Dan Seitz

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Ensemble would fall into the same pattern every time. The second team would play around with prototypes and early concepts for a while, then the main Age team would invariably run into some sort of catastrophe, such as when they had to redo Age of Empires II’s entire design after a year because it wasn’t fun to play. Ensemble’s management would then ask the second team to put their own project on hold and come help with the latest Age game.
Blood, Sweat, and Pixels
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