Jay Kristoff's Blog, page 22
May 4, 2011
There can be only one
My author portrait is done (you can find the least offensive of the session in the "about Jay" page), and thanks to the extraordinary talents of Mr Christopher Tovo I don't look like a shaved chimp in a Karnivool T-Shirt. No small task considering the subject matter, but hell, if Tovo can make Chopper Read look presentable, he can do pretty much anything.
Now, if I had a dollar for every time someone asked my if I was the lead singer of the Foo Fighters, I'd probably be driving a Ferrari have close to a neat hundo by now. Admittedly, in a darkened room, with a six pack of alcopops in you, you might be fooled into thinking I was a world-famous musician and be tempted to ask me to autograph your cleavage, but THIS WILL ONLY END IN TEARS.
(True story – I actually had a guy hovering around the photo session with Tovo (granted, we were in an alleyway next to the Cherry Bar), and when he caught my eye, he mouthed the words "Dave Grohl?" with a hopeful expression on his little face, and look like I'd kicked his dog when I shook my head. I offered to sign his cleavage anyway.)
So fuck it. This I vow: Next time someone asks me if I'm the Grohlster, I'm going to adopt my best yankee accent and say "yeah man". See where it gets me. Free drinks hopefully. Autographing some girl's lovelies? Maybe not so much…








May 1, 2011
It is done, therefore it is good
My editor's notes for STORMDANCER materialized in my grimy little inbox on March 8, 2011, about six weeks after my deal got finalized. After spending a few days getting my head around said notes and some very pleasant back and forth (ie, me stamping my foot like a primadonna and my editors laughing at my antics) I duct-taped my hands to the keyboard, kissed my wife goodbye and started revisions.
There was a towering shitload quite a bit of work to get done. Not so much "changes" as "augmentation". My eds wanted MORE –world building, dreaded exposition, detail, detail, detail. The good news was that (after my primadonna act) I wasn't being asked to chop much of anything. The bad news was chopping words takes a lot less time than writing new ones.
I was forced to sit down and think about my world on a micro level. To codify aspects that I'd only really glossed over. To draw maps, write mythology, create history thousands of years before the events in my book. For a horrible, tragic nerd like me, it was about the most fun I could have with pants on. But it takes a long fucking time. Made even longer by the fact that my beloved live-in-editor wife A-bomb is far smarter than me, and can spot flaws in my feeble logic from a thousand yards away.
But I'm very happy to report that it's now done. About 30,000 new words. If the world of STORMDANCER was an oil painting in my head before, it's now a high-def 72 inch plasma screen image. Filthy and wretched and thoroughly beautiful. The book is so much better than it was before. So, a public shout-out to my awesome editors, Pete Wolverton at St Martins and Julie Crisp at TorUK.
You guys frackin' rule.
(and now, I'm off to play Dragon Age 2 while I wait for the line-by-lines )








April 28, 2011
New Tattoos and a dope Beastie Tee
So here's the final design for my STORMDANCER tattoo, from uber awesome calligraphy master Eri Takase (this image is copyright btw, intended for a single use only, so please don't snaffle it)
Gonna get it down the forearm of my right arm. Not sure when. The superstitious part of me tells me to wait until I'm holding the book in my hand. I'll probably get it a little sooner than that though.
For those interested, the characters, top to bottom are Arashi ("Storm"), No (a katakana possessive), Odori and Ko (which together spell "Dancer" {female emphasis}).
The red seal at the bottom is for good luck.








April 19, 2011
Two Minutes Hate: Whitewashing
Akira is widely lauded as one of, if not THE greatest manga of all time. It's a work of sweeping scope, beautiful artistry and frightening vision. It's no great shock that Warner Bros have bought the rights to it. What is shocking is that all eight male actors who have been solicited to play the lead roles are FUCKING WHITE.
The notion that white audiences will not go to see a blockbuster movie with asian leads is condescending, narrow-minded and goddamn insulting.
