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Game Over, Press Start to Continue: How Nintendo Conquered the World Game Over, Press Start to Continue: How Nintendo Conquered the World by David Sheff
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“The kanji characters he chose to make up the name of his new company—nin-ten-do—could be understood as “Leave luck to heaven,” or “Deep in the mind we have to do whatever we have to do.”
David Sheff, Game Over: How Nintendo Conquered The World
“Its motto was grand: “There are no limitations, no boundaries; since we are on our own, there is nothing we cannot do; when you start with nothing you can do everything.”
David Sheff, Game Over: How Nintendo Conquered The World
“Minoru and Yoko spent many evenings at video arcades. They looked over players' shoulders until it made young kids nervous. "What the fuck's your problem, mister?" one kid in a Kiss T-shirt barked at Minoru. Arakawa asked him, "Would you like a job?"
He watched kids stand in front of the machines, transfixed, their hands melded to controllers, their bony arms like umbilical cords joining human and machine. He asked the kids questions about what made a game good. Arakawa realized that the most successful games had something the players couldn't articulate. The words used to describe them were those usually reserved to describe forms of intimacy between people. It was as if the players and the game itself somehow merged.”
David Sheff, Game Over, Press Start to Continue: How Nintendo Conquered the World