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Annihilation Squad (Last Chancers #3)
3.56 avg. rating
· 296 Ratings
Desperate for a change to redeem themselves in the eyes of the immortal Emperor, the convict soldiers, under the leadership of Lieutenant Kage, risk everything on a final dangerous mission that takes …
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Double Eagle (Sabbat Worlds #1)
4.11 avg. rating
· 1603 Ratings
After several hard-fought weeks, the war-torn world of Enothis hangs in the balance. Only the day and night efforts of the valiant flyers of the Phantine Fighter Corps can keep the enemy host at bay l…
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Ravenor (Ravenor #1)
4.23 avg. rating
· 5568 Ratings
Inquisitor Gideon Ravenor and his team investigate corruption within the Imperium and find the taint runs deeper than they could possibly imagine.
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Xenos (Eisenhorn, #1)
4.14 avg. rating
· 10497 Ratings
The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with complete ruthlessness. Inquisitor Eisenhorn faces a vast interstellar cabal and the dark power…
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Blood Pact (Gaunt's Ghosts, #12)
4.26 avg. rating
· 2432 Ratings
Twelfth novel in the eternally popular SF series Gaunt's Ghosts, which follows the story of Commissar Ibram Gaunt and his regiment the Tanith First-and-Only on the bloody battlefields of the far futur…
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The Armour of Contempt (Gaunt's Ghosts, #10)
The Imperial crusade, including Gaunt's Ghosts, are sent back to the planet Gereon to join forces with the Imperial defenders and liberate the planet from Chaos. However, the brutality of the 'liberat…
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Malleus (Eisenhorn, #2)
4.21 avg. rating
· 7123 Ratings
In the 41st Millenium, the enemies of mankind are legion, omnipresent and utterly deadly. While the warriors of the Imperium fight with firepower and faith, the Holy Inquisition hunts the shadows for …
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Salvation's Reach (Gaunt's Ghosts, #13)
4.25 avg. rating
· 2035 Ratings
The Tanith First-and-Only infiltrate an Imperial underwater ship and must wrestle it from Chaos cultists in the thirteenth book of this popular Imperial Guard series.
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Traitor General (Gaunt's Ghosts, #8)
4.34 avg. rating
· 3249 Ratings
In this first installment in the Gaunt's Ghosts series, Commissar Gaunt must assemble a squad of his most trusted men and venture deep into enemy territory when a high-ranking Imperial officer is capt…
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His Last Command (Gaunt's Ghosts, #9)
4.28 avg. rating
· 3068 Ratings
Second in the new Gaunt¿s Ghosts sequence, The Lost . Returning from a long mission on a Chaos world, Commissar Gaunt finds that his old regiment, the Tanith First-and-Only, has been redeployed under …
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Hereticus (Eisenhorn, #3)
4.25 avg. rating
· 5990 Ratings
In the epic conclusion of a trilogy that began with Xenos and Malleus, a monstrous and evil enemy is born out of Gregor Eisenhorn's dabbling with the corrupting forces of Chaos to seek revenge upon th…
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The Magos (Eisenhorn, #4)
4.36 avg. rating
· 2801 Ratings
Inquisitor Eisenhorn returns in a stunning new novel that pits him against his oldest foe, forcing him to finally confront the growing darkness within his own soul.

Inquisitor Gregor Eisenhorn has spen…
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Sabbat Martyr (Gaunt's Ghosts, #7)
4.38 avg. rating
· 3129 Ratings
Science fiction novel set in Games Workshop's Warhammer 40,000 universe.
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Only in Death (Gaunt's Ghosts, #11)
4.38 avg. rating
· 2649 Ratings
As the crusade to liberate the Sabbat Worlds continues, Colonel-Commissar Gaunt leads the Tanith First-and-Only into an unforgiving new warzone - the fortress world of Jago. As the enemy assaults incr…
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The Guns of Tanith (Gaunt's Ghosts, #5)
4.25 avg. rating
· 3539 Ratings
The heretical forces of Chaos fight back in the Sabbat Worlds Crusade, cutting off Imperial forces. Gaunt and his men must recapture the key world Phantine, in order to save the Emperor's beleaguered …
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Anarch (Gaunt's Ghosts, #15)
4.57 avg. rating
· 1587 Ratings
Men of Tanith… do you want to live forever?’

On the forge world of Urdesh, the massed forces of the Imperial Crusade engage in a final bloody battle with the Archenemy commander known as the Anarch, an…
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Straight Silver (Gaunt's Ghosts, #6)
4.24 avg. rating
· 3202 Ratings
On the battlefields of Aexe Cardinal, the struggling forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Commissar Ibram Gaunt and his regiment, the Tantih Fir…
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Honour Guard (Gaunt's Ghosts, #4)
4.20 avg. rating
· 3707 Ratings
Commissar Gaunt and his Ghosts return to action on a mission to a distant shrine world to bring back a priceless spiritual relic, the remains of an ancient saint who first led humankind to the stars, …
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Ghostmaker (Gaunt's Ghosts, #2)
4.07 avg. rating
· 5561 Ratings
Humanity's front-line defenders, the Imperial Guard, are aware of the risks to their bodies in defending the species, but they did not count on the damage to their souls. Reprint.
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Necropolis (Gaunt's Ghosts, #3)
4.38 avg. rating
· 5261 Ratings
The third installment in this series from Gameshop's Warhammer 40,000 finds Commissar Gaunt and his Legion, or "Ghosts", back in Alien Worlds, embroiled in an ancient and deadly civil war between the …
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First and Only (Gaunt's Ghosts, #1)
4.22 avg. rating
· 8960 Ratings
In the Chaos-infested Sabbat system, Imperial Commissar Gaunt must lead his men through as much in-fighting amongst rival regiments as against the forces of Chaos.For a thousand years, the Sabbat Worl…
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