To answer questions about
Saving Hamlet,
please sign up.
Molly Booth
Nothing Happened has a different set of characters than Saving Hamlet! As for a SH sequel, I can't say much on that front, just that I DO love and miss SH's characters. :) Thanks so much for this question, and I'm so glad you liked the book!! <3
Erica
There are many different sanity effects. Their durations vary, and a given effect will not necessarily be encountered during a given run through the game. A few more commonplace examples include:
* Sounds, including women and children crying out of fear and pain, phantom footsteps, slamming doors, and the sound of a blade being sharpened, accompanied by the whimpering and screams of its victim.
* Paintings turning to nightmarish depictions. For example, an idyllic mountain landscape turns to hell on Earth.
* Walls and ceilings bleeding. Attacking them causes more effusion.
* When casting a spell, the player character's body above the waist violently explodes.
* Appearance of large numbers of monsters that are not really there, and disappear when attacked.
* The player character's head falling off. When picked up, the head begins to recite Shakespeare (specifically, Scene I, Act III of Hamlet).
* Character or monsters shrinking or growing.
* A version of the blue screen of death.
* Statues and busts turning to look at the character. They turn back to original position when the character faces them.
* Character whimpering and babbling to him or herself.
* A "to-be-continued" message (leading the player to believe they have reached the end of the game) and promising continuation in a sequel game: Eternal Darkness: Sanity's Redemption.
* Body parts systematically falling off one by one.
* Character walking into a room from a previous or future chapter that uses the same location.
* Character accidentally shooting him or herself while reloading.
* Character entering a room on the ceiling; after a while the player finds him- or herself back outside the door used to enter the room.
* Character sinking into the floor.
* Entering a room as a zombie, forced to wander the environment in this form until destroyed (and thereafter reappearing at the room's entrance as though nothing had happened).
* When trying to save, instead of the usual "Do you wish to overwrite saved data" screen, there is a "Do you wish to delete all save files" with the options "Yes" and "Continue without saving." No matter what you do, all files appear to be deleted.
* A volume bar appearing (much like that on some televisions) that shows the volume increasing, decreasing, or being muted.
* Insects superimposed over the screen, making it seem from the players perspective that they are swarming all over the television.
* A character enters a room and is immediately "killed" by a bunch of zombies (Sometimes this will include a controller being unplugged and an error message display).
* Sounds, including women and children crying out of fear and pain, phantom footsteps, slamming doors, and the sound of a blade being sharpened, accompanied by the whimpering and screams of its victim.
* Paintings turning to nightmarish depictions. For example, an idyllic mountain landscape turns to hell on Earth.
* Walls and ceilings bleeding. Attacking them causes more effusion.
* When casting a spell, the player character's body above the waist violently explodes.
* Appearance of large numbers of monsters that are not really there, and disappear when attacked.
* The player character's head falling off. When picked up, the head begins to recite Shakespeare (specifically, Scene I, Act III of Hamlet).
* Character or monsters shrinking or growing.
* A version of the blue screen of death.
* Statues and busts turning to look at the character. They turn back to original position when the character faces them.
* Character whimpering and babbling to him or herself.
* A "to-be-continued" message (leading the player to believe they have reached the end of the game) and promising continuation in a sequel game: Eternal Darkness: Sanity's Redemption.
* Body parts systematically falling off one by one.
* Character walking into a room from a previous or future chapter that uses the same location.
* Character accidentally shooting him or herself while reloading.
* Character entering a room on the ceiling; after a while the player finds him- or herself back outside the door used to enter the room.
* Character sinking into the floor.
* Entering a room as a zombie, forced to wander the environment in this form until destroyed (and thereafter reappearing at the room's entrance as though nothing had happened).
* When trying to save, instead of the usual "Do you wish to overwrite saved data" screen, there is a "Do you wish to delete all save files" with the options "Yes" and "Continue without saving." No matter what you do, all files appear to be deleted.
* A volume bar appearing (much like that on some televisions) that shows the volume increasing, decreasing, or being muted.
* Insects superimposed over the screen, making it seem from the players perspective that they are swarming all over the television.
* A character enters a room and is immediately "killed" by a bunch of zombies (Sometimes this will include a controller being unplugged and an error message display).
Madeline
Molly Booth's next novel is titled Nothing Happened and is scheduled to be released in the spring of 2018. The novel focuses on the play Much Ado About Nothing, but so far there is no information either way on whether or not the characters from Saving Hamlet will be in this book.
About Goodreads Q&A
Ask and answer questions about books!
You can pose questions to the Goodreads community with Reader Q&A, or ask your favorite author a question with Ask the Author.
See Featured Authors Answering Questions
Learn more