The author of this story was Japanese. The setting is neo TOKYO. The lead characters are named "Kaneda" and "Tetsuo". This is bigotry at it's worst, akin to casting a whitey to play the lead in Othello. I thought we lived in the 21st century.
Click this link and STOP IT.








April 17, 2011
A wee bit of biffo
When I was a kid, I consumed action movies like a certain Brazilian Soccer team crashed in the Andes consumed the…. no, wait, shit, even I can't go there…
OK, I watched a lot of action movies. If someone was getting beaten, shotgunned through a strategically-placed plate glass window or blowing something up, I was there. My favourite action film star of all time was Bruce Lee, and my enthusiasm for his stuff skyrocketed when I read that he choreographed all his own fight scenes (and that his kicks tracked so fast they had to shoot in high speed then slow down the film so the audience could see the blows). So today I'm going to talk about how I write a fight scene.
I love writing fight scenes. Perhaps it's because I'm a boy. Perhaps it's because a fight scene is a realm of pure physicality – you're really working with visuals. There's not much dialogue, there's not much internal monologue or thought processes, there's simply fist meeting face. That's the good stuff.
So, top 5 tips for writing a fight scene:
Begin at the ending, young grasshopper. The most important part of the fight is the finale – the moment where Ali knocks out Foreman is the moment that brings the audience to their feet, not the great uppercuts or body blows that preceded the final punch. It's the image of the KO that stays in people's minds, long after the rest of the punches have faded. I've found the easiest way to choreograph the scene is to know exactly how it's going to end. "Hans Gruber falling out the window" or "Mr Han impaled on a spear in his own room of mirrors". Then look at starting positions and start bridging the gap. Doesn't have to be some overly-dramatic Katate-Kid style Crane Kick (making the fight appear ugly and childish and completely without finesse might very well be the point of it), but you need to have a picture-perfect idea of where this biffo ends up.
Dance like there's ass in your pants. Choreography is all important in a fight scene, particularly if you have multiple combatants and a lot of moving parts. Planning a punch-up is a lot like planning a novel – there will be several pivotal points around which the fight moves, several "swings" where momentum shifts or the downward spiral begins. Once you have an idea of how it will finish, try to map out these "pivot points" of your fight. These are like key plot points in your novel plan (if you use a plan), the skeletal structure of the conflict. Once you have the skeleton, start putting meat on the bones. If it helps, you can even storyboard these moments (draw stick-figures if you're not good at illustration). Go to a comic book store and check out how an illustrator short hands them – every panel in a comic book fight scene will probably be one of these pivotal moments, simply because they don't have the space to show all the details. An absolutely superb fight scene choreographer is Katsuhiro Otomo – his stuff in Akira is brilliant.
The Intimacy of Violence. A fight scene will feel more personal, more real to your reader, if told from one person's PoV (doesn't have to be 1st person). This might not be possible in a huge Pelennor Fields style epic battle, particularly if there are multiple key moments happening in different parts of the battlefield that one person simply can't participate in. But try to stay in one person's head in each scene. 3rd person omni is a really impersonal mistress when it comes to a fight scene. It makes the conflict (and the risk associated with it) seem distant somehow, like you're watching it on a television rather than actually living in the moment. In a life-threatening situation, with horses screaming and the stink of blood and shit hanging in the air and sharpened chunks of metal flying about, your reader should feel the same sense of threat that the participants feel. One good trick (and this isn't always possible, depending on the structure of the narrative) – write the fight scene from the PoV of the person losing it.
