The Concept Of Buy-In For Fiction
In poker, the term ‘buy-in’ refers to the minimum amount of money required to join a particular game of poker. However, the term can also be useful when applied to fiction. Specifically, we can use the term to describe the investment in time and effort that a book or series requires in order to be fully enjoyed.
Consider a typical fantasy trilogy. Each book will have its own plot and character arcs, but there will also be overarching plot and character arcs that run throughout the entire series. Indeed, the plot and characters may not make sense if the books are not read together and in the correct sequence. As a result, the buy-in for the second book is larger than for the first book, and the buy-in for the third book is larger still. Furthermore, the buy-in for a typical trilogy should be smaller than for a seven-book series.
Some fiction maintains strong links to the real world (e.g., political thrillers are often set in the present and take advantage of political, military, and economic realities). In contrast, some fiction maintains only a tenuous link to the real world (e.g., high fantasy or distant-future science fiction). The stronger the links that a story has to the real world, the smaller the buy-in it demands. This is because readers can rely on their knowledge of the real world to help them appreciate the story.
However, even in fantasy stories, there are ways to reduce buy-in. Vampires and werewolves are both highly popular and well-known monsters. A story that follows the traditional rules for these creatures will be less original than one that does not, but it will dramatically reduce the buy-in for readers since readers will already be familiar with the strengths, weaknesses, and behaviour of the vampires and werewolves in the story.
What happens if a story has a very large buy-in? It can be very intimidating. Imagine a story set in a world that is completely different from ours. It involves a society that is radically different, a species that does not share our appearance, psychology, or customs, and technology that bears no resemblance to ours. Although such a story may be very interesting and original, readers may struggle to come to grips with it. Indeed, the mental gymnastics required to keep up with all the new details may actually drive readers away. If, however, the buy-in for a story is very small, it is much easier for readers to just jump in and get involved. For instance, thrillers set in real-world settings (e.g., a story about soldiers in Iraq) should be quite approachable.
High fantasy is an example of fiction with a large buy-in. Take Tolkien’s Middle Earth. Middle Earth is a world with thousands of years of unique history and several races with their own languages and customs, only some of which are shared with the real world. To fully appreciate Middle Earth, it is necessary to not only read the Hobbit and the Lord of the Rings but also the Silmarillion and a swathe of additional material (e.g., Tolkien’s letters).
Another example of a high fantasy series with a large buy-in is the A Song of Ice and Fire series by G. R. R. Martin. The series is critically acclaimed and very popular. But it can be very daunting for new readers to approach. Each book is quite long, and there are currently seven books. Each of them is filled with details about the characters, plot, cultures, myths, and societies of the story. The series is also known for telling the story through the eyes of multiple characters and via complex, inter-connected plotlines. Missing out on a single book or being unfamiliar with a single character can make the series much more difficult to enjoy.
One way to reduce the buy-in is to offer a summary of the most important events and characters for new readers. It is not a coincidence that the books in the A Song of Ice and Fire series have glossaries at the back to help the readers keep track of things. Another way of reducing the buy-in is by using alternative media (e.g., the Game of Thrones television series does a reasonably good job of acquainting new readers with the series quickly although there are differences between the show and the books).
Having a series or a radically original story is bound to introduce some level of buy-in. However, this buy-in can be reduced by giving readers familiar things to latch onto (e.g., using rules or customs they are familiar with) or by offering recaps, summaries, glossaries, and the like to help readers.
The most important thing is not necessarily to eliminate buy-in. Instead, writers should focus on making sure that the readers feel that the buy-in is worth it.
If you want to read more of my thoughts on writing, you can find those here.
I also write original fiction, which you can find here.
Consider a typical fantasy trilogy. Each book will have its own plot and character arcs, but there will also be overarching plot and character arcs that run throughout the entire series. Indeed, the plot and characters may not make sense if the books are not read together and in the correct sequence. As a result, the buy-in for the second book is larger than for the first book, and the buy-in for the third book is larger still. Furthermore, the buy-in for a typical trilogy should be smaller than for a seven-book series.
Some fiction maintains strong links to the real world (e.g., political thrillers are often set in the present and take advantage of political, military, and economic realities). In contrast, some fiction maintains only a tenuous link to the real world (e.g., high fantasy or distant-future science fiction). The stronger the links that a story has to the real world, the smaller the buy-in it demands. This is because readers can rely on their knowledge of the real world to help them appreciate the story.
However, even in fantasy stories, there are ways to reduce buy-in. Vampires and werewolves are both highly popular and well-known monsters. A story that follows the traditional rules for these creatures will be less original than one that does not, but it will dramatically reduce the buy-in for readers since readers will already be familiar with the strengths, weaknesses, and behaviour of the vampires and werewolves in the story.
What happens if a story has a very large buy-in? It can be very intimidating. Imagine a story set in a world that is completely different from ours. It involves a society that is radically different, a species that does not share our appearance, psychology, or customs, and technology that bears no resemblance to ours. Although such a story may be very interesting and original, readers may struggle to come to grips with it. Indeed, the mental gymnastics required to keep up with all the new details may actually drive readers away. If, however, the buy-in for a story is very small, it is much easier for readers to just jump in and get involved. For instance, thrillers set in real-world settings (e.g., a story about soldiers in Iraq) should be quite approachable.
High fantasy is an example of fiction with a large buy-in. Take Tolkien’s Middle Earth. Middle Earth is a world with thousands of years of unique history and several races with their own languages and customs, only some of which are shared with the real world. To fully appreciate Middle Earth, it is necessary to not only read the Hobbit and the Lord of the Rings but also the Silmarillion and a swathe of additional material (e.g., Tolkien’s letters).
Another example of a high fantasy series with a large buy-in is the A Song of Ice and Fire series by G. R. R. Martin. The series is critically acclaimed and very popular. But it can be very daunting for new readers to approach. Each book is quite long, and there are currently seven books. Each of them is filled with details about the characters, plot, cultures, myths, and societies of the story. The series is also known for telling the story through the eyes of multiple characters and via complex, inter-connected plotlines. Missing out on a single book or being unfamiliar with a single character can make the series much more difficult to enjoy.
One way to reduce the buy-in is to offer a summary of the most important events and characters for new readers. It is not a coincidence that the books in the A Song of Ice and Fire series have glossaries at the back to help the readers keep track of things. Another way of reducing the buy-in is by using alternative media (e.g., the Game of Thrones television series does a reasonably good job of acquainting new readers with the series quickly although there are differences between the show and the books).
Having a series or a radically original story is bound to introduce some level of buy-in. However, this buy-in can be reduced by giving readers familiar things to latch onto (e.g., using rules or customs they are familiar with) or by offering recaps, summaries, glossaries, and the like to help readers.
The most important thing is not necessarily to eliminate buy-in. Instead, writers should focus on making sure that the readers feel that the buy-in is worth it.
If you want to read more of my thoughts on writing, you can find those here.
I also write original fiction, which you can find here.
Published on October 02, 2014 01:23
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Tags:
improving-your-writing, writing, writing-advice, writing-tips
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