Deepak Dilipkumar

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During these early design sessions, Mateusz Tomaszkiewicz and other designers enacted a simple rule: don’t make boring quests. “I called them ‘FedEx quests’—the quests that are just fetch quests,” said Tomaszkiewicz. “Someone says bring me the cup, or ten bear skins or whatever. You bring that stuff to them and that’s it. There’s no twist, no nothing. . . . Every quest, no matter how small it should be, should have something memorable in it, some little twist, something you might remember it by. Something unexpected happening.”
Blood, Sweat, and Pixels
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