Graphics Programming Books


Mathematics for Computer Graphics
Interactive Computer Graphics: A Top-Down Approach Using OpenGL
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation
Physically Based Rendering: From Theory to Implementation
Graphics Gems IV
Graphics Gems III
Graphics Gems II
Graphics Gems V
Fundamentals of Computer Graphics
GPU Gems 3
Computer Graphics, C Version (2nd Edition)
Graphics Gems
ShaderX7: Advanced Rendering Techniques