Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
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every question mark adds to our cognitive workload, distracting our attention from the task at hand.
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though, most of the time we don’t choose the best option—we choose the first reasonable option, a strategy known as satisficing.
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If you’re going to innovate, you have to understand the value of what you’re replacing
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Innovate when you know you have a better idea, but take advantage of conventions when you don’t.
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each page should have a clear visual hierarchy.
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A good visual hierarchy saves us work by preprocessing the page for us, organizing and prioritizing its contents in a way that we can grasp almost instantly.
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“three mindless, unambiguous clicks equal one click that requires thought.”2
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Getting rid of all those words that no one is going to read has several beneficial effects: It reduces the noise level of the page. It makes the useful content more prominent. It makes the pages shorter, allowing users to see more of each page at a glance without scrolling.
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Your objective should always be to eliminate instructions entirely by making everything self-explanatory, or as close to it as possible. When instructions are absolutely necessary, cut them back to the bare minimum.