Understand physicality. The best way to see how fights work is to actually watch them. It may not be your cup of tea, but it's worth the experience. And I'm not talking about watching Hollywood blockbuster fights where people take 30-40 punches before they fall over. Watch UFC and other kinds of sport-fighting – boxing, muay-thai, and so on. Watch a lot of it. You'll begin to understand the way the human body moves and reacts under duress. The way even professional fighters can seem clumsy and unco-ordinated. The way a beaten fighter seems to shrink down on himself, change from a towering giant to a frightened little boy lost in the ring. The way sweat sprays off skin when it gets hit, the way muscles look when they move. The way it really only takes one good punch/kick to end things. The human body is a lethal weapon – it only takes around three pounds of pressure to break an open jaw. It only takes one punch and a fall onto concrete to kill someone. Once you've got a basic understanding of that, you can decide how much you want to ramp up the "hollywood' aspect of your brawls. If you want your fight scenes to turn stomachs, keep them brutal and short, as most real-life fights tend to be.
Talk a good game. The language of your fight scene should reflect the mood. Short sentences. Quick cuts. Spit and blood and snot. If people are trying to kill each other, long flowery sentences won't cut it. There is an urgency to most conflicts. It's primal and it's involuntary. When someone is trying to cave your face in, your pulse beats faster, your breath comes quicker.
Consider the following words: Fist. Punch. Kick. Hook. Knee. Stab. Shoot. Cut. Gut. Spit. Blood. Teeth. Slap. Crunch. Break. Rip. Tear. Hurt. They're all one syllable. Imagine trying to speak while you're out of breath. Imagine trying to type when your knuckles are swollen and bleeding from the other guy's teeth. That's where you want to be.
PUNCH ON.








April 10, 2011
Tentacle beasts and Alan Moore's beard
Exposition [ek-spuh-zish-uh n]
–noun
1. a large-scale public exhibition or show, as of art or manufactured products: an exposition of 19th-century paintings; an automobile exposition.
2. the act of expounding, setting forth, or explaining: the exposition of a point of view.
3. the bane of my existence for the past month
So I made this world up inside my head. It's this kind of high-speed collision between a combustion-based industrial revolution and Japanese feudal society, set against a backdrop of diminishing resources and exponentially aggregating pollutants. And I wrote a book about it. And some nice folks liked it, and agreed to print it, because they thought other people would like it too. But after the hangover wore off, I was sent these long and wonderfully detailed letters, that, in addition to a couple of other things said this:
"You know how this world works. And you are assuming your reader does too. But we don't. Explain yourself, bastard.
Luv
Your Editors."
So that's what I've been doing on STORMDANCER recently. Lots and lots of explaining myself. Problem is, unless you're smart enough to write your protag as an audience surrogate (I am not), you're going to have to find lots of different ways to explain yourself over the course of your book. Because the last thing on earth you want in your novel are constant breaks in the narrative to make room for huge chunks of exposition. There's a reason why they're called info dumps after all. (You know. Because they're crap… oh, you got it. Very good. Carry on, then.)
So here's a few of the ways I've (hopefully) managed to explain myself without being crap. Maybe you can use them and we can alllll drink lemonaaaaaaade. THE END.
Arguments. There's little worse than reading two characters talk about a topic they already know inside out in order to let me in on the idea. Can you imagine two men talking to each other about how beer works? No. Because men already know how beer works, and men aren't considerate enough to take the garbage out, let alone realize there might be some pan-dimensional being listening in on the conversation wondering what the fizzy urine-like substance they're drinking is.
BUT men will argue at the drop of a hat. Particularly men drinking beer. And they will even argue about stuff they already know everything about, because, you know, they know everything.
So have some characters get into an argument about the way something in your work works. A disagreement about the mechanics or the philosophy or the motivations behind this Thing Your Editors Told You To Explain. We all know somebody who argues for the sake of it. (Note: To people with Irish or Dutch friends, this scenario will ring particularly true.)
Children. Kids don't know shit. Ask your five year old if he understands why the sky is blue. Or when the Mongols ruled China. He's got no fucking idea, does he? No. Because he's a kid. And kids don't know shit.
Kids are also precocious little bastards as a general rule. If they see something they don't understand, their instinctive reaction is to ask you about it. Right now. Despite the fact that you've been trying to kill the end boss in Prototype for 40 minutes straight, and all the joy has gone out of the deed, but by God, you're going to kill it anyway.
