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Things that scifi writers do that you hate?


Readers buy to be entertained. The first moral obligation is to entertain, in order to avoid fraud.

Because when you take this to the logical extreme of don't explain anything to me. You could sum your story down to X was a pretty bad dude, Y was a good guy so he won out in the end. YOU CAN JUST FILL IN YOUR OWN DETAILS YOU STUPID IDIOT.
I personally get really frustrated when an author likes to talk about the decor of the room or how pretty the elf village is for like 10 pages when I don't really give a shit. But a good number of people like this heck Tolkien is pretty bad about this at times. Tolkien at least for the most part didn't break an action sequence with LOOK HOW COOL THIS IS, which is where the real crime of info dumping occurs when it occurs in the middle of an action scene...again unless a character is breaking the rules.
That being said I have read fantastic books where stuff doesn't even receive a handwave it just goes on by.
"But you can be too ruthless in paring away narrative (Gordon Lish comes to mind) and you shouldn’t necessarily eliminate everything the reader can live without, just the bits that take him or her out of the narrative. "
YESSS
Kenneth wrote: ""But don’t writers have some kind of moral obligation to expand their readers’ ability to read?"
Yes David!"
NO, NO THEY REALLY DON'T.



Oh, also, it was in an ocean instead of space. Every author likes to put a twist on their sci-fi, but that's a pretty strange one.

Readers buy to be entertained. The first moral obligation is to entertain, in order t..."
That's as sweeping a generalization as the one that David and I made.
Call it two different camps: those who read to be entertained, and those who read to expand their horizons, which itself is a form of entertainment.
Neither one is wrong, but I prefer to err on the side of the latter if I can.

But if you don't actually publish anything you might as well call yourself a brain surgeon or a a performance artist :-)

A few months ago at MidSouthCon, I was on a panel with several other writers. One of the other panelists pretty well summed it up: You are a writer if you are compelled to write, if you have to keep writing no matter what. He described himself as a "drinker with a writing problem" -- as far as he was concerned, writing was an addiction.
That doesn't necessarily make you a GOOD writer, nor does it require that you publish your writing (though you might also be compelled to try to do so); but at least you can go to Writer's Anonymous and stand up and declare "My name is Bob, and I am a writer..." :-)


I suppose I could call myself a brain surgeon, but not in public without violating my state’s professional licensing code (if I call myself something alone in the forest, do all the trees fall down?). I suppose I could call myself an author, because I have published. I do write fiction, I just don’t publish it. Partly, this is because the ground is muddy enough without me.

Plus, they were polite, and didn't have TV (think The Knight's Tale).

Audiences were different then. Today's audience has no patience for info-dumps. TV and the movies have pretty much accustomed them to almost instant immersion into the active part of the plot. The murder takes place in scene one, or the plane falls out of the sky, the dirty deed is done with the hero (as an infant) looking on as his parents are savaged.
Then it's a segway to the people who have to clean up the mess. About the only formula that allows a leisurely start is the airline/cruise ship disaster as you watch the doomed people board and learn their back stories (as much as is going to be revealed at that time). And even that is tapering off.
You book is going to be browsed by someone who will make the buying decision based upon what s/he sees in the first few pages that Amazon shows him/her. Make it count!

1 - Plots that are primarily driven by stupidity. I don't want the story limping along from one chapter to the next because some dope who should know better repeatedly forgets to close the airlock and kills half the crew. Being in space presumes certain standards of training and preparedness, so the characters need to live up to that.
2 - Plots driven by luck: AAUGH! If there's one thing that makes me throw a book across the room in frustration, it's when the hero has no clue how to solve a problem, but manages to stumble across the answer with no directed effort on his own part. Hey, as a writer, I understand what it's like to paint myself into a corner, but anyone who wants to write good fiction shouldn't be afraid to back up a few chapters and take the work in a better direction. Just sayin'...

I hate this one too. GRRRRRRR.
I have to observe that it's a pet peeve of mine because even when the characters are so well-drawn and I know that with their weaknesses and blind spots, having them NOT act stupidly would be an artistic flaw -- I hate it.

Also, not limited to sci-fi. Stop repeating yourself Forget the word count. Tell your story once. :/


I agree, but flip the bit and look ahead into the future. Replace Eiffel tower with...spaceship the audience has never seen before or has anyway to look up. I think certain types of info dumps are kinda required in certain genre's, especially if what you are describing is important to the plot later on.
Example: The mote in god's eye starts off with pew pew, but the next 30-40 pages are info dump (essentially) about the structure of the society and who has what relationship to who. It's a fairly concentrated dose of key data that gets referenced throughout 2 (maybe 3?) more books. But its like 30-40 pages of it.
I think a lot of the reviewers i've seen on goodreads would consider that a "bad" info dump in a book they were reviewing, yet it was an essential ingredient to the significant success of that book.
Thirty to forty pages of info dump? Sheesh, and I was afraid that using anything close to ten pages of such info dump would alienate my readers! There must be ways to cut the verbiage and limit the size of those info dumps.

It's like if you buy this awesome new piece of electronic equipment, that's the story. It's manual is the boring info dump. Then you start playing with your new toy, and you're back to the story.
But if instead of reading the manual, you go to the product's webpage and watch the really awesome promo video of everything it can do, that's a cool info dump that entertains you before you get back to the story.
Note: I buy lots of electronics.



I agree. Sometimes what might be info dump is actually so well written and incorporated that it's actually fun to read, while technical manuals just make me put the book down and move to the next on my list.
I guess it depends on how talented (or not) the author is.

