Rahul Paul

15%
Flag icon
in the free-to-play video game business, it is standard practice for game developers to delay asking users to pay money until they have played consistently and habitually. Once the compulsion to play is in place and the desire to progress in the game increases, converting users into paying customers is much easier. The real money lies in selling virtual items, extra lives, and special powers.
Hooked: How to Build Habit-Forming Products
Rate this book
Clear rating