Spelljammer Books
Showing 1-36 of 36
Beyond the Moons (Spelljammer: The Cloakmaster Cycle, #1)
by (shelved 28 times as spelljammer)
avg rating 3.51 — 477 ratings — published 1991
Into the Void (Spelljammer: The Cloakmaster Cycle, #2)
by (shelved 25 times as spelljammer)
avg rating 3.56 — 317 ratings — published 1991
The Radiant Dragon (Spelljammer: The Cloakmaster Cycle, #4)
by (shelved 23 times as spelljammer)
avg rating 3.53 — 250 ratings — published 1992
The Broken Sphere (Spelljammer: The Cloakmaster Cycle, #5)
by (shelved 22 times as spelljammer)
avg rating 3.52 — 214 ratings — published 1993
The Maelstrom's Eye (Spelljammer: The Cloakmaster Cycle, #3)
by (shelved 21 times as spelljammer)
avg rating 3.57 — 260 ratings — published 1992
The Ultimate Helm (Spelljammer: The Cloakmaster Cycle, #6)
by (shelved 20 times as spelljammer)
avg rating 3.28 — 193 ratings — published 1993
Spelljammer: Adventures in Space (Paperback)
by (shelved 4 times as spelljammer)
avg rating 3.66 — 337 ratings — published 1989
Spelljammer: Adventures in Space (Wizards of the Coast, 5th Edition)
by (shelved 3 times as spelljammer)
avg rating 3.71 — 347 ratings — published 2022
Dungeons & Dragons: Spelljammer: Memory's Wake (Hardcover)
by (shelved 2 times as spelljammer)
avg rating 3.88 — 387 ratings — published 2024
Krynnspace (Advanced Dungeons & Dragons/Spelljammer Accessory SJR7)
by (shelved 2 times as spelljammer)
avg rating 3.70 — 20 ratings — published 1993
Legend of Spelljammer (Advanced Dungeons & Dragons Boxed Set)
by (shelved 2 times as spelljammer)
avg rating 3.55 — 76 ratings — published 1991
SpellJammer: Lost Ships (Advanced Dungeons & Dragons 2nd Edition, Stock #9280)
by (shelved 2 times as spelljammer)
avg rating 3.44 — 55 ratings — published 1990
Spelljammer #1-15 (Comic)
by (shelved 2 times as spelljammer)
avg rating 3.29 — 7 ratings — published
The Complete Spacefarer's Handbook (Spelljammer Campaign Reference, Advanced Dungeons & Dragons, 2nd Edition)
by (shelved 2 times as spelljammer)
avg rating 4.00 — 25 ratings — published 1992
Space Lairs (Advanced Dungeons & Dragons/Spelljammer Accessory SJR8)
by (shelved 2 times as spelljammer)
avg rating 3.33 — 12 ratings — published 1993
The Astromundi Cluster (Spelljammer Game Accessory 1087)
by (shelved 2 times as spelljammer)
avg rating 3.38 — 16 ratings — published 1993
Greyspace (Advanced Dungeons & Dragons/Spelljammer Accessory SJR6)
by (shelved 2 times as spelljammer)
avg rating 3.65 — 17 ratings — published 1992
Practical Planetology (AD&D/Spelljammer Module SJR4)
by (shelved 2 times as spelljammer)
avg rating 3.39 — 28 ratings — published 1991
Realmspace (Advanced Dungeons & Dragons/Spelljammer, SJR2)
by (shelved 2 times as spelljammer)
avg rating 3.55 — 49 ratings — published 1991
Goblin's Return (Advanced Dungeons & Dragons/Spelljammer Module SJS1)
by (shelved 2 times as spelljammer)
avg rating 3.48 — 21 ratings — published 1991
Rock of Bral (ADVANCED DUNGEONS & DRAGONS, 2ND EDITION)
by (shelved 2 times as spelljammer)
avg rating 3.95 — 37 ratings — published 1992
War Captain's Companion (Boxes Set, Spelljammer Game)
by (shelved 2 times as spelljammer)
avg rating 3.76 — 17 ratings — published 1992
Monstrous Compendium: Spelljammer Appendix, Volume 2, 2nd edition (Advanced Dungeons & Dragons)
