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The Business of Media Distribution: Monetizing Film, TV and Video Content in an Online World (American Film Market Presents) The Business of Media Distribution: Monetizing Film, TV and Video Content in an Online World by Jeffrey C. Ulin
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“People still love browsing book stores, and there is an element of passion in collecting DVDs; however, it seems unlikely that the desire to collect boxes or a preference for physical artwork over thumbnails are strong enough forces to hold back the convenience (and, arguably, inevitability) of digital copies.”
Jeff Ulin, The Business of Media Distribution: Monetizing Film, TV and Video Content in an Online World
“The implications of the shift to digital distribution in the games market is heightened due to an advantage not found with video—not only can distributors of product made for the major console platforms (Nintendo Wii, Microsoft Xbox, Sony PlayStation) eliminate inventory risk if games are downloaded via online networks such as Xbox Live Arcade, but game distributors also have the ability to update games with patches, new levels, and character add-ons.”
Jeff Ulin, The Business of Media Distribution: Monetizing Film, TV and Video Content in an Online World
“As silly as it may sound, consumer market research regularly found the elimination of having to rewind as one of the most significant benefits of a DVD, which was statistically on par with the improved picture quality.”
Jeff Ulin, The Business of Media Distribution: Monetizing Film, TV and Video Content in an Online World