"How do the people fit inside the television set?"
"What does "little motherfucker" mean?"
"Why are you choking me?"
Kids are the ultimate audience surrogate. They know nothing. So when one asks how something works, it will ring true to your reader.
The Red Shirt. Also known as the "The Pippin" or "The Lawln00b". This guy is particularly useful in life-threatening/deadly situations. You need to establish that the huge pointy spiky thing plugged into the glowing battery scrawled with glowing sigils and shrieking like the souls of the thrice-damned is bad? Have someone in the group touch it. Press the big red button and get eviscerated. Better yet, get someone else eviscerated. Then Sir Ian McKellen can be all like "Confound it all Billy Boyd, you've beheaded Sean Astin, who the bloody blue blazes is going to hold Elijah Wood's hand in Mordor now?"
I love Sir Ian McKellen. He is so awesome.
Naturally Occurring Exposition. This was a technique Alan Moore used in Watchmen before he went completely bananas and started living like a hermit in the woods of Shropshire. Moore bookended chapters with excerpts from a minor character's autobiography, newspaper clippings and media interviews with other characters, as well as reference materials (encyclopaedias, magazine articles). It gave his world a greater feeling of completeness to know that these objects existed within it, and simultaneously allowed us to learn more about the world by reading them.
Douglas Adams named his first book after his exposition device. A book named after an info dumper. And the info dumps were hilarious. Fucking genius, I tell you.
Garth Nix bookended a few chapters in Shade's Children with audio-taped dialogue recorded by characters within the story, explaining aspects of the dystopian world for the benefit of "future generations". While they were essentially info dumps, I found them to be the most artfully written and enjoyable parts of the book, because the characters were talking to me.
But yeah, using this technique might see you living like a hermit in the woods of Shropshire. Or at the very least, growing an enormous crazy homeless person looking beard.
Acknowledging the reader. Really only works in first person PoV. The protag assumes you (the reader) don't know anything, and his explanations seems less forced within that context, because he/she is already essentially "speaking to you" by telling the story in the first place. (note – I didn't use this technique in STORMDANCER , it's not a 1st person PoV narrative)
Poetry. You can only pull this off in a fantasy. And it can't be contemporary fantasy either. And anything over six lines, you're coming off as a) A novelist who wishes they were really a poet, b) A complete wanker, c) Both.
But shit, if Rothfuss can get away with it, you can too. #1 NYT bestseller, folks. He ain't playin'.
Hmm. That's all I've got. Of course, there are going to be points in your book where you simply have to spill. During some big crisis point, you can't have Billy the precocious six year old urchin pipe up and ask why the Tentacle Beast seems in any way attracted to the Japanese Schoolgirl , given they are different fucking species and all. At which point you just have to write your ass off and try your best to make it interesting and brief.
PS: Any explanation about tentacle beasts and Japanese schoolgirls can never be the former, and should always be the latter.








April 3, 2011
So very angreeeeee
The delectible A-Bomb and myself saw "Never Let Me Go" on the weekend, and I hated it. I think it was as fundamentally loathsome a piece of cinema as I've ever encountered. And the more I think about it, the more I hate it. Be warned – there are mild spoilers in this rant, so if you're planning on seeing it (I'd advise you not to) you may want to stop reading and go sky-diving or something instead. I hear sky-diving is pretty awesome.
Since I walked out of the cinema, I've been trying to figure out what about the film made it so singularly fucking detestable to me. It was nicely shot, pretty well acted for the most part. It was depressing, but I usually love depressing stories. Stuff like Requiem for a Dream or The Proposition or Nineteen Eighty-Four totally float my boat. So why, on a scale of one to ten, (ten being this website, one being locked up with The Tossed Salad Man) would I give this film less than zero?
