Michael Economy
asked
Shannon Appelcline:
Maybe this answer is featured later in the books (only 16% through the first one). Are you playing an RPG currently? What was your longest running campaign, and character?
Shannon Appelcline
The Platinum Appendix for Designers & Dragons contains a history article on my own roleplaying group, the RuneQuest Mafia. You can also find it on RPGnet in my Advanced Designers & Dragons column.
For the last decade or so, I've mostly been running games. There have been notable campaigns for AD&D 1e, Elric, D&D 3.5e, Mongoose Traveller, and Pathfinder. I most recently ran a short game of Mouse Guard that was warm up for a Burning Wheel game that I'm hoping to debut in the near future. You can find Actual Play (AP) writeups of all of those at RPGnet. I believe the Pathfinder was the longest of those, at 71 sessions over four and a half years.
The longest-running games that I've run in have been Ars Magica and RuneQuest. The Ars Magica games ran as four different campaigns from 1991-1999. The first two were connected and ran somewhere over 100 sessions and led to my writing _The Roman Tribunal_ book for Ars Magica, which was my first RPG supplement. The RuneQuest campaigns were all set in the same world, my friend's Erzo, and also ran as a number of different campaigns: 3 or 4, depending on how you count it. They also ran sporadically, with the earliest beginning in 1989 and the last ending in 2004. I have no idea of the count of those games, but I'm sure they exceeded 100 together as they ran weekly for a couple of years at a time for each campaign.
My longest running character in Ars Magica was probably Rupes, an annoying and manipulative elementalist. (My own web site, erzo.org, has write-ups of many of those Ars Magica games.) My longest running character in RuneQuest was probably Kidzen Teko, an annoying giant rabbit fighter. Generally, my characters are troublemakers. Those guys both fit the giant-lug-who-gets-into-trouble-because-he-doesn't-better archetype, as opposed to the mischevious-troublemaker archetype.
For the last decade or so, I've mostly been running games. There have been notable campaigns for AD&D 1e, Elric, D&D 3.5e, Mongoose Traveller, and Pathfinder. I most recently ran a short game of Mouse Guard that was warm up for a Burning Wheel game that I'm hoping to debut in the near future. You can find Actual Play (AP) writeups of all of those at RPGnet. I believe the Pathfinder was the longest of those, at 71 sessions over four and a half years.
The longest-running games that I've run in have been Ars Magica and RuneQuest. The Ars Magica games ran as four different campaigns from 1991-1999. The first two were connected and ran somewhere over 100 sessions and led to my writing _The Roman Tribunal_ book for Ars Magica, which was my first RPG supplement. The RuneQuest campaigns were all set in the same world, my friend's Erzo, and also ran as a number of different campaigns: 3 or 4, depending on how you count it. They also ran sporadically, with the earliest beginning in 1989 and the last ending in 2004. I have no idea of the count of those games, but I'm sure they exceeded 100 together as they ran weekly for a couple of years at a time for each campaign.
My longest running character in Ars Magica was probably Rupes, an annoying and manipulative elementalist. (My own web site, erzo.org, has write-ups of many of those Ars Magica games.) My longest running character in RuneQuest was probably Kidzen Teko, an annoying giant rabbit fighter. Generally, my characters are troublemakers. Those guys both fit the giant-lug-who-gets-into-trouble-because-he-doesn't-better archetype, as opposed to the mischevious-troublemaker archetype.
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