Abi asked this question about Saving Hamlet:
Will there be a sequel to 'Saving Hamlet'? It was really good, so I hope so!
Erica There are many different sanity effects. Their durations vary, and a given effect will not necessarily be encountered during a given run through the g…moreThere are many different sanity effects. Their durations vary, and a given effect will not necessarily be encountered during a given run through the game. A few more commonplace examples include:

* Sounds, including women and children crying out of fear and pain, phantom footsteps, slamming doors, and the sound of a blade being sharpened, accompanied by the whimpering and screams of its victim.
* Paintings turning to nightmarish depictions. For example, an idyllic mountain landscape turns to hell on Earth.
* Walls and ceilings bleeding. Attacking them causes more effusion.
* When casting a spell, the player character's body above the waist violently explodes.
* Appearance of large numbers of monsters that are not really there, and disappear when attacked.
* The player character's head falling off. When picked up, the head begins to recite Shakespeare (specifically, Scene I, Act III of Hamlet).
* Character or monsters shrinking or growing.
* A version of the blue screen of death.
* Statues and busts turning to look at the character. They turn back to original position when the character faces them.
* Character whimpering and babbling to him or herself.
* A "to-be-continued" message (leading the player to believe they have reached the end of the game) and promising continuation in a sequel game: Eternal Darkness: Sanity's Redemption.
* Body parts systematically falling off one by one.
* Character walking into a room from a previous or future chapter that uses the same location.
* Character accidentally shooting him or herself while reloading.
* Character entering a room on the ceiling; after a while the player finds him- or herself back outside the door used to enter the room.
* Character sinking into the floor.
* Entering a room as a zombie, forced to wander the environment in this form until destroyed (and thereafter reappearing at the room's entrance as though nothing had happened).
* When trying to save, instead of the usual "Do you wish to overwrite saved data" screen, there is a "Do you wish to delete all save files" with the options "Yes" and "Continue without saving." No matter what you do, all files appear to be deleted.
* A volume bar appearing (much like that on some televisions) that shows the volume increasing, decreasing, or being muted.
* Insects superimposed over the screen, making it seem from the players perspective that they are swarming all over the television.
* A character enters a room and is immediately "killed" by a bunch of zombies (Sometimes this will include a controller being unplugged and an error message display).


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by Molly Horton Booth (Goodreads Author)
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