How We Became Posthuman Quotes
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
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N. Katherine Hayles902 ratings, 4.07 average rating, 51 reviews
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How We Became Posthuman Quotes
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“If my nightmare is a culture inhabited by posthumans who regard their bodies as fashion accessories rather than the ground of being, my dream is a version of the posthuman that embraces the possibilities of information technologies without being seduced by fantasies of unlimited power and disembodied immortality, that recognizes and celebrates finitude as a condition of human being, and that understands human life is embedded in a material world of great complexity, one on which we depend for our continued survival.”
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
“Junk is the “ideal product” because the “junk merchant does not sell his product to the consumer, he sells the consumer to his product. He does not improve and simplify his merchandise. He degrades and simplifies the client.”
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
“Virtuality is the cultural perception that material objects are interpenetrated by information patterns. The definition plays off the duality at the heart of the condition of virtuality—materiality on the one hand, information on the other. Normally virtuality is associated with computer simulations that put the body into a feedback loop with a computer-generated image. For example, in virtual Ping-Pong, one swings a paddle wired into a computer, which calculates from the paddle’s momentum and position where the ball would go. Instead of hitting a real ball, the player makes the appropriate motions with the paddle and watches the image of the ball on a computer monitor. Thus the game takes place partly in real life (RL) and partly in virtual reality (VR). Virtual reality technologies are fascinating because they make visually immediate the perception that a world of information exists parallel to the “real” world, the former intersecting the latter at many points and in many ways. Hence the definition’s strategic quality, strategic because it seeks to connect virtual technologies with the sense, pervasive in the late twentieth century, that all material objects are interpenetrated by flows of information, from DNA code to the global reach of the World Wide Web.”
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
“Why does gender appear in this primal scene of humans meeting their evolutionary successors, intelligent machines? What do gendered bodies have to do with the erasure of embodiment and the subsequent merging of machine and human intelligence in the figure of the cyborg?”
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
“literary studies share with Moravec a major blind spot when it comes to the significance of embodiment.3 This blind spot is most evident, perhaps, when literary and cultural critics confront the fields of evolutionary biology. From an evolutionary biologist’s point of view, modern humans, for all their technological prowess, represent an eye blink in the history of life, a species far too recent to have significant evolutionary impact on human biological behaviors and structures. In my view, arguments like those that Jared Diamond advances in Guns, Germs, and Steel: The Fates of Human Societies and Why Sex Is Fun : The Evolution of Human Sexuality should be taken seriously.4 The body is the net result of thousands of years of sedimented evolutionary history, and it is naive to think that this history does not affect human behaviors at every level of thought and action.”
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
“there is a relation among the desire for mastery, an objectivist account of science, and the imperialist project of subduing nature, then the posthuman offers resources for the construction of another kind of account. 18 In this account, emergence replaces teleology; reflexive epistemology replaces objectivism; distributed cognition replaces autonomous will; embodiment replaces a body seen as a support system for the mind; and a dynamic partnership between humans and intelligent machines replaces the liberal humanist subject’s manifest destiny to dominate and control nature. Of”
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
“What embodiment secures is not the distinction between male and female or between humans who can think and machines which cannot. Rather, embodiment makes clear that thought is a much broader cognitive function depending for its specificities on the embodied form enacting it.”
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
“But the posthuman does not really mean the end of humanity. It Signals instead the end of a certain conception of the human, a conception that may have applied, at best, to that fraction of humanity who had the wealth, power, and leisure to conceptualize themselves as autonomous beings exercising their will through individual agency and choice.”
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
― How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