by (shelved 2 times as spelljammer)
avg rating 3.56 — 142 ratings — published 1990
A Wild Ride (Endless Quest, #41; Wildspace)
by (shelved 1 time as spelljammer)
avg rating 3.29 — 7 ratings — published 1994
What Moves the Dead (Sworn Soldier, #1)
by (shelved 1 time as spelljammer)
avg rating 3.85 — 134,810 ratings — published 2022
Dead Silence (Hardcover)
by (shelved 1 time as spelljammer)
avg rating 3.79 — 37,507 ratings — published 2022
Project Hail Mary (Hardcover)
by (shelved 1 time as spelljammer)
avg rating 4.50 — 1,047,216 ratings — published 2021
The Luminous Dead (ebook)
by (shelved 1 time as spelljammer)
avg rating 3.63 — 20,179 ratings — published 2019
Dungeons & Dragons Art & Arcana: A Visual History (Hardcover)
by (shelved 1 time as spelljammer)
avg rating 4.59 — 2,126 ratings — published 2018
Spelljammer - Sjcs: Ais, Black Clouds, The, Boran, Cas, Cgr1, Clouds of Freezing Vapor, Coas, Crystal Spheres, Greyspace, Karrington, Kryn (Paperback)
by (shelved 1 time as spelljammer)
avg rating 0.0 — 0 ratings — published
Dungeon Master's Screen (Advanced Dungeons & Dragons/Spelljammer, SJR3 Accessory)
by (shelved 1 time as spelljammer)
avg rating 3.24 — 17 ratings — published 1991
Undermountain : Stardock (Forgotten Realms Dungeon Crawl adventure)
by (shelved 1 time as spelljammer)
avg rating 3.50 — 22 ratings — published 1997
Crystal Spheres (Paperback)
by (shelved 1 time as spelljammer)
avg rating 3.40 — 25 ratings — published 1990
Skull and Crossbows (Paperback)
by (shelved 1 time as spelljammer)
avg rating 3.19 — 21 ratings — published 1990
Under the Dark Fist (Paperback)
by (shelved 1 time as spelljammer)
avg rating 3.24 — 17 ratings — published 1991
Wildspace (Paperback)
by (shelved 1 time as spelljammer)
avg rating 3.38 — 21 ratings — published 1990
“Beyond those somewhat anchored fantasy settings are the wild-eyed and the wahoo worlds. This is by no means pejorative, as these include some of my personal favorites, but it is meant to show that there are high-concept, love-’em-or-hate-’em sorts of settings. Call them worlds of pure chaos, places where anything goes and where the usual rules do not apply. They are not meant to be realistic, and indeed that is their appeal. They are settings unmoored from reality and operating by rules of your design—but these settings do have rules. To provide some examples, think of places like China Mieville’s Bas Lag, Pratchett’s Disc World, Frank Baum’s Oz, David “Zeb” Cook’s Dark Sun and Planescape, Keith Baker’s Eberron, Jim Ward’s Gamma World, NCSoft’s Guild Wars, Andrew Leker’s Jorune, Michael Moorcock’s Melnibone, Jeff Grubb’s Spelljammer, and Blizzard’s World of Warcraft. These are places where truly Weird Shit happens, with different rules of physics, alien landscapes, magical wastelands, alien gods, mutants, and cosmologies. It’s fun to go out on the edge, and fantasy is always exploring strange places like this. These are the high-wire acts of worldbuilding. They take creative risks, not always successfully, and they endure a higher degree of mockery than the real fantasies or anchored fantasies do because of those creative risks. They also attract a loyal following who love that particular flavor of weird. Just ask any Planescape fan.”
― Complete Kobold Guide to Game Design
― Complete Kobold Guide to Game Design
