Dan Seitz

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One thing became immediately clear to everyone who was left at Obsidian: they needed to make an old-school RPG. Much of the company’s DNA came from Black Isle, the studio that Feargus Urquhart had operated back in the Interplay days, which was best known for developing and publishing RPGs like Icewind Dale, Planescape: Torment, and Baldur’s Gate.
Blood, Sweat, and Pixels
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