From the beginning, Yacht Club had made the unorthodox decision that nobody would be in charge. Sean Velasco was technically the director of Shovel Knight, and he led most of the meetings, but he wasn’t the boss. They followed a simple, yet radical rule: If anyone said no to something, they all had to stop doing it. Nothing would happen until the entire team agreed on a singular way to proceed. It was the democratization of video game design.