Jakub Sikora

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The optimistic view was that they were building a game and committing to updating it for the long haul, like Blizzard had done for Diablo III. “This is how you create a hit now: you make something and add to it,” said D’Angelo. “And it’s not about the day-one sales, it’s about getting more and more people on board and invested in it.”
Blood, Sweat, and Pixels
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