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Mathematics for Computer Graphics

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Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. The book you will read once, and refer to over and over again!

247 pages, Paperback

First published September 1, 2005

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About the author

John A. Vince

85 books3 followers

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Displaying 1 - 3 of 3 reviews
Profile Image for Shaun Zhang.
45 reviews27 followers
June 13, 2017
Although the text is written for undergraduates, I recommend it only to senior high school students.
Profile Image for Alexandra.
60 reviews
March 30, 2025
It's a great book to review the fundamentals of mathematics that are required for computer graphics. Read partially.
Displaying 1 - 3 of 3 reviews

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