
“The notion that the dungeon master “wins” by designing a popular dungeon must have a special resonance for someone who writes fiction for a living—the dungeon master here succeeds in much the same way that he as an author succeeded when his novel sustained the interest of readers and impressed them enough that they might look forward to a later work. The process of running a game shapes a story collaboratively with the players, and a dungeon master who tailors events to meet player expectations will be rewarded with repeat customers.”
―
Playing at the World
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