Two reasons:
1) I didn't get the point of it. I understand it's about mortality and the inevitability of death and how fate, by its very nature is inescapable. I get that. But fuck me. I need to pay for the privilege of being told this? I know I'm going to die. I firmly believe this is the only chance at life I get. I AM AWARE. Why would you make a film that essentially says "LALALA, you are fucked, accept your fate, lol"? Why do I need a pack of miserable British people with bad teeth to tell me this? And if this is the subtext of the film, then…
2) WHY DIDN'T THEY RESIST? There is no fate but what we make. None of us are limited to lives of drudgery or acceptance or meek and blind obedience. Even if the odds are a million to one (like, say a complete nobody getting plucked out of the slush-pile and landing an 'I'm getting the next round' three-book deal with a huge publisher) , there is still a chance. Take it. Better to die on your feet than live on your knees. Better to exit with a roar than a whimper.
The characters in this film were so goddamn weak. Kathy and Tommy had what many would argue is the greatest reason in the world to stay alive – LOVE. Do they run? Do they fight to keep it? Heavens forbid, how uncouth. We're British dontchewnoe. We'll just march meekly as lambs to the slaughter, shall we?
Which may have been the point of the film. These kids had been conditioned since birth to accept what they were and what their fate would be. In which case, I ask again, WHAT WAS THE POINT OF THIS FILM?
Fuck this film. Fuck this message. You find real love, you fight until your dying breath to hold onto it. And anyone who tells you different needs a punch in the throat.
I'm off to listen to some Pantera. >_<








March 27, 2011
Trendkilling
As more and more people find out about my book deal, the question I'm usually asked (by the folks who give a tinker's cuss, at any rate) right after "What is it about?" is "When does it come out?" To which I reply "About this time next year".
The reaction is universal: Raised eyebrows, open mouths, and "Jesus, why does it take so long?"
And then I get to go into a long discussion about revisions and copy edits and cover design and marketing plans and advertising and blah, blah. About this time their eyes glaze over and they change the topic to something they care about like "kids" or "football" and I shortly thereafter begin to envy the dead.
But the thing about publishing a book is that is does take a long time. Like, a really long time. Which I guess is why so many industry types are fond of saying that it's not a good idea to write to trends. Unless you're good at spotting a trend that's just about to pop, or can do something on a trendline that's markedly different to everyone else (which I guess is what I did, because while Steampunk is certainly a trend, ain't nobody done Japanese Steampunk before that I'm aware of), the truth is that by the time you've written the book, landed an agent, scored a book deal, done your revisions, copy proofs, reproofs, cover design blah, blah, blah, the trend you wrote to is probably dead.
To give you an illustration of the point, I just got a full request on a partial I sent out on July 21 last year. For the book I wrote before STORMDANCER. That's how long it can take just to get an agent (and no disrespect here, these people are busier than most of us could ever dream). This business just takes a long time. To describe its pace as "glacial' is not too far short of the mark. Being unhip isn't a bad thing – even bellbottoms are bound to come back into fashion eventually.
So, a quiet word of advice: Write what you love. Write what you want. Certainly be conscious of the trends in the marketplace, the possible niches your book could fill, the fact that 75% of readers are women. This is all important stuff. But at the end of it all, before you spend a year of your life writing an YA dystopian urban fantasy because "YADUF is sooooo hawt right now", ask yourself if it's still going to be hot in two years (best case scenario, that's the timeline you're looking at before you hit shelves like a muthafuckin' bomb). Then ask yourself if it's what you want you really want to do.
If you're not writing what you love, you'll know it. And your reader will too.








The Great Southern Trendkill
As more and more people find out about my book deal, the question I'm usually asked (by the folks who give a tinker's cuss, at any rate) right after "What is it about?" is "When does it come out?" To which I reply "About this time next year". The reaction is universal: Raised eyebrows, open mouths, and "Jesus, why does it take so long?"
And then I get to go into a long discussion about revisions and copy edits and cover design and marketing plans and advertising and blah, blah. About this time their eyes glaze over and they change the topic to something they care about like "kids" or "football" and I shortly thereafter begin to envy the dead.
