Vuduri Starship Controls, Part 3

As mentioned in yesterday's post, in the world of Rome's Revolution, the starship controls in space act differently than when operating in atmospheric mode. Today's post will cover how to use the controls to jump through a PPT tunnel:
FTL Travel using PPT Tunnels:
For the PPT stardrive to operate, you must be at a complete standstill relative to the nearest gravitational point of reference. Most Vuduri just rotate their craft and use the plasma thrusters to bring them to a halt. They rotate the ship around, alter the width of the tunnel using the yellow ring if necessary (most ships have a tiny triangular indicator for the proper size for that ship) then punch the center button to project negative energy in front of the ship. The more negative energy, the deeper the tunnel and the faster the effective velocity. Once the tunnel is the proper size and depth, the ship (typically using the plasma thrusters) moves forward and through the tunnel.

To travel continuously at FTL speeds, you have to stop, create a tunnel, go through, turn around, stop, turn around, make another tunnel and so on. During their long journey between Tabit and Deucado, Rei finds this method of travel very tedious. Eventually, MINIMCOM figured out how to force project a continuous series of tunnels so there was no more stop, go, stop go. In The Ark Lords, OMCOM figures out how to apply the Casimir Effect to negative energy and invents the null-fold drive which is much, much faster.
Hopefully this will be enough to get you going should you come across an abandoned Vuduri starship and want to take it out for a spin.
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Published on October 12, 2013 06:13 Tags: action, adventure, ftl, science-fiction, space-travel, vuduri
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Tales of the Vuduri

Michael Brachman
Tidbits and insights into the 35th century world of the Vuduri.
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