Gd Rendering Books
Showing 1-50 of 171
COMPUTER GRAPHICS DEVELOPMENT WITH DIRECTX 12: A Comprehensive Beginner's Guide to Learning DirectX 12 Programming with HLSL and Pix for 2D and 3D Graphics Rendering (GAVIN KENT TECH Book 16)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
Introduction To 3D Game Programming With Direct X 12 (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 3.40 — 5 ratings — published
Computer Graphics Development with DirectX 12: A Comprehensive Guide to Real-Time 3D Rendering, Advanced Game Programming, and High-Performance Interactive Applications Using HLSL and Direct3D (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
Introduction to 3D Game Programming with DirectX 11 (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.29 — 58 ratings — published 2012
COMPUTER GRAPHICS DEVELOPMENT WITH DIRECTX : A Hands-on Guide to Building High-performance, Real-Time 3D graphics Applications (TechMastery Collection Book 5)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
GPU Pro 6: Advanced Rendering Techniques (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.50 — 2 ratings — published 2015
Shaders for Game Programmers and Artists (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 3.55 — 11 ratings — published 2004
OpenGL to WebGL: Bridging the Graphics Divide (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
Computer Graphics with OpenGL: A Beginner's Guide to 3D Graphics, Animation, and Rendering with OpenGL (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
Encyclopedia of Computer Graphics and Games (Hardcover)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
The HDRI Handbook: High Dynamic Range Imaging for Photographers and CG Artists (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.10 — 94 ratings — published 2007
Geometry for Programmers (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.45 — 11 ratings — published
Physically Based Rendering, fourth edition: From Theory to Implementation (Hardcover)
by (shelved 1 time as gd-rendering)
avg rating 5.00 — 8 ratings — published
Developing Graphics Frameworks with Java and OpenGL (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.00 — 1 rating — published
Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.75 — 4 ratings — published
Developing Graphics Frameworks with Python and OpenGL (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.00 — 9 ratings — published
Image Objects: An Archaeology of Computer Graphics (Hardcover)
by (shelved 1 time as gd-rendering)
avg rating 4.17 — 23 ratings — published
A Biography of the Pixel (Leonardo)
by (shelved 1 time as gd-rendering)
avg rating 3.98 — 151 ratings — published 2022
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion. (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.67 — 21 ratings — published
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 3.93 — 30 ratings — published
Robust and Error-Free Geometric Computing (Hardcover)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
Math for Programmers (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.19 — 36 ratings — published
Introduction to Computer Graphics and the Vulkan API: Third Edition (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 5.00 — 2 ratings — published
GPU Pro 360 Guide to Lighting (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.33 — 3 ratings — published
Computer Graphics Through OpenGL®: From Theory to Experiments (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 1.50 — 2 ratings — published
VR Developer Gems (Hardcover)
by (shelved 1 time as gd-rendering)
avg rating 3.00 — 1 rating — published
GPU Pro 360 Guide to Mobile Devices (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.50 — 2 ratings — published
Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition
by (shelved 1 time as gd-rendering)
avg rating 4.12 — 8 ratings — published
Fundamentals of Computer Graphics (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.47 — 15 ratings — published
GPU PRO 360 Guide to GPGPU: Guide to GPGPU (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 5.00 — 1 rating — published
GPU Pro 360 Guide to Image Space (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.50 — 2 ratings — published
GPU Pro 360 Guide to Shadows: Guide to Shadows (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.50 — 2 ratings — published
GPU Pro 360 Guide to 3D Engine Design (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.50 — 2 ratings — published
GPU Pro 360 Guide to Rendering (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 4.00 — 1 rating — published
The CUDA Handbook: A Comprehensive Guide to GPU Programming (2nd Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.00 — 1 rating — published
Interactive Computer Graphics with WebGL, Global Edition (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 3.50 — 2 ratings — published
WebGL Gems (3D Game Development)
by (shelved 1 time as gd-rendering)
avg rating 3.00 — 2 ratings — published
Metal Programming Guide: Tutorial and Reference via Swift (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 3.80 — 5 ratings — published
Advanced High Dynamic Range Imaging (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.50 — 2 ratings — published
Immersive Linear Algebra (Online)
by (shelved 1 time as gd-rendering)
avg rating 3.80 — 5 ratings — published
The Graphics Codex (ebook)
by (shelved 1 time as gd-rendering)
avg rating 4.71 — 7 ratings — published
Learning Vulkan: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan (Paperback)
by (shelved 1 time as gd-rendering)
avg rating 2.33 — 3 ratings — published
Computer Graphics Programming: In OpenGL with Java (Kindle Edition)
by (shelved 1 time as gd-rendering)
avg rating 4.00 — 4 ratings — published
Learning Three.Js - The JavaScript 3D Library for Webgl - Second Edition (ebook)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
Handbook of Digital Image Synthesis: Scientific Foundations of Rendering (Hardcover)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
Ray Tracing: The Rest Of Your Life (Ray Tracing Minibooks Book 3)
by (shelved 1 time as gd-rendering)
avg rating 4.21 — 34 ratings — published
Ray Tracing: the Next Week (Ray Tracing Minibooks Book 2)
by (shelved 1 time as gd-rendering)
avg rating 4.42 — 64 ratings — published
Image Content Retargeting: Maintaining Color, Tone, and Spatial Consistency (Hardcover)
by (shelved 1 time as gd-rendering)
avg rating 0.0 — 0 ratings — published
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
by (shelved 1 time as gd-rendering)
avg rating 4.52 — 221 ratings — published

