“Making a game . . . it attracts a certain type of workaholic personality,” said Obsidian’s audio director, Justin Bell. “It just requires a certain kind of person who’s willing to put in more time. . . . Crunch sucks. It fucks your life up. You emerge from crunch and—I’ve got kids. I’ll see my kids, and I’ll look at them, and I’ll [think], ‘Wow, six months have passed, and you are a different person now. And I wasn’t there.’”