The next few weeks were a whirlwind of fundraising, updates, and interviews. Project Eternity raised its original goal of $1.1 million a day after the Kickstarter went live, but Urquhart and his crew weren’t content settling for the minimum—they wanted to raise as much as possible. More money wouldn’t directly translate to a better game, but it would mean that they could afford to hire more people and take more time on the project (which would probably lead to a better game).

