire lost all its big behemoths.


Produced by the Corellian Engineering Corporation (natch!), the Strident-class was the first breed of Super Star Destroyer to serve on the side of the Alliance (which now called itself the New Republic). But of course the Alliance didn’t like the term “destroyer” when applied to their mega ships, hence the name change. But the particulars are pretty much the same.


Much like the Viscount-class produced by the Mon Calamari, the Strident comes equipped with thousands of turbolasters, laser cannons, and ion guns, and its massive hold houses dozens of squadrons of starfighters as well as hundreds of shuttles and support ships. It took awhile but I’m guessing the Rebels finally decided to go big or go home!


The Spacejockey ship:

I can’t wait to learn more about THIS one! As the focal point for the first Act of Alien, the “Spacejockey” ship is also central to the plot of its soon-to-be-released prequel, Prometheus. Known also as “The Derelict”, very little is known about this ship other than the fact that it was of unknown origin and appeared to be transporting xenomorphs.


The Derelict was first discovered by the crew of the Nostromo when their ship was rerouted to LV-426 to investigate a distress beacon. When they approached the ship, its alien configuration was immediately clear. Shaped in the configuration of a horseshoe, the ship apparently had two prongs, one longer than the other, and an engine array located at the rear.


When investigating the inside of the ship, its alien nature became even more apparent. Whoever the Space Jockeys were, they clearly shared H.P. Lovecraft’s sense of aesthetics! Literally everything aboard looked organic and gothic, right down to the funky patterns on the walls! When discovering what appeared to be a control chair, the crew stumbled onto the remains of a long “Space Jockey” as well. Having an anthropomorphic shape and a trunked face, they are assumed to look like a cross between a human and an elephant.


Closer examination of the remains revealed that it died from a “chestbuster” breaking through its ribcage. With the discovery of the ship’s compliment of eggs, and the observable symbiosis between the “facehuggers” and “chestbusters”, it was unclear why the Spacejockeys were transporting them. Perhaps they came aboard by accident, perhaps they were intended for another use somewhere. These are all questions I look forward to being answered… say June-ish!


Vor’cha-class Cruiser:

Seems the Klingons are getting a lot of attention from me as of late. But I’ve come to acknowledge just how many cool ships they really do have. Clearly, these blood-drinking, Valhalla worshipping guys excel when it comes to bringing beauty to their instruments of death. But then again, one would have to assume that it’s one of the few artistic outlets they get to have!


Taken from the TNG universe, the Vor’cha was the mainstay of the Klingon armada and the replacement for the aging K’t'inga-class. The first of its design served as the flagship for the Empire, but became fully integrated into the armada once it was mass-produced and replaced by the larger Negh’var-class.


Making its first appearance in season 4 of Star Trek: TNG (episode 80: “Reunion”) where it served as the Chancellor’s flagship, this vessel would go on to make several subsequent appearances in the expanded franchise. It’s most notable appearances were during the Klingon-Cardassian War where several participated in the assault on DS9 itself. Later, during the Dominion War, many more would serve on the front lines against the Jem’Hadar and their allies.


Naturally, this Klingon ship boasted multiple disruptor arrays, the main one located at the front end of the ship with two more mounted on the wings beside the nacelles. These were capable of firing in either the solid mode (like a phaser) or intermittently. Maneuverable for a ship of its size, it also came equipped with a cloaking device which was available in all flight modes.


Vorchan-class warship:

This ship gets seen a lot around the B5 universe. And since I can’t stop hitting them up for cool ships, it only makes sense to mention this baby here. The Vorchan-class cruiser, a medium warship, was the mainstay of the Centauri fleet and weapon of choice when it came to raids, reconnaissance and even large-scale offensive operations.


Though designed predominantly to escort heavier cruisers, such as the Primus-class warship, Vorchans were still highly effective in small squadrons and were often called upon to mount attack missions by themselves. During the Narn-Centauri War, Vorchan warships carried out many assaults on Narn colonies and installations and even participated in skirmishes with the heavier Narn warships.


Its armaments consist of two plasma accelerators, missile banks and guided mines. These armaments, paired with its size, speed and relative maneuverability allow it to stand toe-to-toe with just about anything the Narns, Earth or League of Non-Aligned Worlds could throw at it. And unlike the heavier Primus ships, it is capable of maneuvering inside atmospheres. And it’s cool, raptor-winged like design makes it pretty easy on the eyes too. Were it not for the fact that Roddenberry beat them to it, you can bet the B5 designers would have named this ship a Bird of Prey!


Nine down, who the hell knows how many more to go!



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Published on May 19, 2012 01:22