Dan Seitz

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It was like tearing up a quilt, then stitching back together all the old squares in a new pattern, no matter how improperly they fit. Said one person who worked on the game: “If you were going from point A to point Z in the course of [the original, pre-reboot story], they would take out section H through J because it was really tight encounter design, and they’d put it off to the side and say, ‘How do we get H to J in this other story line?’”
Blood, Sweat, and Pixels
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