Dan Seitz

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As The Witcher 3’s staff grew larger, this insistence on realism led to some complications. At one point, Tost’s team noticed a serious problem in Velen: there was too much to eat. “Velen was always supposed to be this famine-ridden land,” said Tost, “where people don’t really have a lot of food.” For some reason, though, an environment artist had stocked up many of Velen’s homes, filling the cabinets with sausages and vegetables.
Blood, Sweat, and Pixels
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