Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Rate it:
Open Preview
Kindle Notes & Highlights
40%
Flag icon
1. Art museum: Put the solution sketches on the wall with masking tape. 2. Heat map: Look at all the solutions in silence, and use dot stickers to mark interesting parts. 3. Speed critique: Quickly discuss the highlights of each solution, and use sticky notes to capture big ideas. 4. Straw poll: Each person chooses one solution, and votes for it with a dot sticker. 5. Supervote: The Decider makes the final decision, with—you guessed it—more stickers.
42%
Flag icon
Here’s how the speed critique works:  1. Gather around a solution sketch.  2. Set a timer for three minutes.  3. The Facilitator narrates the sketch. (“Here it looks like a customer is clicking to play a video, and then clicking over to the details page . . .”)  4. The Facilitator calls out standout ideas that have clusters of stickers by them. (“Lots of dots by the animated video . . .”)  5. The team calls out standout ideas that the Facilitator missed.  6. The Scribe writes standout ideas on sticky notes and sticks them above the sketch. Give each idea a simple name, like “Animated Video” or ...more
43%
Flag icon
1. Give everyone one vote (represented by a big dot sticker—we like pink). 2. Remind everyone of the long-term goal and sprint questions. 3. Remind everyone to err on the side of risky ideas with big potential. 4. Set a timer for ten minutes. 5. Each person privately writes down his or her choice. It could be a whole sketch, or just one idea in a sketch. 6. When time is up, or when everyone is finished, place the votes on the sketches. 7. Each person briefly explains his or her vote (only spend about one minute per person).
43%
Flag icon
The Decider should listen to these explanations—because all decision-making authority is about to be turned over to her.
44%
Flag icon
All the same, it’s a good idea to remind the Decider of the long-term goal and the sprint questions (which should still be on one of your whiteboards!). Finally, when the Decider has placed her votes, the hardest choice of the week is complete. It’ll look something like this: The sketches with supervotes on them (even just one!) are the winners. You’ll plan your prototype around those ideas and put them to the test on Friday.
45%
Flag icon
Rumble or all-in-one If you have more than one winning solution, involve the whole team in a short discussion about whether to do a Rumble or combine the winners into a single prototype. Typically, this decision about format is easy. If it’s not, you can always ask the Decider to make the call. Now, if you decide to do a Rumble, you’ll have one more small problem. If you show your customers two prototypes of the same product, you risk sounding like an optometrist: “Which version do you prefer? A, or B? A? Or B?”I Luckily, the resolution to this murky situation is easy, and even fun: You get to ...more
45%
Flag icon
Note-and-Vote Throughout the sprint, you’ll have times when you need to gather information or ideas from the group and then make a decision. The Note-and-Vote is a shortcut. It only takes about ten minutes, and it works great for everything from fake brand names to deciding where to get lunch. 1. Give each team member a piece of paper and a pen. 2. Everyone takes three minutes and quietly writes down ideas. 3. Everyone takes two minutes to self-edit his or her list down to the best two or three ideas. 4. Write each person’s top ideas on the whiteboard. In a sprint with seven people, you’ll ...more
47%
Flag icon
Draw a grid First, you need a big grid with around fifteen frames. Draw a bunch of boxes on an empty whiteboard, each about the size of two sheets of paper. If you have a hard time drawing long straight lines (and who doesn’t), use masking tape instead of a marker.
47%
Flag icon
The trick is to take one or two steps upstream from the beginning of the actual solution you want to test. Choose an opening scene How do customers find out your company exists? Where are they and what are they doing just before they use your product? Our favorite opening scenes are simple: • Web search with your website nestled among the results • Magazine with an advertisement for your service • Store shelf with your product sitting beside its competitors • App Store with your app in it • News article that mentions your service, and possibly some competitors • Facebook or Twitter feed with ...more
47%
Flag icon
Fill out the storyboard Once you’ve selected an opening scene, the storyboard “artist” should draw it in the first frame (the “artist” will be standing at the whiteboard while everyone else gathers around). From there, you’ll build out your story, one frame at a time, just like a comic book. As you go, you’ll discuss each step as a team. Whenever possible, use the sticky notes from your winning sketches and stick them onto the whiteboard.
48%
Flag icon
Making your storyboard will likely take up the entire afternoon. To make sure you finish by 5 p.m., follow these guidelines: Work with what you have. Resist inventing new ideas and just work with the good ideas you already came up with. Don’t write together. Your storyboard should include rough headlines and important phrases, but don’t try to perfect your writing as a group. Group copywriting is a recipe for bland, meandering junk, not to mention lots of wasted time. Instead, use the writing from your solution sketches, or just leave it until Thursday. Include just enough detail. Put enough ...more
This highlight has been truncated due to consecutive passage length restrictions.
48%
Flag icon
Keep the story fifteen minutes or less. Make sure the whole prototype can be tested in about fifteen minutes.
