World Of Darkness


Vampire: The Masquerade Revised
Toreador (Vampire: The Masquerade: Clan Novel #1)
The World of Darkness (Main Rulebook)
Vampire: The Dark Ages
The Book of Nod
Tzimisce (Vampire: The Masquerade: Clan Novel #2)
Werewolf: The Apocalypse
Mage: The Ascension
Ventrue (Vampire: The Masquerade: Clan Novel, #5)
Guide to the Camarilla
Lasombra (Vampire: The Masquerade: Clan Novel, #6)
Guide to the Sabbat: A Sourcebook for Vampire the Masquerade
Werewolf: The Apocalypse (Revised Edition)
Assamite (Vampire: The Masquerade: Clan Novel #7)
Clanbook: Nosferatu Revised

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Mark Rein-Hagen
Evoking the full power of your players’ imagination must be your primary goal when in this environment. We could tell you what everything looks like, but that would leave you no room to work whenever the players entered the Umbra (looking things up always slows the story down). Besides, no one truly knows what the Umbra is, for it is different from every perspective-there is no right or wrong.
Mark Rein-Hagen, Werewolf: The Apocalypse

Sarwat Chadda
No kings died tonight. No great rulers or masters of the world. Just people. The people Ash had passes every day of his life without even noticing. Now he knew what each life had meant and realized they had all been great.
Sarwat Chadda

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