But the thing about publishing a book is that is does take a long time. Like, a really long time. Which I guess is why so many industry types are fond of saying that it's not a good idea to write to trends. Unless you're good at spotting a trend that's just about to pop, or can do something on a trendline that's markedly different to everyone else (which is what I did, because while Steampunk is certainly a trend, ain't nobody done Japanese Steampunk before that I'm aware of), the truth is that by the time you've written the book, landed an agent, scored a book deal, done your revisions, copy proofs, reproofs, cover design blah, blah, blah, the trend you wrote to is probably dead.
To give you an illustration of the point, I just got a full request on a partial I sent out on July 21st last year. For the book I wrote before STORMDANCER. That's how long it can take just to get an agent (and no disrespect here, these people are busier than most of us could ever dream). This business just takes a long time. To describe its pace as "glacial' is not too far short of the mark. Being unhip isn't a bad thing – even bellbottoms are bound to come back into fashion eventually.
So, a quiet word of advice: Write what you love. Write what you want. Certainly be conscious of the trends in the marketplace, the possible niches your book could fill, the fact that 75% of readers are women. This is all important stuff. But at the end of it all, before you spend a year of your life writing an YA dystopian urban fantasy because "YADUF is sooooo hawt right now", ask yourself if it's still going to be hot in two years (best case scenario, that's the timeline you're looking at before you hit shelves like a muthafuckin' bomb). Then ask yourself if it's what you want you really want to do.
If you're not writing what you love, you'll know it. And your reader will too.








March 21, 2011
Just what everyone needed…
I like writing lists. There's something Zen about the practice. So I've drawn y'all a list of ten things you'll need to get published. Even with these ten things, "the Deal' is in no way guaranteed, and the list is far from complete. For starters, it's missing "A fucking awesome agent" and "A shit-tonne of good luck". But ten is a nice round number, and with these ten gems in your pocket, you stand a better chance of getting somewhere in this madhouse than with just a wing and a prayer.
So, without further foreplay, it would be lovely if you laid your grubby mitts upon:
A good, original idea: It's hard to have a good idea, even harder to have an original one. The chances of doing both at the same time? Up there with finding a straight man who enjoys watching GLEE.
Sum up your book in a sentence, and then ask yourself if you can imagine people getting excited about it. "Everyday kid goes to Wizard School". "Dystopian future where kids battle each other for public amusement". "Futuristic warfare fought entirely by the elderly". Those are cool ideas. They have "legs", as marketing types might say over a round of chai lattes. Unfortunately, they've all been done, so you'll have to think up your own.
An interesting Protagonist: Let's face it, your hero/antihero is going to carry the entire book on their shoulders. You could be the greatest writer in the world, but if your main character isn't someone people want to spend time with, your book is doooomed. They don't have to be likeable, heroic or even competent. But they need to be 'readable'.
A good litmus test – If you bumped into your protagonist at a cocktail party, would you stick around to chat, or be looking for the first opportunity to hit the eject button? (Pro tip – I pretend I have a phonecall from my wife in these uncomfortable situations. Nobody is going to question you if you fumble in your pocket, look at your phone and say "Damn, it's the missus…" . Unless she's in the room of course, eyes on the ball FFS…)
An awesome enemy: Struggle will define your protagonist, and his/her's conquest of their obstacles (or failure to do so) will be the meat of your book. The enemy doesn't need to have murdered your protag's parents or strangle kittens for lols. (the best villains are often the ones that the reader can sympathise with). But they do need to have clear motivations/mechanics, and concrete goals beyond "do something evil here to spice up this plot a bit".
Quick note from the Kristoff headspace – Victory without sacrifice is meaningless. Your protag will very likely triumph over his/her enemy in some fashion at the end of your book. But if they get there without paying for it, your reader will feel cheated. Your reader must believe that there is a chance of failure. Victory must be paid for. When in doubt, adopt the Joss Whedon philosophy and start wasting secondary characters ("OMG, not Wasssssh!!!"). That'll make the bastards sit up and pay attention.
