Graphics Programming Books Shelf

Showing 1-19 of 19
Mathematics for Computer Graphics Mathematics for Computer Graphics (Paperback)
by (shelved 1 time as graphics-programming-books)
avg rating 3.84 — 31 ratings — published 2005
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Interactive Computer Graphics: A Top-Down Approach Using OpenGL Interactive Computer Graphics: A Top-Down Approach Using OpenGL (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 3.76 — 97 ratings — published 1996
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Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
by (shelved 1 time as graphics-programming-books)
avg rating 4.22 — 27 ratings — published 2001
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GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.02 — 42 ratings — published 2004
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GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 3.96 — 45 ratings — published 2005
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Physically Based Rendering: From Theory to Implementation Physically Based Rendering: From Theory to Implementation (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.55 — 176 ratings — published 2004
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Graphics Gems IV Graphics Gems IV (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.30 — 10 ratings — published 1994
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Graphics Gems III Graphics Gems III (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 3.93 — 14 ratings — published 1992
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Graphics Gems II Graphics Gems II (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 3.80 — 15 ratings — published 1991
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Graphics Gems V Graphics Gems V (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.21 — 14 ratings — published 1995
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Fundamentals of Computer Graphics Fundamentals of Computer Graphics (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 3.83 — 123 ratings — published 2002
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GPU Gems 3 GPU Gems 3 (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.07 — 29 ratings — published 2007
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Computer Graphics, C Version (2nd Edition) Computer Graphics, C Version (2nd Edition)
by (shelved 1 time as graphics-programming-books)
avg rating 3.93 — 41 ratings — published 1996
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Graphics Gems Graphics Gems (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.14 — 21 ratings — published 1990
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ShaderX7: Advanced Rendering Techniques ShaderX7: Advanced Rendering Techniques (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.30 — 10 ratings — published 2009
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Real-Time Rendering, Third Edition Real-Time Rendering, Third Edition (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.52 — 345 ratings — published
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Computer Graphics: Mathematical First Steps Computer Graphics: Mathematical First Steps (Paperback)
by (shelved 1 time as graphics-programming-books)
avg rating 3.75 — 8 ratings — published 1998
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Vector Calculus, Linear Algebra, and Differential Forms: A Unified Approach Vector Calculus, Linear Algebra, and Differential Forms: A Unified Approach (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.41 — 78 ratings — published 1998
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Vector Calculus Vector Calculus (Hardcover)
by (shelved 1 time as graphics-programming-books)
avg rating 4.12 — 302 ratings — published 1976
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