Brent Thomas

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The other option was to crunch. The Dragon Age team had gone through various periods of extended overtime during Inquisition’s development, but this would be the worst yet. It would mean months of never-ending late nights and weekends in the office. It would lead to, as Shane Hawco, put it, “a lot of lost family time.” “I would love to have no crunch ever,” said Aaryn Flynn. “I think it remains to be seen whether crunching actually works. Obviously a ton of literature says it doesn’t. [But] I think everybody finds a time in their development careers where you’re going, ‘I don’t see what ...more
Blood, Sweat, and Pixels
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