49%
Flag icon
Once you’ve incorporated all of the winning sketches, the storyboard will be complete. And you’ve finished with the hardest part of the sprint. The decisions are made, the plan for your prototype is ready, and Wednesday is a wrap.
49%
Flag icon
Watch out for discussions that aren’t destined for a quick resolution. When you spot one, push it onto the Decider: “This is a good discussion, but there’s still a lot to cover today. Let’s have the Decider make the call so we can move on.” And: “Let’s just trust the Decider on this one.”
49%
Flag icon
On Wednesday, you and your team created a storyboard. On Thursday, you’ll adopt a “fake it” philosophy to turn that storyboard into a realistic prototype. In the next chapters, we’ll explain the mindset, strategy, and tools that make it possible to build that prototype in just seven hours.
51%
Flag icon
This distinction between feedback and reaction is crucial. You want to create a prototype that evokes honest reactions from your customers. You want it to be as real as possible, while sticking to your one-day timeline. As our partner Daniel Burka says, the ideal prototype should be “Goldilocks quality.” If the quality is too low, people won’t believe the prototype is a real product. If the quality is too high, you’ll be working all night and you won’t finish.
55%
Flag icon
Every prototype is different, so there’s no exact step-by-step process we can share. But after making hundreds of our own prototypes, we’ve come up with four exercises that always set us on the right path: 1. Pick the right tools 2. Divide and conquer 3. Stitch it together 4. Do a trial run
58%
Flag icon
We like to do our trial run around 3 p.m., so that we still have enough time to fix mistakes and patch any holes we find in the prototype. Have everyone pause work and gather around, and then ask the Stitcher to walk through the entire prototype, narrating as he goes. As you go, you should double-check against the storyboard to make sure everything made it into the prototype. The trial run is also a great time to revisit your sprint questions. It’s one last check to make sure your prototype will help you get answers.
58%
Flag icon
The primary audience for the trial run is the Interviewer, who will be talking with customers on Friday. The Interviewer needs to be familiar with the prototype and the sprint questions so he can get the most out of the interviews. (We’ll explain how to run these interviews in the next chapter.) But the whole team will benefit from watching the trial run. If the Decider isn’t a full-time participant in the sprint, now is another good time for a cameo appearance. The Decider can make sure everything matches what she was expecting.
58%
Flag icon
Sprints begin with a big challenge, an excellent team—and not much else. By Friday of your sprint week, you’ve created promising solutions, chosen the best, and built a realistic prototype. That alone would make for an impressively productive week. But Friday, you’ll take it one step further as you interview customers and learn by watching them react to your prototype. This test makes the entire sprint worthwhile: At the end of the day, you’ll know how far you have to go, and you’ll know just what to do next.
60%
Flag icon
9:00 a.m. Interview #1 10:00 Break 10:30 Interview #2 11:30 Early lunch 12:30 p.m. Interview #3 1:30 Break 2:00 Interview #4 3:00 Break 3:30 Interview #5 4:30 Debrief
61%
Flag icon
1. A friendly welcome to start the interview 2. A series of general, open-ended context questions about the customer 3. Introduction to the prototype(s) 4. Detailed tasks to get the customer reacting to the prototype 5. A quick debrief to capture the customer’s overarching thoughts and impressions
67%
Flag icon
Take interview notes as a group Before the first interview begins, draw a grid on a large whiteboard in the sprint room. Create five columns—one for each customer you’ll be interviewing—and a few rows—one for each prototype, or section of the prototype, or sprint question you’re trying to answer.
67%
Flag icon
Distribute sticky notes and whiteboard markers to everyone in the room. Give everyone instructions for how to take notes during the interviews: “When you hear or see something interesting, write it down on a sticky note. You can write down quotes, observations, or your interpretation of what happened.” Use a different color marker depending on the note: green for positive, red for negative, black for neutral. If you only have black markers, write a plus or minus in the corner, or leave it blank for neutral. During the interviews, the room should be quiet.
67%
Flag icon
At the end of each interview, collect the notes and stick them to the whiteboard. Put them into the correct row and column, but don’t worry about any other organizing just yet.
68%
Flag icon
Look for patterns that show up with three or more customers. If only two customers reacted in the same way but it was an especially strong reaction, make note of that, too. After five minutes looking for patterns individually, ask the team to share what they found and read the patterns aloud. On another whiteboard, list every pattern and label each one as positive, negative, or neutral. Once the patterns are listed, it’s time to make sense of the results.
68%
Flag icon
At the end of your own sprint, you’ll do the same. Review your long-term goal and sprint questions from Monday. You probably won’t answer every question, but like Slack, you’ll make progress. After looking back, it’s usually easy to figure out the next step. The team can have a short discussion, and then (you guessed it) the Decider decides how to follow up.
