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Half-Real: Video Games Between Real Rules and Fictional Worlds
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3.90 avg rating — 362 ratings
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rated it 5 stars
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| 2 |
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Ready Player Two: Women Gamers and Designed Identity
by
3.86 avg rating — 73 ratings
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added it to to-read
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| 3 |
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Hamlet on the Holodeck: The Future of Narrative in Cyberspace
by
3.93 avg rating — 637 ratings
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added it to to-read
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Literary Gaming
by
3.62 avg rating — 32 ratings
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added it to to-read
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| 5 |
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Man, Play and Games
by
3.85 avg rating — 554 ratings
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added it to to-read
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| 6 |
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The Games Black Girls Play: Learning the Ropes from Double-Dutch to Hip-Hop
by
3.90 avg rating — 52 ratings
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added it to to-read
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| 7 |
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Gaming the Stage: Playable Media and the Rise of English Commercial Theater
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really liked it 4.00 avg rating — 4 ratings
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| 8 |
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Games of Empire: Global Capitalism and Video Games (Volume 29) (Electronic Mediations)
by
3.84 avg rating — 161 ratings
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added it to to-read
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| 9 |
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Gaming: Essays On Algorithmic Culture (Volume 18) (Electronic Mediations)
by
3.74 avg rating — 198 ratings
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added it to to-read
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| 10 |
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Playing with Feelings: Video Games and Affect
by
3.97 avg rating — 78 ratings
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added it to to-read
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| 11 |
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Homo Ludens: A Study of the Play Element in Culture
by
3.98 avg rating — 3,027 ratings
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added it to to-read
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| 12 |
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Beyond a Boundary
by
4.10 avg rating — 1,659 ratings
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added it to to-read
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| 13 |
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Wordplay and the Discourse of Video Games
by
4.14 avg rating — 7 ratings
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added it to to-read
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| 14 |
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Cybertext: Perspectives on Ergodic Literature
by
3.87 avg rating — 281 ratings
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added it to to-read
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| 15 |
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The Play of the World
by
4.12 avg rating — 8 ratings
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added it to to-read
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| 16 |
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade
by
4.03 avg rating — 60 ratings
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added it to to-read
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| 17 |
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
by
3.91 avg rating — 66 ratings
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added it to to-read
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| 18 |
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Playing Nature: Ecology in Video Games (Volume 58) (Electronic Mediations)
by
4.17 avg rating — 52 ratings
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added it to to-read
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| 19 |
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Flow: The Psychology of Optimal Experience
by
4.11 avg rating — 89,175 ratings
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added it to to-read
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| 20 |
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Surrealism at Play
by
3.75 avg rating — 8 ratings
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added it to to-read
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| 21 |
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On Video Games: The Visual Politics of Race, Gender and Space
by
4.18 avg rating — 17 ratings
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added it to to-read
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| 22 |
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In-Game: From Immersion to Incorporation
by
3.80 avg rating — 35 ratings
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| 23 |
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Ideology and the Virtual City: Videogames, Power Fantasies And Neoliberalism
by
3.85 avg rating — 55 ratings
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added it to to-read
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| 24 |
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Gamer Theory
by
3.37 avg rating — 213 ratings
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added it to to-read
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| 25 |
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Intersectional Tech: Black Users in Digital Gaming
by
4.74 avg rating — 43 ratings
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added it to to-read
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| 26 |
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Mixed Realism: Videogames and the Violence of Fiction (Volume 50) (Electronic Mediations)
by
4.25 avg rating — 8 ratings
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added it to to-read
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| 27 |
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Cybertypes: Race, Ethnicity, and Identity on the Internet
by
3.80 avg rating — 91 ratings
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added it to to-read
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| 28 |
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The Race Card: How Bluffing About Bias Makes Race Relations Worse
by
3.61 avg rating — 133 ratings
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added it to to-read
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| 29 |
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Computers As Theatre
by
3.96 avg rating — 141 ratings
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added it to to-read
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| 30 |
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Mondo Nano: Fun and Games in the World of Digital Matter
by
4.50 avg rating — 12 ratings
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added it to to-read
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| 31 |
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Open World Empire: Race, Erotics, and the Global Rise of Video Games (Postmillennial Pop, 26)
by
4.18 avg rating — 17 ratings
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added it to to-read
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| 32 |
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The Language of New Media
by
3.86 avg rating — 1,057 ratings
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added it to to-read
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