Games Programming Books
Showing 1-25 of 25
Game Coding Complete (Paperback)
by (shelved 2 times as games-programming)
avg rating 3.98 — 257 ratings — published 2003
Game Engine Architecture (Hardcover)
by (shelved 2 times as games-programming)
avg rating 4.41 — 590 ratings — published 2009
Game Programming Gems 3 (Hardcover)
by (shelved 2 times as games-programming)
avg rating 3.75 — 53 ratings — published 2002
Game Programming Gems 5 (GAME PROGRAMMING GEMS SERIES)
by (shelved 2 times as games-programming)
avg rating 3.97 — 39 ratings — published 2005
Game Programming Gems 4 (Hardcover)
by (shelved 2 times as games-programming)
avg rating 3.72 — 47 ratings — published 2004
Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming (Paperback)
by (shelved 2 times as games-programming)
avg rating 3.48 — 93 ratings — published 1999
Game Programming Gems 7 (Hardcover)
by (shelved 2 times as games-programming)
avg rating 3.84 — 31 ratings — published 2008
Game Programming Gems 2 (Hardcover)
by (shelved 2 times as games-programming)
avg rating 4.00 — 76 ratings — published 2001
Game Programming Gems (Hardcover)
by (shelved 2 times as games-programming)
avg rating 4.03 — 117 ratings — published 2000
C++ Concurrency in Action: Practical Multithreading (Paperback)
by (shelved 1 time as games-programming)
avg rating 4.27 — 344 ratings — published 2009
Game Programming Gems 8 (Hardcover)
by (shelved 1 time as games-programming)
avg rating 3.78 — 27 ratings — published 2010
Game Programming Gems 6 (Hardcover)
by (shelved 1 time as games-programming)
avg rating 3.78 — 36 ratings — published 2006
Game Programming Patterns (Paperback)
by (shelved 1 time as games-programming)
avg rating 4.49 — 1,600 ratings — published 2011
Game AI Pro 3: Collected Wisdom of Game AI Professionals (Hardcover)
by (shelved 1 time as games-programming)
avg rating 4.29 — 7 ratings — published
Game Engine Gems 1 (Hardcover)
by (shelved 1 time as games-programming)
avg rating 3.64 — 14 ratings — published 2010
Video Game Design: Principles and Practices from the Ground Up (Required Reading Range, 64)
by (shelved 1 time as games-programming)
avg rating 3.54 — 13 ratings — published 2016
Think Bayes: Bayesian Statistics in Python (Kindle Edition)
by (shelved 1 time as games-programming)
avg rating 3.94 — 287 ratings — published 2012
Think Complexity: Complexity Science and Computational Modeling (Paperback)
by (shelved 1 time as games-programming)
avg rating 3.91 — 245 ratings — published 2009
Think Stats (Paperback)
by (shelved 1 time as games-programming)
avg rating 3.65 — 466 ratings — published 2011
Game Physics Engine Development (Series In Interactive 3D Technology)
by (shelved 1 time as games-programming)
avg rating 4.21 — 73 ratings — published 2007
Designing Virtual Worlds (Paperback)
by (shelved 1 time as games-programming)
avg rating 4.03 — 176 ratings — published 2003
Linear Algebra Done Right (Undergraduate Texts in Mathematics)
by (shelved 1 time as games-programming)
avg rating 4.40 — 1,309 ratings — published 1995
Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by (shelved 1 time as games-programming)
avg rating 4.20 — 163 ratings — published 2006
Game Programming Gems 6 (Tankobon Hardcover)
by (shelved 1 time as games-programming)
avg rating 3.50 — 4 ratings — published 2007
Game Development Essentials: Game Artificial Intelligence (Paperback)
by (shelved 1 time as games-programming)
avg rating 3.75 — 12 ratings — published 2007