A vague idea where you're going: My thoughts on plot outlines have been set down previously. I firmly believe they are the fruit of Satan's black loins. That said, you need to have a loose understanding of where all this is headed, or you're going to wander forever in the Land of No Point. Even if it's as loose as "Get to tha choppa by page 50" or broad brushstroke outlines of act structure.
When I started writing STORMDANCER, I knew exactly how it was going to end. I just needed to figure out how to get there. But having that goal clearly in mind along the way helped keep me on the winding but narrow path.
A quiet place: Silence in imperative. Not merely in an aural sense. To write, you need to be alone. Phonecalls, text messages, the interwebs, these are all distractions that can not only pull you from the page, but pull you from the moment – that sublime cluster of seconds where it all finally clicks and every single word you write is golden. That moment where the plot comes together in your head, and all the answers make themselves plain and say "fool, we were here all along, you just needed to get off the damn Twitter".
Distractions are the writer's enemy. First and foremost, above and beyond the demons of 'the Block' or 'the Deadline'. Slay that shit.
An understanding with your partner: Writing takes time. A lot of it. You get to set your own pace when you're pulling your first MS together. But believe me when I say that after it gets picked up (and it will get picked up, see point 10), you're going to be one busy little beaver. Oscar Wilde said that books are never finished, they're merely abandoned. Depending on the kind of person you are, you won't abandon that sucker until the final bell.
Writing will take you away from other things. Things like your partner. Your household duties. Your kids. You need to have an understanding with your significant one before you embark upon this journey, because they're going to see more of the back of your head than the front for a little while.
An ability to self-edit: You need to be able to look at the best paragraph you've ever written in your life and realise that it has no business being in your ms. You need to be able to take a scalpel to words you spent hours of your life agonizing over, sacrificing scenes for the sake of flow, subplots for the sake of clarity and entire characters for the sake of brevity. And you need to be able to do this by yourself, without needing anyone else to confirm your suspicions.
If you think it's too long, it probably is. If you think a scene isn't needed, it probably isn't.
A kickass Beta: Your test audience should be more well-read than you. They should be smarter than you. They should have the ability to be brutally, curb-stompingly honest with you, and you need to be grown up enough to still be on speaking terms after they've doled out the harshness your MS requires.
Above all, you need to trust their instincts implicitly. This doesn't mean you have to listen to everything they say. But you do need to share their opinions about what makes a book/film/program good. If you think TWILIGHT was utter pap, and your beta is part of the other 98% of the world's population, this relationship, she will end badly.
The ability to walk away: You will be ultra excited when you finish the MS. You'll want to send it out to agents RIGHT THIS SECOND.
Don't. Put it away. In a box. Buried in your backyard with some Hired Goons standing watch over it. Don't touch it for a month. Start writing something else, go out in the sunlight (ssssss!), have a drink. Do anything but poring over those words. You need perspective to see your mistakes. You need distance to see the details.
Belief: This is an absurd dream. The chances of getting a publishing deal are not awesome. My agent's super-powered assistant slogs through 100+ slush queries per week, and my agent signs maybe 1 writer a year. I've heard that some agents get over 500 queries per week. 25,000 annually. The odds of actually getting a deal are even longer. Right up there with winning the lottery. But you have to believe you can do it. Because at first, no-one else will.
I've never taken a writing class. Never been to a writer's conference. Never had a college roommate who turned out to be the editor of a big house, or learned a secret handshake. I am nobody, and I still did it. And you can too.
It takes hard work. Sweat and grinding teeth and sleepless nights, and days upon days of the most intense self-doubt you will ever know. You will feel blind. Utterly lost. Struggling through the throes of rejection with nothing but boiler plate to guide you forward. Every writer with a publishing deal does this. It is our baptism. And the only thing that got any of us through it was the belief that we could.
Beyond luck. Beyond talent. Beyond hard work. Before any and all of that, you need to believe you can. And with that belief (and that good luck and hard work) you can do anything.
So believe, motherfuckers.







