Lucas Rizoli

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Every prospective employee had to go through a rigorous interview process that, for a while, included meetings with all twenty-something people at the studio. If just one person said no, the prospective employee was out. “It was really like a family,” said Rich Geldreich, a graphics engineer. “It was a combination family slash a little bit of a frat house.”
Lucas Rizoli
Whoa, that seems alternatingly harmonious and terrible!
Blood, Sweat, and Pixels
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