It's less ham-handed than the infamous "As you know, Bob..." technique, if only because the ignorant character is ignorant and thus, within the context of the story, does legitimately need the explanation. However, it is sometimes so obvious that this is the character's purpose (or, if they have another role in the story, the only reason they're written as ignorant) that the technique still doesn't work half the time."
One of the single best examples I've ever seen of this is from the little-seen and forgotten (yet absolutely superb) 80s movie The Manhattan Project. The boy is a technical genius and a nerd while the girl (Cynthia Nixon, who will become famous for Sex and the City) is the artsy one. In one scene she quotes Anne Frank and he asks, "Who's Anne Frank?" And she, knowing he won't care and that it's not important, replies, "A girl in my English class."
What they did was basically stay true to how teenagers (and adults, really) behave, often with a single mania for something: sports, sci-fi, whatever. In his case it's physics and in hers it's literature.
Here's the trailer. The five-leaf clover scene is just one example of how they efficiently give us an infodump while making it dramatic and interesting, primarily because of the payoff.
The Manhattan Project would be an excellent double feature paired with War Games.
War Games has similar characters, with Matthew Broderick being the brain and Ally Sheedy being the heart. Nowadays the Broderick character would be Action Boy!, but back then they created characters and stayed true to them. You can even see this in secondary characters like Falken, the guy who programmed the defense computer when he says, "Now, listen carefully. Path. Follow path. Gate. Open gate, through gate, close gate. Last ferry 6:30, so run, run, run." That's structured exactly the same as a list of program commands. Writers so rarely take the time to do that any more.
The infodumps and "as you know Bob" moments in both movies are organic and often leavened with humor.

I wish someone would have told that to Wagner. ;D

Everyone has good stuff, but Danny's list hit it best for me. I want my SF to be imaginative, to be smart enough to pay attention to details. The future is going to be *different* ferpeetsake! Well, at least it is in the books I prefer to read.
I'm obviously not caught up reading this thread so maybe someone already said - but my pet peeve is related to Danny's. The future will not only have different doors, desks, etc., but it will have a different societal structure and culture.
Horatio Hornblower would *not* feel at home in 3017 on New Caledonia! Women would *not* be as timorous and unnecessary as Sally Fowler! Did Niven and Pournelle use up all their imagination on the Moties, and have none to spare for the future history of the humans?!
Sorry, rant over. Don't worry, I'm not trying to start a flame war, and I'm actually a nice person. So, hi all!

Not even duct-tape?
:lame joke:

1. World-building. And if that includes some not-too-clumsily done 'well you know Bob' exposition, of technology or culture or history or alien physiology, that's fine with me.
2. Smart, likable, fully-developed characters. I want to care whether they succeed.
3. Editing - for continuity, rule-breaking, typos, all of that.
Is that too much to ask? Brenda, I will look at your book. I'll also consider other suggestions. :)


A lot of the problems that people complain about here? They are not confined to F&SF. They are simply bad writing, which alas! You can find anywhere.

1. World-building. And if that includes some not-too-clumsily done 'well you know Bob' exposition, of technology or culture or history or alien physiology, that's fine with me.
2. Smart, likable, fully-developed characters. I want to care whether they succeed.
3. Editing - for continuity, rule-breaking, typos, all of that...."
Actually I think that they're good things.
But I see no reason why they cannot be combined with a page turning adventure, and I'd say that a page turning adventure that does not contain them is poorer for it.

I don't really follow that thinking. Doors haven't really changed much since (at least) ancient Egyptian times. They've changed materials and changed in opening mechanisms used in commercial buildings...but not really in their structure or concept.
And there's a reason why: there's no need to change the design unless humans themselves change. Doors are almost universally vertical rectangles that conform to our upright, 1.4 to 1.8 meter average height.
There's no need for that to change except if human form changes, or if the setting/environment of a story dictates something more practical--for example, hatches become more practical than rectangular doors in zero gravity or in vertical structures like inbetween decks of a ship or submarine.
Form follows function.

Or think of Ender Wiggins, who recognized that "The enemy's gate is down" and so won the war games. Or think of The Roads Must Roll, which changes infrastructure as basic as, yes, roads. http://en.wikipedia.org/wiki/The_Road...
I read SF because it's Speculative Fiction, it's the What If, it's the Fiction of the Imagination. If you're not taking me to a world that's different, I'm not sure I want to be going with you.

Also, Brenda, tx for clarifying. I've not bought your book yet but I do plan to asap.

As long as it's in support of the internal logic of a story, I'm cool with it. Otherwise...it's probably not important.

There are many tricks that authors use to do this (we should start a separate thread for this). But from the outside, from the reader's viewpoint, everything should serve the story. To hold up the plot and characters while you describe the superneat FTL drive you invented is unconscionable.

I couldn't have said this better. It is all about the characters for me!

My thoughts exactly. Like Kate said, it's all about Characters for me also. (Wished there was a like button).
If I want to read technical, I'll read a study book. :P





I thought the world building was fantastic, and the characters were fantastic, and the writing was really good. But unless it was really interesting or important to the plot or characters, I really couldn't care less what people were wearing or eating.

Yeah, or the minutia of their heraldry.


As an editor, I won't allow it prose (unless it's in dialog and makes sense there).

As an editor, I w..."
I like "whilst" occasionally, for humorous effect.
As an editor and a writer, I dislike "utilize," a word devoid of charm and, with the exception of computer tech-speak, almost devoid of, well, utility.
Do not use utilize, I say, use use.
Books mentioned in this topic
On Basilisk Station (other topics)The Roads Must Roll (other topics)
The Quantum Thief (other topics)
Mutated (other topics)
Authors mentioned in this topic
David Weber (other topics)Robert Jordan (other topics)
Tom Godwin (other topics)
Yes David!