71%
Flag icon
Instead of jumping right into solutions, take your time to map out the problem and agree on an initial target. Start slow so you can go fast. • Instead of shouting out ideas, work independently to make detailed sketches of possible solutions. Group brainstorming is broken, but there is a better way. • Instead of abstract debate and endless meetings, use voting and a Decider to make crisp decisions that reflect your team’s priorities. It’s the wisdom of the crowd without the groupthink. • Instead of getting all the details right before testing your solution, create a façade. Adopt the ...more
71%
Flag icon
SET THE STAGE • Choose a big challenge. Use sprints when the stakes are high, when there’s not enough time, or when you’re just plain stuck. (p. 26) • Get a Decider (or two). Without a Decider, decisions won’t stick. If your Decider can’t join the entire sprint, have her appoint a delegate who can. (p. 31) • Recruit a sprint team. Seven people or fewer. Get diverse skills along with the people who work on the project day-to-day. (p. 34) • Schedule extra experts. Not every expert can be in the sprint all week. For Monday afternoon, schedule fifteen- to twenty-minute interviews with extra ...more
This highlight has been truncated due to consecutive passage length restrictions.
72%
Flag icon
MONDAY Note: Schedules are approximate. Don’t worry if you run behind. Remember to take breaks every sixty to ninety minutes (or around 11:30 a.m. and 3:30 p.m. each day). 10 a.m. • Write this checklist on a whiteboard. When you’re done, check off this first item. See how easy that was? Keep checking off items throughout the day. • Introductions. If some people don’t know one another, do a round of introductions. Point out the Facilitator and the Decider and describe their roles. • Explain the sprint. Introduce the five-day sprint process (you can use the slide deck on thesprintbook.com). Run ...more
This highlight has been truncated due to consecutive passage length restrictions.
74%
Flag icon
TUESDAY 10 a.m. • Lightning Demos. Look at great solutions from a range of companies, including yours. Three minutes per demo. Capture good ideas with a quick drawing on the whiteboard. (p. 96) 12:30-ish • Divide or swarm. Decide who will sketch which part of the map. If you’re targeting a big chunk of the map in your sprint, divide it up and assign someone to each section. (p. 102) 1 p.m. • Lunch 2 p.m. The Four-Step Sketch. Briefly explain the four steps. Everyone sketches. When you’re done, place the sketches in a pile and save them for tomorrow. (p. 109) • 1. Notes. Twenty minutes. ...more
This highlight has been truncated due to consecutive passage length restrictions.
75%
Flag icon
WEDNESDAY 10 a.m. • Sticky decision. Follow these five steps to choose the strongest solutions: • Art museum. Tape the solution sketches to the wall in one long row. (p. 132) • Heat map. Have each person review the sketches silently and put one to three small dot stickers beside every part he or she likes. (p. 132) • Speed critique. Three minutes per sketch. As a group, discuss the highlights of each solution. Capture standout ideas and important objections. At the end, ask the sketcher if the group missed anything. (p. 135) • Straw poll. Each person silently chooses a favorite idea. All at ...more
This highlight has been truncated due to consecutive passage length restrictions.
76%
Flag icon
THURSDAY 10 a.m. • Pick the right tools. Don’t use your everyday tools. They’re optimized for quality. Instead, use tools that are rough, fast, and flexible. (p. 186) • Divide and conquer. Assign roles: Maker, Stitcher, Writer, Asset Collector, and Interviewer. You can also break the storyboard into smaller scenes and assign each to different team members. (p. 187) • Prototype! 1 p.m. • Lunch 2 p.m. • Prototype! • Stitch it together. With the work split into parts, it’s easy to lose track of the whole. The Stitcher checks for quality and ensures all the pieces make sense together. (p. 189) ...more
76%
Flag icon
FRIDAY Makeshift Research Lab • Two rooms. In the sprint room, the sprint team will watch a video feed of the interviews. You’ll need a second, smaller room for the actual interviews. Make sure the interview room is clean and comfortable for your guests. (p. 202) • Set up hardware. Position a webcam so you can see customers’ reactions. If your customer will be using a smartphone, iPad, or other hardware device, set up a document camera and microphone. • Set up video stream. Use any video-conferencing software to stream video to the sprint room. Make sure the sound quality is good. Make sure ...more
This highlight has been truncated due to consecutive passage length restrictions.
79%
Flag icon
Q: How about a four-day sprint? A: Maybe. If the team has experience running five-day sprints, you may be able to compress Monday, Tuesday, and Wednesday’s activities into just two days. However, you should not compress prototyping and testing—allow one full day for each.
80%
Flag icon
Q: Should we ever interview customers before a sprint? A: Yes! We know how difficult it is to make time for customer interviews before a sprint. We usually can’t do it. But if you can, this kind of “pre-research” provides a big head start. It’s especially helpful when you’re starting from scratch and don’t already know a lot about your customers or how they use your product.
« Prev 1 2 Next »