Dan Seitz

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The biggest problem was Project Eternity’s story, which was coming together far more slowly than anyone on the team had expected. Sawyer and Brennecke had entrusted the main narrative to Eric Fenstermaker, a writer who had been at Obsidian since 2005. What made things complicated was that Fenstermaker was also the lead narrative designer on South Park: The Stick of Truth, a game that was going through a publisher change and its own development hurdles.
Blood, Sweat, and Pixels
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